Commit Graph

234 Commits

Author SHA1 Message Date
eichhornchen
c378eead74 Fixed the game loading tests : removed trumpets from the test. 2021-01-05 10:11:55 +01:00
eichhornchen
f821fef430 added tests 2021-01-05 09:38:49 +01:00
eichhornchen
c329150aac Linting again 2020-12-31 17:15:24 +01:00
eichhornchen
73952a42f3 Added tests for familiars 2020-12-31 15:43:38 +01:00
eichhornchen
8e0b8d4fee Added a test for lines 106-107 of game.py 2020-12-31 15:16:40 +01:00
eichhornchen
7cd4721daa linting 2020-12-31 15:00:20 +01:00
eichhornchen
de3aba396d Re-changed familiar's inheritance from friendlyEntity to FightingEntity (just a leftover from debug) 2020-12-31 14:51:17 +01:00
Yohann D'ANELLO
663fc0eecd
Better teleport 2020-12-26 21:13:17 +01:00
Yohann D'ANELLO
6b7f8867fa
Tile colors can be overwritten 2020-12-26 14:02:35 +01:00
Yohann D'ANELLO
9a56b4d7e9
Navigate through different maps while climbing ladders 2020-12-26 01:08:43 +01:00
Yohann D'ANELLO
8636d571b5
Add ladders in the map 2020-12-26 00:52:47 +01:00
Yohann D'ANELLO
ad5ae22e5f
Manage multiple maps in one game 2020-12-26 00:45:17 +01:00
eichhornchen
505e0a4efb Fixes issue #54, repaired the attribution of the familiars' target 2020-12-21 14:23:58 +01:00
Yohann D'ANELLO
8afa082708 Add Python 3.6 and 3.10 support, fixes #53 2020-12-20 18:02:39 +01:00
Yohann D'ANELLO
ed6457e94d Test credits menu 2020-12-18 23:39:56 +01:00
Yohann D'ANELLO
4b174f26e4 Better colors 2020-12-18 23:36:08 +01:00
Yohann D'ANELLO
411744bf10 Add credits menu, see #42 2020-12-18 22:24:41 +01:00
eichhornchen
ea5f5c1428 Added an original text art to serve as the project's logo. 2020-12-18 21:30:16 +01:00
Nicolas Margulies
762bed888a Working visibility (at least relatively good), but a few lines untested 2020-12-18 21:21:00 +01:00
Yohann D'ANELLO
c01307202a Add shields to be more protected, see #48 2020-12-18 20:01:52 +01:00
Yohann D'ANELLO
b876dab156 Register Trumpet as savable entity 2020-12-18 18:13:39 +01:00
Yohann D'ANELLO
9aa684fb77 Use directly equipped items outside the inventory 2020-12-18 17:57:42 +01:00
Yohann D'ANELLO
9475725228 Save equipped item and armor 2020-12-18 17:50:26 +01:00
Yohann D'ANELLO
0394c5d15d Linting 2020-12-18 17:46:38 +01:00
Yohann D'ANELLO
e1918ab066 tick function takes the player as argument 2020-12-18 17:40:52 +01:00
Yohann D'ANELLO
1b4612afd0 Swords add strength 2020-12-18 17:39:11 +01:00
Yohann D'ANELLO
fe769c4488 We can equip items 2020-12-18 17:30:03 +01:00
eichhornchen
dadafc84eb Added a familiar class that follows the player around and hits monsters when it sees one. Added a trumpet, an instance of familiar. Closes #46. 2020-12-18 17:29:59 +01:00
Nicolas Margulies
86628fdea6 Working visibility and displaying it, still need to hide things that aren't visible 2020-12-18 17:04:45 +01:00
Yohann D'ANELLO
77f52b6276 Screen is refreshed only when pads are all refreshed, fixes #50 2020-12-18 16:40:52 +01:00
Yohann D'ANELLO
5ae49e71ff Display the amount of hazels in the store menu, closes #49 2020-12-18 15:36:25 +01:00
eichhornchen
8ecbf13eae Being able to calculate paths is now a property of fighting entities. 2020-12-18 15:31:23 +01:00
Yohann D'ANELLO
46ce7c33bf Merchant menu is updated through its update function, and does not access globally to the Game instance 2020-12-18 15:15:47 +01:00
Yohann D'ANELLO
85870494a0 More generic display update 2020-12-18 15:07:09 +01:00
Yohann D'ANELLO
b8d32b29c8 Test selling items 2020-12-18 02:17:06 +01:00
