Commit Graph

549 Commits

Author SHA1 Message Date
Eichhornchen 15ef6af998 Put the texturepack in alphabetical order again. 2021-01-06 15:49:54 +01:00
Eichhornchen 2dc178d67c Merge branch 'equipment' into doc 2021-01-06 14:49:09 +01:00
Eichhornchen 77d501c389 Merge branch 'master' into doc 2021-01-06 14:39:23 +01:00
Yohann D'ANELLO 10788a24ec
Pin Sphinx version 2021-01-06 13:53:42 +01:00
eichhornchen 4ad7d6c37c Added rings that can augment the player's statistics. Also added a new statistic : xp_buff, which helps the player level up sooner. 2021-01-06 11:44:52 +01:00
eichhornchen a9aeb9ca3a Repaired the use functionnality of the main item, as well as the load system for Armor items. 2021-01-06 11:13:17 +01:00
eichhornchen f3fe04e13a The player now has two hands and a slot for a helmet and a chestplate. Accordingly, new classes of items have been added. 2021-01-06 10:46:36 +01:00
eichhornchen 601062237d Repairing part of the tests. 2021-01-05 19:50:25 +01:00
eichhornchen 424044a5e4 Added an overpowered eagle boss. To avoid seing it too often, entities now have a certain chance of being spawned. Closes #19. 2021-01-05 19:40:11 +01:00
eichhornchen 3ace133037 Critical hit chance is now displayed along with the other stats. 2021-01-05 19:23:25 +01:00
eichhornchen 4bddf076ea Fighting now takes into account the constitution. Closes #51 2021-01-05 19:18:25 +01:00
eichhornchen 9b8dfb00da Added critical hit system: the player and rabbit entities have a chance of making x4 damage! Closes #52 2021-01-05 19:08:29 +01:00
eichhornchen 2f95ce3d5f Merge branch 'familiars' into 'master'
Familiars

Closes #54, #46, and #32

See merge request ynerant/squirrel-battle!52
2021-01-05 11:03:39 +01:00
eichhornchen 9cb5c9157f Linting 2021-01-05 10:59:17 +01:00
eichhornchen bb77dab628 Fixed a error induced by the merge: creditsdisplay did not have an update function 2021-01-05 10:49:04 +01:00
eichhornchen 7f63ab2357 Merge branch 'master' into 'familiars'
# Conflicts:
#   squirrelbattle/display/display_manager.py
#   squirrelbattle/display/logsdisplay.py
#   squirrelbattle/display/mapdisplay.py
#   squirrelbattle/display/menudisplay.py
#   squirrelbattle/menus.py
2021-01-05 10:27:39 +01:00
eichhornchen 6341f39fb0 Linting 2021-01-05 10:20:55 +01:00
eichhornchen c378eead74 Fixed the game loading tests : removed trumpets from the test. 2021-01-05 10:11:55 +01:00
eichhornchen f821fef430 added tests 2021-01-05 09:38:49 +01:00
eichhornchen c329150aac Linting again 2020-12-31 17:15:24 +01:00
eichhornchen 73952a42f3 Added tests for familiars 2020-12-31 15:43:38 +01:00
eichhornchen 8e0b8d4fee Added a test for lines 106-107 of game.py 2020-12-31 15:16:40 +01:00
eichhornchen 7cd4721daa linting 2020-12-31 15:00:20 +01:00
eichhornchen de3aba396d Re-changed familiar's inheritance from friendlyEntity to FightingEntity (just a leftover from debug) 2020-12-31 14:51:17 +01:00
eichhornchen 505e0a4efb Fixes issue #54, repaired the attribution of the familiars' target 2020-12-21 14:23:58 +01:00
Yohann D'ANELLO 8afa082708 Add Python 3.6 and 3.10 support, fixes #53 2020-12-20 18:02:39 +01:00
Yohann D'ANELLO 0b9606cbfe Update entities documentation 2020-12-20 17:52:44 +01:00
Yohann D'ANELLO 32072ade42 Fix some documentation issues 2020-12-19 13:37:28 +01:00
Yohann D'ANELLO ed6457e94d Test credits menu 2020-12-18 23:39:56 +01:00
Yohann D'ANELLO 4b174f26e4 Better colors 2020-12-18 23:36:08 +01:00
Yohann D'ANELLO 411744bf10 Add credits menu, see #42 2020-12-18 22:24:41 +01:00
eichhornchen ea5f5c1428 Added an original text art to serve as the project's logo. 2020-12-18 21:30:16 +01:00
Yohann D'ANELLO c01307202a Add shields to be more protected, see #48 2020-12-18 20:01:52 +01:00
Yohann D'ANELLO b876dab156 Register Trumpet as savable entity 2020-12-18 18:13:39 +01:00
Yohann D'ANELLO 9aa684fb77 Use directly equipped items outside the inventory 2020-12-18 17:57:42 +01:00
Yohann D'ANELLO 9475725228 Save equipped item and armor 2020-12-18 17:50:26 +01:00
Yohann D'ANELLO 0394c5d15d Linting 2020-12-18 17:46:38 +01:00
Yohann D'ANELLO e1918ab066 tick function takes the player as argument 2020-12-18 17:40:52 +01:00
Yohann D'ANELLO 1b4612afd0 Swords add strength 2020-12-18 17:39:11 +01:00
Yohann D'ANELLO fe769c4488 We can equip items 2020-12-18 17:30:03 +01:00
eichhornchen dadafc84eb Added a familiar class that follows the player around and hits monsters when it sees one. Added a trumpet, an instance of familiar. Closes #46. 2020-12-18 17:29:59 +01:00
ynerant 330d78702a Merge branch 'capitalism' into 'master'
Sell items

Closes #50, #49 et #47

See merge request ynerant/squirrel-battle!51
2020-12-18 16:44:55 +01:00
Yohann D'ANELLO 77f52b6276 Screen is refreshed only when pads are all refreshed, fixes #50 2020-12-18 16:40:52 +01:00
Yohann D'ANELLO 5ae49e71ff Display the amount of hazels in the store menu, closes #49 2020-12-18 15:36:25 +01:00
eichhornchen 8ecbf13eae Being able to calculate paths is now a property of fighting entities. 2020-12-18 15:31:23 +01:00
Yohann D'ANELLO 46ce7c33bf Merchant menu is updated through its update function, and does not access globally to the Game instance 2020-12-18 15:15:47 +01:00
Yohann D'ANELLO 85870494a0 More generic display update 2020-12-18 15:07:09 +01:00
Yohann D'ANELLO b8d32b29c8 Test selling items 2020-12-18 02:17:06 +01:00
Yohann D'ANELLO c55a7451e7 Display more precisely where we are in the store menu 2020-12-18 01:50:11 +01:00
Yohann D'ANELLO 9a556ba669 We can now buy items to merchants, closes #47 2020-12-18 01:05:50 +01:00