Yohann D'ANELLO
8f85093eb8
One string was missing
2020-11-27 22:21:52 +01:00
Yohann D'ANELLO
d2d74c97a4
Settings menu was not translated
2020-11-27 22:19:41 +01:00
Yohann D'ANELLO
f07324662a
Cover the language change
2020-11-27 21:56:25 +01:00
Yohann D'ANELLO
31b7ece449
Main menu width must be updated when the language got changed
2020-11-27 21:51:54 +01:00
Yohann D'ANELLO
c151e0f656
Menu items are translated
2020-11-27 21:44:17 +01:00
Yohann D'ANELLO
4287b4f045
Add possibility to change the language
2020-11-27 20:53:24 +01:00
Yohann D'ANELLO
2498fd2a61
Translate strings
2020-11-27 20:42:19 +01:00
Yohann D'ANELLO
e3be4b4f3f
First setup for translation
2020-11-27 20:32:40 +01:00
eichhornchen
fbd9f0045b
Friendly entities can now talk to the player, a sunflower entity was added to test this new feature. Related to issue #22
2020-11-27 18:38:48 +01:00
Yohann D'ANELLO
b0e352444b
Test loading wrong saves
2020-11-27 18:16:54 +01:00
Yohann D'ANELLO
5faebfe556
Test message display
2020-11-27 18:12:27 +01:00
Yohann D'ANELLO
25ba94b9ac
Game displays an error message when a save file could not be loaded.
2020-11-27 18:09:08 +01:00
eichhornchen
d987e60006
Added some documentation for menudisplay
2020-11-27 18:00:54 +01:00
eichhornchen
ca86572677
Added a weapon class and a sword subclass
2020-11-27 17:56:01 +01:00
eichhornchen
3f301423fb
Added a menudisplay class for menus with a value such as the menu of the merchants
2020-11-27 17:54:55 +01:00
Yohann D'ANELLO
be9c726fa0
Display message in bold format
2020-11-27 17:54:31 +01:00
eichhornchen
bad56ba442
Added the merchants in the texturepack
2020-11-27 17:54:03 +01:00
Yohann D'ANELLO
fb8d8f033b
Popup border color is red
2020-11-27 17:52:26 +01:00
Yohann D'ANELLO
b7f61d9485
Close popup if there is a message
2020-11-27 17:35:51 +01:00
Yohann D'ANELLO
5cdb12e8a8
Display a message on a popup
2020-11-27 17:32:26 +01:00
eichhornchen
4fdf08cab9
Added a currency : the hazel (for hazelnuts). The player and the merchants possess a certain quantity of hazel
2020-11-27 17:11:59 +01:00
eichhornchen
76bbee7e6d
Added a merchant class and a talk_to method to interact with friendly entities
2020-11-27 16:56:22 +01:00
Yohann D'ANELLO
0d3e33d960
Declare the license, we use GNU GPL
2020-11-27 16:33:17 +01:00
Yohann D'ANELLO
0c25dd4ffe
Display got broken
2020-11-27 14:04:51 +01:00
Yohann D'ANELLO
2690eb8760
Update FakePad to fix tests
2020-11-26 22:32:25 +01:00
Yohann D'ANELLO
0726a8db9e
A print instruction remains. It was rendered on the screen. Awkward...
2020-11-26 22:29:10 +01:00
Yohann D'ANELLO
1e48bd16b3
Erase pads instead of clearing them, fixes #21
2020-11-26 22:20:14 +01:00
Yohann D'ANELLO
3e7dabc94e
Wrap perfectly the map on the screen, bricks won't teleport randomly anymore
2020-11-26 21:59:48 +01:00
Yohann D'ANELLO
f2f34bfbc6
Don't refresh pads with invalid coordinates. The window should be fully resizable, closes #20
2020-11-26 20:58:46 +01:00
Yohann D'ANELLO
ca03caf3ba
Don't render message on negative indexes
2020-11-26 20:35:10 +01:00
Yohann D'ANELLO
f2318ed308
Truncate messages if they are too large
2020-11-26 20:04:54 +01:00
Yohann D'ANELLO
8b187ec2b3
Use custom function to render a string message onto a pad
2020-11-26 12:35:52 +01:00
nicomarg
b6f5fe9364
Merge branch 'display-fixes' into 'master'
...
Display fixes see #15
Closes #15
See merge request ynerant/squirrel-battle!21
2020-11-20 18:27:50 +01:00
ynerant
23a2b4c0cf
Merge branch 'beaver-is-a-tiger' into 'master'
...
Beaver is a tiger
See merge request ynerant/squirrel-battle!24
2020-11-20 18:16:56 +01:00
Nicolas Margulies
b3df257103
Removed useless code
2020-11-20 18:12:30 +01:00
Nicolas Margulies
223c20e792
Linting
2020-11-20 18:09:39 +01:00
Nicolas Margulies
ca57fae19d
Reshaped the game layout using new lines and boxes
2020-11-20 18:07:09 +01:00
Nicolas Margulies
9ca6561bc3
Added a box element
2020-11-20 18:06:43 +01:00
Yohann D'ANELLO
fb3f3ee5e8
Beaver is a tiger
2020-11-20 18:02:08 +01:00
eichhornchen
6b72f4b284
Added a friendly entity class.
2020-11-20 17:42:56 +01:00
Nicolas Margulies
7e63607836
Added vertical and horizontal lines as display elements
2020-11-20 16:52:04 +01:00
Nicolas Margulies
62599ea72c
Clear menu pads before putting the new text in them, see #15
2020-11-20 16:05:21 +01:00
eichhornchen
84eebfd848
Merge branch 'test' into 'master'
...
Fix the display of the squirrel emoji on my debian (and maybe all debian distributions)
See merge request ynerant/squirrel-battle!22
2020-11-20 15:57:18 +01:00
eichhornchen
777f155d77
A test
2020-11-20 15:38:01 +01:00
eichhornchen
762fa9acd4
A test
2020-11-20 15:26:02 +01:00
ynerant
b7207bb738
Merge branch 'game-logs' into 'master'
...
Game logs, see #12
See merge request ynerant/squirrel-battle!18
2020-11-19 22:48:39 +01:00
Nicolas Margulies
984b12421b
Reaching 100% coverage and renamed an unused loop variable
2020-11-19 20:14:47 +01:00
Nicolas Margulies
1e5bb26f57
Test logs
2020-11-19 20:02:44 +01:00
eichhornchen
a3821676f4
The strength of the player is now increased when he levels up
2020-11-19 16:17:02 +01:00
Nicolas Margulies
589f825765
Added logs to the layout, clear logs on new game (tests still aren't fixed)
2020-11-19 12:55:06 +01:00
Nicolas Margulies
6e71146aa2
First pass on the logs
...
The newly-added logs manage a list of messages. Entities do register a
message to it when hitting each other. Display is created, but not yet
added to the layout actually displayed.
2020-11-19 12:03:05 +01:00
Yohann D'ANELLO
0fbbf4925d
Store configuration in user configuration directory
2020-11-19 03:13:01 +01:00
Yohann D'ANELLO
00f843754a
Use a ResourceManager to find assets
2020-11-19 02:49:59 +01:00
Yohann D'ANELLO
d92a5e1629
Add only one interrogation mark in settings menu
2020-11-19 02:47:36 +01:00
Yohann D'ANELLO
d0ee9ec562
Rename dungeonbattle to squirrelbattle
2020-11-19 02:18:16 +01:00