Commit Graph

674 Commits

Author SHA1 Message Date
Yohann D'ANELLO 7971a1f70e Add waiting key, fixes #16 2020-12-12 18:12:37 +01:00
ynerant 5eefe1937a Merge branch 'pretty_boxes' into 'master'
Pretty boxes

Closes #44 et #28

See merge request ynerant/squirrel-battle!48
2020-12-12 17:42:38 +01:00
Yohann D'ANELLO 288a6ac2c9 Some translations were missing concerning sunflowers, fixes #44 2020-12-12 17:39:12 +01:00
Yohann D'ANELLO 73e1fac89a Add title to boxes to have pretty boxes, fixes #28 2020-12-12 17:15:08 +01:00
ynerant 158338637a Merge branch 'exploding_bomb' into 'master'
Add a small bomb exploding animation

Closes #31

See merge request ynerant/squirrel-battle!47
2020-12-12 16:53:26 +01:00
Yohann D'ANELLO 8608ce346f Add a small bomb exploding animation, fixes #31 2020-12-12 16:50:01 +01:00
ynerant 1986630da1 Merge branch 'change_image_color' into 'master'
Better color support

Closes #43

See merge request ynerant/squirrel-battle!46
2020-12-12 13:53:04 +01:00
Yohann D'ANELLO 04ae56e451 Higher abstraction level on addmsg, fixes #43 2020-12-12 13:46:45 +01:00
Yohann D'ANELLO 48318a91fe Give more hazels to the player when testing the interaction with merchants 2020-12-11 21:19:25 +01:00
Yohann D'ANELLO 777668848e Clicking on the main image changes its color 2020-12-11 21:17:21 +01:00
Yohann D'ANELLO fb926f8c84 Always use predefined map in game unit tests 2020-12-11 19:27:57 +01:00
Nicolas Margulies 1cf5e7bd8b First implementation of visibility, not tested, nor used for now 2020-12-11 19:23:21 +01:00
Yohann D'ANELLO 209bde5b5c Fix sunflowers and merchants since the position of the player is no longer fixed 2020-12-11 19:21:02 +01:00
Yohann D'ANELLO 895abe88ad Ensure that the neighboorhood is walkable in movement tests 2020-12-11 19:18:48 +01:00
Charles Peyrat 3d7667573e Add testing for the no_lone_walls option 2020-12-11 19:14:28 +01:00
Charles Peyrat fe9dfdf242 Syntax change in randomwalk.Generator.__init__ 2020-12-11 19:13:15 +01:00
Charles Peyrat deb52d7350 Adding a missing parenthesis 2020-12-11 19:05:26 +01:00
Yohann D'ANELLO e91deccb6f Merge branch 'master' into map_generation
# Conflicts:
#	squirrelbattle/interfaces.py
2020-12-11 19:02:45 +01:00
Charles Peyrat 18ca083ba2 Added a connexity test 2020-12-11 18:59:07 +01:00
ynerant 81de0d8eb0 Merge branch 'mouse_interaction' into 'master'
Mouse interaction

Closes #40

See merge request ynerant/squirrel-battle!45
2020-12-11 18:47:20 +01:00
Yohann D'ANELLO a4a10e340d Test clicking on the merchant pad 2020-12-11 18:44:05 +01:00
ynerant 53d090a9c8 Merge branch 'master' into 'mouse_interaction'
# Conflicts:
#   squirrelbattle/display/display_manager.py
#   squirrelbattle/display/menudisplay.py
#   squirrelbattle/entities/items.py
2020-12-11 18:38:13 +01:00
Yohann D'ANELLO f453b82a58 Test clicking on the screen 2020-12-11 18:33:47 +01:00
Charles Peyrat 7667079aa3 Changed Map.large_neighbourhood so we can also request only immediate neighbours, ignoring diagonals 2020-12-11 18:33:16 +01:00
eichhornchen 9d3e8a9822 Merge branch 'village' into 'master'
Village

Closes #41, #38, #37, #36, and #18

See merge request ynerant/squirrel-battle!44
2020-12-11 18:23:10 +01:00
Yohann D'ANELLO d9912cacad Listen to mouse clicks in the main loop 2020-12-11 18:17:59 +01:00
Yohann D'ANELLO 45f420aaef Linting 2020-12-11 18:17:08 +01:00
eichhornchen e7f24c2371 The store menu now displays the price of objects, fixes #41 2020-12-11 18:08:10 +01:00
Yohann D'ANELLO 1afa397fec Better interaction with inventory menu 2020-12-11 18:07:39 +01:00
Charles Peyrat d3c14a48ee Add docstring for Map.large_neighbourhood 2020-12-11 17:46:49 +01:00
Yohann D'ANELLO 089a247b2f Maybe mouse clicks may use the game 2020-12-11 17:43:46 +01:00
Yohann D'ANELLO d50f6701f4 Open a menu with the mouse 2020-12-11 17:40:56 +01:00
Yohann D'ANELLO 99352bc1d5 Test buying an item when we don't have enough of money 2020-12-11 17:28:16 +01:00
Yohann D'ANELLO 7179346e2b Add a InventoryHolder superclass for player and merchants 2020-12-11 17:20:50 +01:00
Charles Peyrat c8b07b3bf5 Only empty tiles should be changed to walls, obviously... 2020-12-11 17:17:11 +01:00
Charles Peyrat 757a460a44 Fix typo 2020-12-11 17:13:12 +01:00
Charles Peyrat 6a4d13c726 Walls now generate around the floor 2020-12-11 17:09:59 +01:00
Charles Peyrat 3a8549cfcc Added a method to interfaces.Map to get the neighbours of a given tile 2020-12-11 17:09:27 +01:00
Yohann D'ANELLO 98b5dd64a8 Linting 2020-12-11 17:06:30 +01:00
Charles Peyrat 7fb743eb72 Switching up start_x and start_y so the player spawn is correctly set 2020-12-11 17:02:22 +01:00
Yohann D'ANELLO bbe37eab97 Listen for clicks, detect which display was clicked 2020-12-11 16:56:22 +01:00
eichhornchen b9b776b7ad Player now pays for what he buys and buying a heart does not put it in the inventory. Solves #38 and #36 2020-12-11 16:49:17 +01:00
eichhornchen 7ba49277a9 Added a symbol for hazels in the ascii texturepack 2020-12-11 15:52:36 +01:00
Yohann D'ANELLO 3c614dcca9 Linting 2020-12-11 02:19:59 +01:00
Yohann D'ANELLO 8751120fe1 Merge master into map_generation, there were some commit behind 2020-12-11 02:17:00 +01:00
Yohann D'ANELLO 7db2dd2b46 Merge branch 'master' into map_generation
# Conflicts:
#	dungeonbattle/game.py
#	squirrelbattle/mapgeneration/__init__.py
#	squirrelbattle/mapgeneration/randomwalk.py
2020-12-11 02:14:47 +01:00
Charles Peyrat 29798c135e Syntax change for the failsafe 2020-12-11 01:24:20 +01:00
Charles Peyrat 45120d0c2b Integrating procedural generation into the game 2020-12-11 01:13:00 +01:00
Charles Peyrat 302017222d Fixing the sampling of the starting position that caused out of bounds error 2020-12-11 01:11:07 +01:00
Charles Peyrat 021731b740 Switching up the tiles used during generation to the correct ones 2020-12-11 01:09:49 +01:00