Yohann D'ANELLO
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a497d08f31
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Implement the monocle of truth, closes #62
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2021-01-08 15:48:12 +01:00 |
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Yohann D'ANELLO
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571e9db3e8
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Fix french translations
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2021-01-08 12:06:28 +01:00 |
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Yohann D'ANELLO
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e56bdc16c2
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Add item description, closes #59
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2021-01-08 11:55:25 +01:00 |
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eichhornchen
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196e3708d2
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Merge branch 'master' into 'doc'
# Conflicts:
# squirrelbattle/entities/items.py
# squirrelbattle/interfaces.py
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2021-01-08 11:10:09 +01:00 |
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Yohann D'ANELLO
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affc1bae59
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Fix merge
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2021-01-08 02:15:13 +01:00 |
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451dd9cba7
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Merge branch 'master' into 'equipment'
# Conflicts:
# squirrelbattle/display/statsdisplay.py
# squirrelbattle/entities/items.py
# squirrelbattle/entities/player.py
# squirrelbattle/interfaces.py
# squirrelbattle/locale/de/LC_MESSAGES/squirrelbattle.po
# squirrelbattle/locale/es/LC_MESSAGES/squirrelbattle.po
# squirrelbattle/locale/fr/LC_MESSAGES/squirrelbattle.po
# squirrelbattle/tests/game_test.py
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2021-01-08 02:11:40 +01:00 |
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Yohann D'ANELLO
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6c6a44fb18
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More tests
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2021-01-08 01:56:54 +01:00 |
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4acf6804d4
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Merge branch 'master' into 'lighting'
# Conflicts:
# squirrelbattle/display/mapdisplay.py
# squirrelbattle/interfaces.py
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2021-01-07 16:36:54 +01:00 |
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Yohann D'ANELLO
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c36e68d6e4
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Reduce player vision
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2021-01-07 16:34:12 +01:00 |
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Yohann D'ANELLO
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1a78ad584c
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Move equip functions for items
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2021-01-06 18:31:28 +01:00 |
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Yohann D'ANELLO
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a8c0c197ed
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Linting
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2021-01-06 18:02:58 +01:00 |
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Eichhornchen
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5ef12bef3d
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Changed the prices of armor
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2021-01-06 17:57:23 +01:00 |
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Eichhornchen
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2dc178d67c
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Merge branch 'equipment' into doc
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2021-01-06 14:49:09 +01:00 |
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eichhornchen
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4ad7d6c37c
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Added rings that can augment the player's statistics. Also added a new statistic : xp_buff, which helps the player level up sooner.
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2021-01-06 11:44:52 +01:00 |
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eichhornchen
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a9aeb9ca3a
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Repaired the use functionnality of the main item, as well as the load system for Armor items.
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2021-01-06 11:13:17 +01:00 |
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eichhornchen
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f3fe04e13a
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The player now has two hands and a slot for a helmet and a chestplate. Accordingly, new classes of items have been added.
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2021-01-06 10:46:36 +01:00 |
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eichhornchen
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424044a5e4
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Added an overpowered eagle boss. To avoid seing it too often, entities now have a certain chance of being spawned. Closes #19.
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2021-01-05 19:40:11 +01:00 |
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eichhornchen
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4bddf076ea
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Fighting now takes into account the constitution. Closes #51
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2021-01-05 19:18:25 +01:00 |
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eichhornchen
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9b8dfb00da
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Added critical hit system: the player and rabbit entities have a chance of making x4 damage! Closes #52
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2021-01-05 19:08:29 +01:00 |
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eichhornchen
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7cd4721daa
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linting
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2020-12-31 15:00:20 +01:00 |
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eichhornchen
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de3aba396d
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Re-changed familiar's inheritance from friendlyEntity to FightingEntity (just a leftover from debug)
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2020-12-31 14:51:17 +01:00 |
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eichhornchen
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505e0a4efb
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Fixes issue #54, repaired the attribution of the familiars' target
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2020-12-21 14:23:58 +01:00 |
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Nicolas Margulies
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762bed888a
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Working visibility (at least relatively good), but a few lines untested
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2020-12-18 21:21:00 +01:00 |
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Yohann D'ANELLO
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c01307202a
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Add shields to be more protected, see #48
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2020-12-18 20:01:52 +01:00 |
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Yohann D'ANELLO
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9aa684fb77
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Use directly equipped items outside the inventory
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2020-12-18 17:57:42 +01:00 |
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Yohann D'ANELLO
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9475725228
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Save equipped item and armor
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2020-12-18 17:50:26 +01:00 |
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Yohann D'ANELLO
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0394c5d15d
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Linting
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2020-12-18 17:46:38 +01:00 |
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Yohann D'ANELLO
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1b4612afd0
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Swords add strength
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2020-12-18 17:39:11 +01:00 |
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Yohann D'ANELLO
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fe769c4488
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We can equip items
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2020-12-18 17:30:03 +01:00 |
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eichhornchen
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dadafc84eb
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Added a familiar class that follows the player around and hits monsters when it sees one. Added a trumpet, an instance of familiar. Closes #46.
