Commit Graph

69 Commits

Author SHA1 Message Date
Yohann D'ANELLO 75e93611c3
Capture all mouse events and take into account mouse attributes, fixes #58 2021-01-08 11:21:40 +01:00
Yohann D'ANELLO b42f1277b1
Exit the game on KeyboardInterrupt (don't log this error) 2021-01-08 11:10:10 +01:00
ynerant 451dd9cba7 Merge branch 'master' into 'equipment'
# Conflicts:
#   squirrelbattle/display/statsdisplay.py
#   squirrelbattle/entities/items.py
#   squirrelbattle/entities/player.py
#   squirrelbattle/interfaces.py
#   squirrelbattle/locale/de/LC_MESSAGES/squirrelbattle.po
#   squirrelbattle/locale/es/LC_MESSAGES/squirrelbattle.po
#   squirrelbattle/locale/fr/LC_MESSAGES/squirrelbattle.po
#   squirrelbattle/tests/game_test.py
2021-01-08 02:11:40 +01:00
Yohann D'ANELLO 6c6a44fb18
More tests 2021-01-08 01:56:54 +01:00
Yohann D'ANELLO 093c105120
The broken test is mysteriously working now 2021-01-06 17:54:43 +01:00
ynerant d49c138257 Merge branch 'master' into 'ladders'
# Conflicts:
#   squirrelbattle/game.py
#   squirrelbattle/interfaces.py
#   squirrelbattle/tests/game_test.py
2021-01-06 17:29:26 +01:00
Yohann D'ANELLO 887a190f11
Less complexity on the handle key function 2021-01-06 17:00:43 +01:00
Yohann D'ANELLO a48e6325fe
Add log message when the player switches floor 2021-01-06 15:55:44 +01:00
Yohann D'ANELLO 4cd4bc9005
Display the current floor in the StatsDisplay 2021-01-06 15:17:02 +01:00
Yohann D'ANELLO d06a405120
Use a key to use ladders 2021-01-06 14:55:16 +01:00
eichhornchen a9aeb9ca3a Repaired the use functionnality of the main item, as well as the load system for Armor items. 2021-01-06 11:13:17 +01:00
eichhornchen 7f63ab2357 Merge branch 'master' into 'familiars'
# Conflicts:
#   squirrelbattle/display/display_manager.py
#   squirrelbattle/display/logsdisplay.py
#   squirrelbattle/display/mapdisplay.py
#   squirrelbattle/display/menudisplay.py
#   squirrelbattle/menus.py
2021-01-05 10:27:39 +01:00
Yohann D'ANELLO 663fc0eecd
Better teleport 2020-12-26 21:13:17 +01:00
Yohann D'ANELLO 9a56b4d7e9
Navigate through different maps while climbing ladders 2020-12-26 01:08:43 +01:00
Yohann D'ANELLO ad5ae22e5f
Manage multiple maps in one game 2020-12-26 00:45:17 +01:00
Yohann D'ANELLO 411744bf10 Add credits menu, see #42 2020-12-18 22:24:41 +01:00
Yohann D'ANELLO 9aa684fb77 Use directly equipped items outside the inventory 2020-12-18 17:57:42 +01:00
Yohann D'ANELLO fe769c4488 We can equip items 2020-12-18 17:30:03 +01:00
eichhornchen dadafc84eb Added a familiar class that follows the player around and hits monsters when it sees one. Added a trumpet, an instance of familiar. Closes #46. 2020-12-18 17:29:59 +01:00
Yohann D'ANELLO 77f52b6276 Screen is refreshed only when pads are all refreshed, fixes #50 2020-12-18 16:40:52 +01:00
Yohann D'ANELLO 46ce7c33bf Merchant menu is updated through its update function, and does not access globally to the Game instance 2020-12-18 15:15:47 +01:00
Yohann D'ANELLO c55a7451e7 Display more precisely where we are in the store menu 2020-12-18 01:50:11 +01:00
