Commit Graph

136 Commits

Author SHA1 Message Date
Nicolas Margulies
762bed888a Working visibility (at least relatively good), but a few lines untested 2020-12-18 21:21:00 +01:00
Yohann D'ANELLO
c01307202a Add shields to be more protected, see #48 2020-12-18 20:01:52 +01:00
Yohann D'ANELLO
fe769c4488 We can equip items 2020-12-18 17:30:03 +01:00
eichhornchen
dadafc84eb Added a familiar class that follows the player around and hits monsters when it sees one. Added a trumpet, an instance of familiar. Closes #46. 2020-12-18 17:29:59 +01:00
Nicolas Margulies
86628fdea6 Working visibility and displaying it, still need to hide things that aren't visible 2020-12-18 17:04:45 +01:00
Yohann D'ANELLO
77f52b6276 Screen is refreshed only when pads are all refreshed, fixes #50 2020-12-18 16:40:52 +01:00
Yohann D'ANELLO
5ae49e71ff Display the amount of hazels in the store menu, closes #49 2020-12-18 15:36:25 +01:00
Yohann D'ANELLO
46ce7c33bf Merchant menu is updated through its update function, and does not access globally to the Game instance 2020-12-18 15:15:47 +01:00
Yohann D'ANELLO
85870494a0 More generic display update 2020-12-18 15:07:09 +01:00
Yohann D'ANELLO
b8d32b29c8 Test selling items 2020-12-18 02:17:06 +01:00
Yohann D'ANELLO
c55a7451e7 Display more precisely where we are in the store menu 2020-12-18 01:50:11 +01:00
Yohann D'ANELLO
a5890a341d Display inventory menu next to the merchant menu 2020-12-17 23:46:20 +01:00
eichhornchen
646e0063be Fixed grammar, unified the docstring's format and added documentation to some classes that did not have any. Closes #32. 2020-12-13 21:29:25 +01:00
Yohann D'ANELLO
599f75b676 Erase pad before resizing, fixes #45 2020-12-12 21:19:55 +01:00
Yohann D'ANELLO
288a6ac2c9 Some translations were missing concerning sunflowers, fixes #44 2020-12-12 17:39:12 +01:00
Yohann D'ANELLO
73e1fac89a Add title to boxes to have pretty boxes, fixes #28 2020-12-12 17:15:08 +01:00
Yohann D'ANELLO
8608ce346f Add a small bomb exploding animation, fixes #31 2020-12-12 16:50:01 +01:00
Yohann D'ANELLO
04ae56e451 Higher abstraction level on addmsg, fixes #43 2020-12-12 13:46:45 +01:00
Yohann D'ANELLO
777668848e Clicking on the main image changes its color 2020-12-11 21:17:21 +01:00
Yohann D'ANELLO
a4a10e340d Test clicking on the merchant pad 2020-12-11 18:44:05 +01:00
ynerant
53d090a9c8 Merge branch 'master' into 'mouse_interaction'
# Conflicts:
#   squirrelbattle/display/display_manager.py
#   squirrelbattle/display/menudisplay.py
#   squirrelbattle/entities/items.py
2020-12-11 18:38:13 +01:00
eichhornchen
9d3e8a9822 Merge branch 'village' into 'master'
Village