Yohann D'ANELLO
c55a7451e7 Display more precisely where we are in the store menu 2020-12-18 01:50:11 +01:00
Yohann D'ANELLO
9a556ba669 We can now buy items to merchants, closes #47 2020-12-18 01:05:50 +01:00
Yohann D'ANELLO
a5890a341d Display inventory menu next to the merchant menu 2020-12-17 23:46:20 +01:00
Nicolas Margulies
62ce2b5c71 Merge remote-tracking branch 'origin/master' into lighting 2020-12-17 21:24:32 +01:00
Yohann D'ANELLO
a3e059a97b Some required code mysteriously disappeared 2020-12-15 17:37:23 +01:00
eichhornchen
646e0063be Fixed grammar, unified the docstring's format and added documentation to some classes that did not have any. Closes #32. 2020-12-13 21:29:25 +01:00
Yohann D'ANELLO
599f75b676 Erase pad before resizing, fixes #45 2020-12-12 21:19:55 +01:00
Yohann D'ANELLO
7971a1f70e Add waiting key, fixes #16 2020-12-12 18:12:37 +01:00
Yohann D'ANELLO
288a6ac2c9 Some translations were missing concerning sunflowers, fixes #44 2020-12-12 17:39:12 +01:00
Yohann D'ANELLO
73e1fac89a Add title to boxes to have pretty boxes, fixes #28 2020-12-12 17:15:08 +01:00
Yohann D'ANELLO
8608ce346f Add a small bomb exploding animation, fixes #31 2020-12-12 16:50:01 +01:00
Yohann D'ANELLO
04ae56e451 Higher abstraction level on addmsg, fixes #43 2020-12-12 13:46:45 +01:00
Yohann D'ANELLO
48318a91fe Give more hazels to the player when testing the interaction with merchants 2020-12-11 21:19:25 +01:00
Yohann D'ANELLO
777668848e Clicking on the main image changes its color 2020-12-11 21:17:21 +01:00
Nicolas Margulies
1cf5e7bd8b First implementation of visibility, not tested, nor used for now 2020-12-11 19:23:21 +01:00
Yohann D'ANELLO
a4a10e340d Test clicking on the merchant pad 2020-12-11 18:44:05 +01:00
ynerant
53d090a9c8 Merge branch 'master' into 'mouse_interaction'
# Conflicts:
#   squirrelbattle/display/display_manager.py
#   squirrelbattle/display/menudisplay.py
#   squirrelbattle/entities/items.py
2020-12-11 18:38:13 +01:00
Yohann D'ANELLO
f453b82a58 Test clicking on the screen 2020-12-11 18:33:47 +01:00
eichhornchen
9d3e8a9822 Merge branch 'village' into 'master'
Village

Closes #41, #38, #37, #36, and #18

See merge request ynerant/squirrel-battle!44
2020-12-11 18:23:10 +01:00
Yohann D'ANELLO
d9912cacad Listen to mouse clicks in the main loop 2020-12-11 18:17:59 +01:00
Yohann D'ANELLO
45f420aaef Linting 2020-12-11 18:17:08 +01:00
eichhornchen
e7f24c2371 The store menu now displays the price of objects, fixes #41 2020-12-11 18:08:10 +01:00
Yohann D'ANELLO
1afa397fec Better interaction with inventory menu 2020-12-11 18:07:39 +01:00
Yohann D'ANELLO
089a247b2f Maybe mouse clicks may use the game 2020-12-11 17:43:46 +01:00
Yohann D'ANELLO
d50f6701f4 Open a menu with the mouse 2020-12-11 17:40:56 +01:00
Yohann D'ANELLO
99352bc1d5 Test buying an item when we don't have enough of money 2020-12-11 17:28:16 +01:00
Yohann D'ANELLO
7179346e2b Add a InventoryHolder superclass for player and merchants 2020-12-11 17:20:50 +01:00
Yohann D'ANELLO
98b5dd64a8 Linting 2020-12-11 17:06:30 +01:00
Yohann D'ANELLO
bbe37eab97 Listen for clicks, detect which display was clicked 2020-12-11 16:56:22 +01:00
eichhornchen
b9b776b7ad Player now pays for what he buys and buying a heart does not put it in the inventory. Solves #38 and #36 2020-12-11 16:49:17 +01:00
eichhornchen
7ba49277a9 Added a symbol for hazels in the ascii texturepack 2020-12-11 15:52:36 +01:00
Nicolas Margulies