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2020-12-18 17:29:59 +01:00 |
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Nicolas Margulies
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86628fdea6
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Working visibility and displaying it, still need to hide things that aren't visible
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2020-12-18 17:04:45 +01:00 |
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eichhornchen
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8ecbf13eae
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Being able to calculate paths is now a property of fighting entities.
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2020-12-18 15:31:23 +01:00 |
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eichhornchen
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646e0063be
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Fixed grammar, unified the docstring's format and added documentation to some classes that did not have any. Closes #32.
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2020-12-13 21:29:25 +01:00 |
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Yohann D'ANELLO
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7971a1f70e
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Add waiting key, fixes #16
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2020-12-12 18:12:37 +01:00 |
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Yohann D'ANELLO
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288a6ac2c9
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Some translations were missing concerning sunflowers, fixes #44
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2020-12-12 17:39:12 +01:00 |
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Yohann D'ANELLO
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8608ce346f
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Add a small bomb exploding animation, fixes #31
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2020-12-12 16:50:01 +01:00 |
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ynerant
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53d090a9c8
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Merge branch 'master' into 'mouse_interaction'
# Conflicts:
# squirrelbattle/display/display_manager.py
# squirrelbattle/display/menudisplay.py
# squirrelbattle/entities/items.py
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2020-12-11 18:38:13 +01:00 |
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Yohann D'ANELLO
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f453b82a58
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Test clicking on the screen
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2020-12-11 18:33:47 +01:00 |
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eichhornchen
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9d3e8a9822
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Merge branch 'village' into 'master'
Village
Closes #41, #38, #37, #36, and #18
See merge request ynerant/squirrel-battle!44
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2020-12-11 18:23:10 +01:00 |
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Yohann D'ANELLO
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45f420aaef
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Linting
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2020-12-11 18:17:08 +01:00 |
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Yohann D'ANELLO
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99352bc1d5
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Test buying an item when we don't have enough of money
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2020-12-11 17:28:16 +01:00 |
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Yohann D'ANELLO
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7179346e2b
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Add a InventoryHolder superclass for player and merchants
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2020-12-11 17:20:50 +01:00 |
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Yohann D'ANELLO
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98b5dd64a8
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Linting
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2020-12-11 17:06:30 +01:00 |
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eichhornchen
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b9b776b7ad
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Player now pays for what he buys and buying a heart does not put it in the inventory. Solves #38 and #36
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2020-12-11 16:49:17 +01:00 |
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Nicolas Margulies
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01cc77e146
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Fixed a bug when trying to pathfind when player is surrounded by inaccessible tiles
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2020-12-10 22:28:12 +01:00 |
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Nicolas Margulies
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cc6033e8e4
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New pathfinding that avoids most of the mobs getting stuck, closes #35
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2020-12-10 22:21:09 +01:00 |
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Yohann D'ANELLO
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4dbd4f7912
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Don't buy hearts, use them instant instead. Fixes #38
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2020-12-09 16:57:46 +01:00 |
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Yohann D'ANELLO
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2d5a2e4c87
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Display hazels in the StatsDisplay
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2020-12-09 16:54:53 +01:00 |
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Yohann D'ANELLO
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19b82ff71a
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Test merchants
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2020-12-09 15:32:37 +01:00 |
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Yohann D'ANELLO
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657f4e5209
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Remove dead code: friendly entities are fighting entities
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2020-12-09 15:10:28 +01:00 |
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