Yohann D'ANELLO 9a556ba669 We can now buy items to merchants, closes #47 2020-12-18 01:05:50 +01:00
eichhornchen 646e0063be Fixed grammar, unified the docstring's format and added documentation to some classes that did not have any. Closes #32. 2020-12-13 21:29:25 +01:00
Yohann D'ANELLO 7971a1f70e Add waiting key, fixes #16 2020-12-12 18:12:37 +01:00
ynerant 53d090a9c8 Merge branch 'master' into 'mouse_interaction'
# Conflicts:
#   squirrelbattle/display/display_manager.py
#   squirrelbattle/display/menudisplay.py
#   squirrelbattle/entities/items.py
2020-12-11 18:38:13 +01:00
Yohann D'ANELLO d9912cacad Listen to mouse clicks in the main loop 2020-12-11 18:17:59 +01:00
Yohann D'ANELLO 99352bc1d5 Test buying an item when we don't have enough of money 2020-12-11 17:28:16 +01:00
Yohann D'ANELLO 98b5dd64a8 Linting 2020-12-11 17:06:30 +01:00
Yohann D'ANELLO bbe37eab97 Listen for clicks, detect which display was clicked 2020-12-11 16:56:22 +01:00
eichhornchen b9b776b7ad Player now pays for what he buys and buying a heart does not put it in the inventory. Solves #38 and #36 2020-12-11 16:49:17 +01:00
Yohann D'ANELLO 4dbd4f7912 Don't buy hearts, use them instant instead. Fixes #38 2020-12-09 16:57:46 +01:00
Yohann D'ANELLO 405ee895d8 When an item is bought, remove it from the merchant inventory. Fixes #37 2020-12-09 15:35:53 +01:00
Yohann D'ANELLO 19b82ff71a Test merchants 2020-12-09 15:32:37 +01:00
Yohann D'ANELLO 099508d4c0 Don't call screen.getkey() at a wrong place 2020-12-07 21:29:57 +01:00
Yohann D'ANELLO 57fab7db51 Linting 2020-12-07 21:22:06 +01:00
Yohann D'ANELLO b24cc1877f Merchant inventory is working! 2020-12-07 21:13:55 +01:00
eichhornchen 8540a8f354 Work in progress on printing a store menu. Its buggy though 2020-12-07 20:54:53 +01:00
eichhornchen d39427f978 Merge branch 'master' into village 2020-12-06 11:50:11 +01:00
eichhornchen 866af98fe4 Merging master into village, conflicts were solved 2020-12-06 11:43:48 +01:00
eichhornchen ba68e68584 Added a Gamemode for selling interfaces, as well as the base of the player/merchant interaction, related to issue #18 2020-12-05 21:43:13 +01:00
Yohann D'ANELLO ea672272f5 Add body snatch potion 2020-12-05 14:20:58 +01:00
Yohann D'ANELLO fb8b2aff01 The player must be alive to interact with the inventory 2020-12-05 13:20:52 +01:00
Yohann D'ANELLO 91a4514649 'D' is not an intelligent key to drop an item 2020-12-04 17:19:06 +01:00
Yohann D'ANELLO 056ca5cca8 Ensure that the inventory is not empty before interacting with an item 2020-12-04 17:01:00 +01:00
Yohann D'ANELLO c7545e53f7 Items can be dropped/equipped/used 2020-12-04 16:53:27 +01:00
Yohann D'ANELLO 0da7486750 Navigate through inventory menu 2020-12-04 16:31:15 +01:00
Yohann D'ANELLO a68b3a6d08 Display full inventory 2020-12-04 16:28:37 +01:00
Yohann D'ANELLO cdd527a7fd Close the inventory using the same key 2020-12-04 14:57:53 +01:00
Yohann D'ANELLO 39af791012 We can open an empty inventory! 2020-12-04 14:45:18 +01:00