01cc77e146 Fixed a bug when trying to pathfind when player is surrounded by inaccessible tiles 2020-12-10 22:28:12 +01:00
Nicolas Margulies
cc6033e8e4 New pathfinding that avoids most of the mobs getting stuck, closes #35 2020-12-10 22:21:09 +01:00
Yohann D'ANELLO
6d4c0b2ca3 Testing the merchant must handle two cases: the bought item is a heart or not 2020-12-09 17:04:29 +01:00
Yohann D'ANELLO
4dbd4f7912 Don't buy hearts, use them instant instead. Fixes #38 2020-12-09 16:57:46 +01:00
Yohann D'ANELLO
2d5a2e4c87 Display hazels in the StatsDisplay 2020-12-09 16:54:53 +01:00
Yohann D'ANELLO
56627f3e84 Reorder texture pack entries 2020-12-09 16:50:47 +01:00
Yohann D'ANELLO
05e79c14e3 Translate the settings entry that change the chat key 2020-12-09 15:45:50 +01:00
Yohann D'ANELLO
405ee895d8 When an item is bought, remove it from the merchant inventory. Fixes #37 2020-12-09 15:35:53 +01:00
Yohann D'ANELLO
19b82ff71a Test merchants 2020-12-09 15:32:37 +01:00
Yohann D'ANELLO
657f4e5209 Remove dead code: friendly entities are fighting entities 2020-12-09 15:10:28 +01:00
Yohann D'ANELLO
cea015d015 In load&save test, force to have a merchant 2020-12-09 15:09:07 +01:00
Yohann D'ANELLO
39787861dc Test sunflowers interaction 2020-12-09 15:05:19 +01:00
Nicolas Margulies
50d806cdcf Working Dijkstra 2020-12-08 22:22:20 +01:00
Nicolas Margulies
7823a422b9 Start f new pathfinding, not working 2020-12-08 00:59:19 +01:00
Yohann D'ANELLO
7ab4213273 Fix french translation file 2020-12-07 22:03:48 +01:00
Yohann D'ANELLO
e3ae7bcacf Resolve merge conflicts on german translation file 2020-12-07 22:00:27 +01:00
Yohann D'ANELLO
ca17bf424a Inventory displays were not updated when the texture pack changed 2020-12-07 21:51:51 +01:00
Yohann D'ANELLO
2bb99a707e Merchant inventory is well-saved 2020-12-07 21:48:56 +01:00
Yohann D'ANELLO
099508d4c0 Don't call screen.getkey() at a wrong place 2020-12-07 21:29:57 +01:00
Yohann D'ANELLO
57fab7db51 Linting 2020-12-07 21:22:06 +01:00
Yohann D'ANELLO
b24cc1877f Merchant inventory is working! 2020-12-07 21:13:55 +01:00
eichhornchen
8540a8f354 Work in progress on printing a store menu. Its buggy though 2020-12-07 20:54:53 +01:00
Yohann D'ANELLO
fdc2bcab8d Add spanish translation 2020-12-07 01:01:39 +01:00
eichhornchen
d39427f978 Merge branch 'master' into village 2020-12-06 11:50:11 +01:00
eichhornchen
866af98fe4 Merging master into village, conflicts were solved 2020-12-06 11:43:48 +01:00
eichhornchen
38842cee68 There was a import error 2020-12-05 21:50:02 +01:00
eichhornchen
ba68e68584 Added a Gamemode for selling interfaces, as well as the base of the player/merchant interaction, related to issue #18 2020-12-05 21:43:13 +01:00
Yohann D'ANELLO
f8ca5b2cc5 Recalculate the path finder when the player exchanges its body 2020-12-05 14:48:43 +01:00
Yohann D'ANELLO
7ad2cad77c Add a message in the logs when a body-snap potion is used 2020-12-05 14:47:54 +01:00
Yohann D'ANELLO
f39113fd0b Test body snatch potion, fixes #34 2020-12-05 14:42:13 +01:00
Yohann D'ANELLO
c38f8cdc53 Save the inventory of the player when saving the game, fixes #33 2020-12-05 14:35:59 +01:00
Yohann D'ANELLO
f887a1f0aa Entity name is a parameter since it can be changed through body snatch potion 2020-12-05 14:25:22 +01:00
Yohann D'ANELLO
ea672272f5 Add body snatch potion 2020-12-05 14:20:58 +01:00
Yohann D'ANELLO
ca2ae15117 Stack items in the inventory, closes #29 2020-12-05 13:42:33 +01:00