Closes #41, #38, #37, #36, and #18

See merge request ynerant/squirrel-battle!44
2020-12-11 18:23:10 +01:00
Yohann D'ANELLO
45f420aaef Linting 2020-12-11 18:17:08 +01:00
eichhornchen
e7f24c2371 The store menu now displays the price of objects, fixes #41 2020-12-11 18:08:10 +01:00
Yohann D'ANELLO
1afa397fec Better interaction with inventory menu 2020-12-11 18:07:39 +01:00
Yohann D'ANELLO
089a247b2f Maybe mouse clicks may use the game 2020-12-11 17:43:46 +01:00
Yohann D'ANELLO
d50f6701f4 Open a menu with the mouse 2020-12-11 17:40:56 +01:00
Yohann D'ANELLO
bbe37eab97 Listen for clicks, detect which display was clicked 2020-12-11 16:56:22 +01:00
eichhornchen
7ba49277a9 Added a symbol for hazels in the ascii texturepack 2020-12-11 15:52:36 +01:00
Nicolas Margulies
cc6033e8e4 New pathfinding that avoids most of the mobs getting stuck, closes #35 2020-12-10 22:21:09 +01:00
Yohann D'ANELLO
2d5a2e4c87 Display hazels in the StatsDisplay 2020-12-09 16:54:53 +01:00
Yohann D'ANELLO
56627f3e84 Reorder texture pack entries 2020-12-09 16:50:47 +01:00
Nicolas Margulies
50d806cdcf Working Dijkstra 2020-12-08 22:22:20 +01:00
Nicolas Margulies
7823a422b9 Start f new pathfinding, not working 2020-12-08 00:59:19 +01:00
Yohann D'ANELLO
ca17bf424a Inventory displays were not updated when the texture pack changed 2020-12-07 21:51:51 +01:00
Yohann D'ANELLO
57fab7db51 Linting 2020-12-07 21:22:06 +01:00
Yohann D'ANELLO
b24cc1877f Merchant inventory is working! 2020-12-07 21:13:55 +01:00
eichhornchen
8540a8f354 Work in progress on printing a store menu. Its buggy though 2020-12-07 20:54:53 +01:00
eichhornchen
866af98fe4 Merging master into village, conflicts were solved 2020-12-06 11:43:48 +01:00
Yohann D'ANELLO
ea672272f5 Add body snatch potion 2020-12-05 14:20:58 +01:00
Yohann D'ANELLO
ca2ae15117 Stack items in the inventory, closes #29 2020-12-05 13:42:33 +01:00
Yohann D'ANELLO
a68b3a6d08 Display full inventory 2020-12-04 16:28:37 +01:00
Yohann D'ANELLO
fbfcd5dae0 Inventory title 2020-12-04 16:02:03 +01:00
Yohann D'ANELLO
067570fd1a The inventory is a popup 2020-12-04 14:51:41 +01:00
Yohann D'ANELLO
39af791012 We can open an empty inventory! 2020-12-04 14:45:18 +01:00
Yohann D'ANELLO
29142cd91c Merge remote-tracking branch 'origin/master' into village
# Conflicts:
#	squirrelbattle/display/texturepack.py
#	squirrelbattle/interfaces.py
2020-12-01 17:07:40 +01:00
Yohann D'ANELLO
d2d74c97a4 Settings menu was not translated 2020-11-27 22:19:41 +01:00
Yohann D'ANELLO
31b7ece449 Main menu width must be updated when the language got changed 2020-11-27 21:51:54 +01:00
Yohann D'ANELLO
c151e0f656 Menu items are translated 2020-11-27 21:44:17 +01:00
Yohann D'ANELLO
2498fd2a61 Translate strings 2020-11-27 20:42:19 +01:00
eichhornchen
fbd9f0045b Friendly entities can now talk to the player, a sunflower entity was added to test this new feature. Related to issue #22 2020-11-27 18:38:48 +01:00
eichhornchen
d987e60006 Added some documentation for menudisplay 2020-11-27 18:00:54 +01:00
eichhornchen
3f301423fb Added a menudisplay class for menus with a value such as the menu of the merchants 2020-11-27 17:54:55 +01:00
Yohann D'ANELLO
be9c726fa0 Display message in bold format 2020-11-27 17:54:31 +01:00
eichhornchen
bad56ba442 Added the merchants in the texturepack 2020-11-27 17:54:03 +01:00
Yohann D'ANELLO
fb8d8f033b Popup border color is red 2020-11-27 17:52:26 +01:00
Yohann D'ANELLO
b7f61d9485 Close popup if there is a message 2020-11-27 17:35:51 +01:00
Yohann D'ANELLO
5cdb12e8a8 Display a message on a popup 2020-11-27 17:32:26 +01:00
Yohann D'ANELLO
0d3e33d960 Declare the license, we use GNU GPL 2020-11-27 16:33:17 +01:00
Yohann D'ANELLO
0c25dd4ffe Display got broken 2020-11-27 14:04:51 +01:00
Yohann D'ANELLO
2690eb8760 Update FakePad to fix tests 2020-11-26 22:32:25 +01:00
Yohann D'ANELLO
0726a8db9e A print instruction remains. It was rendered on the screen. Awkward... 2020-11-26 22:29:10 +01:00
Yohann D'ANELLO
1e48bd16b3 Erase pads instead of clearing them, fixes #21 2020-11-26 22:20:14 +01:00
Yohann D'ANELLO
3e7dabc94e Wrap perfectly the map on the screen, bricks won't teleport randomly anymore 2020-11-26 21:59:48 +01:00
Yohann D'ANELLO
f2f34bfbc6 Don't refresh pads with invalid coordinates. The window should be fully resizable, closes #20 2020-11-26 20:58:46 +01:00
Yohann D'ANELLO
ca03caf3ba Don't render message on negative indexes 2020-11-26 20:35:10 +01:00
Yohann D'ANELLO
f2318ed308 Truncate messages if they are too large 2020-11-26 20:04:54 +01:00
Yohann D'ANELLO
8b187ec2b3 Use custom function to render a string message onto a pad 2020-11-26 12:35:52 +01:00
nicomarg
b6f5fe9364 Merge branch 'display-fixes' into 'master'
Display fixes see #15

Closes #15

See merge request ynerant/squirrel-battle!21
2020-11-20 18:27:50 +01:00
ynerant
23a2b4c0cf Merge branch 'beaver-is-a-tiger' into 'master'
Beaver is a tiger

See merge request ynerant/squirrel-battle!24
2020-11-20 18:16:56 +01:00
Nicolas Margulies
b3df257103 Removed useless code 2020-11-20 18:12:30 +01:00
Nicolas Margulies
223c20e792 Linting 2020-11-20 18:09:39 +01:00
Nicolas Margulies
ca57fae19d Reshaped the game layout using new lines and boxes 2020-11-20 18:07:09 +01:00
Nicolas Margulies
9ca6561bc3 Added a box element 2020-11-20 18:06:43 +01:00
Yohann D'ANELLO
fb3f3ee5e8 Beaver is a tiger 2020-11-20 18:02:08 +01:00
Nicolas Margulies
7e63607836 Added vertical and horizontal lines as display elements 2020-11-20 16:52:04 +01:00
Nicolas Margulies
62599ea72c Clear menu pads before putting the new text in them, see #15 2020-11-20 16:05:21 +01:00
eichhornchen
84eebfd848 Merge branch 'test' into 'master'
Fix the display of the squirrel emoji on my debian (and maybe all debian distributions)

See merge request ynerant/squirrel-battle!22
2020-11-20 15:57:18 +01:00
eichhornchen
777f155d77 A test 2020-11-20 15:38:01 +01:00
eichhornchen
762fa9acd4 A test 2020-11-20 15:26:02 +01:00
Nicolas Margulies
1e5bb26f57 Test logs 2020-11-19 20:02:44 +01:00
Nicolas Margulies
589f825765 Added logs to the layout, clear logs on new game (tests still aren't fixed) 2020-11-19 12:55:06 +01:00
Nicolas Margulies
6e71146aa2 First pass on the logs
The newly-added logs manage a list of messages. Entities do register a
message to it when hitting each other. Display is created, but not yet
added to the layout actually displayed.
2020-11-19 12:03:05 +01:00
Yohann D'ANELLO
00f843754a Use a ResourceManager to find assets 2020-11-19 02:49:59 +01:00
Yohann D'ANELLO
d92a5e1629 Add only one interrogation mark in settings menu 2020-11-19 02:47:36 +01:00
Yohann D'ANELLO
d0ee9ec562 Rename dungeonbattle to squirrelbattle 2020-11-19 02:18:16 +01:00