eichhornchen
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4ad7d6c37c
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Added rings that can augment the player's statistics. Also added a new statistic : xp_buff, which helps the player level up sooner.
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2021-01-06 11:44:52 +01:00 |
eichhornchen
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a9aeb9ca3a
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Repaired the use functionnality of the main item, as well as the load system for Armor items.
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2021-01-06 11:13:17 +01:00 |
eichhornchen
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f3fe04e13a
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The player now has two hands and a slot for a helmet and a chestplate. Accordingly, new classes of items have been added.
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2021-01-06 10:46:36 +01:00 |
eichhornchen
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601062237d
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Repairing part of the tests.
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2021-01-05 19:50:25 +01:00 |
eichhornchen
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424044a5e4
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Added an overpowered eagle boss. To avoid seing it too often, entities now have a certain chance of being spawned. Closes #19.
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2021-01-05 19:40:11 +01:00 |
eichhornchen
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3ace133037
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Critical hit chance is now displayed along with the other stats.
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2021-01-05 19:23:25 +01:00 |
eichhornchen
|
4bddf076ea
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Fighting now takes into account the constitution. Closes #51
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2021-01-05 19:18:25 +01:00 |
eichhornchen
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9b8dfb00da
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Added critical hit system: the player and rabbit entities have a chance of making x4 damage! Closes #52
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2021-01-05 19:08:29 +01:00 |
Yohann D'ANELLO
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c01307202a
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Add shields to be more protected, see #48
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2020-12-18 20:01:52 +01:00 |
Yohann D'ANELLO
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9aa684fb77
|
Use directly equipped items outside the inventory
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2020-12-18 17:57:42 +01:00 |
Yohann D'ANELLO
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9475725228
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Save equipped item and armor
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2020-12-18 17:50:26 +01:00 |
Yohann D'ANELLO
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1b4612afd0
|
Swords add strength
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2020-12-18 17:39:11 +01:00 |
Yohann D'ANELLO
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fe769c4488
|
We can equip items
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2020-12-18 17:30:03 +01:00 |
Yohann D'ANELLO
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77f52b6276
|
Screen is refreshed only when pads are all refreshed, fixes #50
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2020-12-18 16:40:52 +01:00 |
Yohann D'ANELLO
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5ae49e71ff
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Display the amount of hazels in the store menu, closes #49
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2020-12-18 15:36:25 +01:00 |
Yohann D'ANELLO
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46ce7c33bf
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Merchant menu is updated through its update function, and does not access globally to the Game instance
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2020-12-18 15:15:47 +01:00 |
Yohann D'ANELLO
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85870494a0
|
More generic display update
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2020-12-18 15:07:09 +01:00 |
Yohann D'ANELLO
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b8d32b29c8
|
Test selling items
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2020-12-18 02:17:06 +01:00 |
Yohann D'ANELLO
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c55a7451e7
|
Display more precisely where we are in the store menu
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2020-12-18 01:50:11 +01:00 |
Yohann D'ANELLO
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9a556ba669
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We can now buy items to merchants, closes #47
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2020-12-18 01:05:50 +01:00 |
Yohann D'ANELLO
|
a5890a341d
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Display inventory menu next to the merchant menu
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2020-12-17 23:46:20 +01:00 |
Yohann D'ANELLO
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599f75b676
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Erase pad before resizing, fixes #45
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2020-12-12 21:19:55 +01:00 |
Yohann D'ANELLO
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7971a1f70e
|
Add waiting key, fixes #16
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2020-12-12 18:12:37 +01:00 |
Yohann D'ANELLO
|
288a6ac2c9
|
Some translations were missing concerning sunflowers, fixes #44
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2020-12-12 17:39:12 +01:00 |
Yohann D'ANELLO
|
73e1fac89a
|
Add title to boxes to have pretty boxes, fixes #28
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2020-12-12 17:15:08 +01:00 |
Yohann D'ANELLO
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8608ce346f
|
Add a small bomb exploding animation, fixes #31
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2020-12-12 16:50:01 +01:00 |
Yohann D'ANELLO
|
04ae56e451
|
Higher abstraction level on addmsg, fixes #43
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2020-12-12 13:46:45 +01:00 |
Yohann D'ANELLO
|
48318a91fe
|
Give more hazels to the player when testing the interaction with merchants
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2020-12-11 21:19:25 +01:00 |
Yohann D'ANELLO
|
777668848e
|
Clicking on the main image changes its color
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2020-12-11 21:17:21 +01:00 |
Yohann D'ANELLO
|
a4a10e340d
|
Test clicking on the merchant pad
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2020-12-11 18:44:05 +01:00 |
ynerant
|
53d090a9c8
|
Merge branch 'master' into 'mouse_interaction'
# Conflicts:
# squirrelbattle/display/display_manager.py
# squirrelbattle/display/menudisplay.py
# squirrelbattle/entities/items.py
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2020-12-11 18:38:13 +01:00 |
Yohann D'ANELLO
|
f453b82a58
|
Test clicking on the screen
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2020-12-11 18:33:47 +01:00 |
eichhornchen
|
9d3e8a9822
|
Merge branch 'village' into 'master'
Village
Closes #41, #38, #37, #36, and #18
See merge request ynerant/squirrel-battle!44
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2020-12-11 18:23:10 +01:00 |
Yohann D'ANELLO
|
d9912cacad
|
Listen to mouse clicks in the main loop
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2020-12-11 18:17:59 +01:00 |
Yohann D'ANELLO
|
45f420aaef
|
Linting
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2020-12-11 18:17:08 +01:00 |
eichhornchen
|
e7f24c2371
|
The store menu now displays the price of objects, fixes #41
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2020-12-11 18:08:10 +01:00 |
Yohann D'ANELLO
|
1afa397fec
|
Better interaction with inventory menu
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2020-12-11 18:07:39 +01:00 |
Yohann D'ANELLO
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089a247b2f
|
Maybe mouse clicks may use the game
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2020-12-11 17:43:46 +01:00 |
Yohann D'ANELLO
|
d50f6701f4
|
Open a menu with the mouse
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2020-12-11 17:40:56 +01:00 |
Yohann D'ANELLO
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99352bc1d5
|
Test buying an item when we don't have enough of money
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2020-12-11 17:28:16 +01:00 |
Yohann D'ANELLO
|
7179346e2b
|
Add a InventoryHolder superclass for player and merchants
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2020-12-11 17:20:50 +01:00 |
Yohann D'ANELLO
|
98b5dd64a8
|
Linting
|
2020-12-11 17:06:30 +01:00 |
Yohann D'ANELLO
|
bbe37eab97
|
Listen for clicks, detect which display was clicked
|
2020-12-11 16:56:22 +01:00 |
eichhornchen
|
b9b776b7ad
|
Player now pays for what he buys and buying a heart does not put it in the inventory. Solves #38 and #36
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2020-12-11 16:49:17 +01:00 |
eichhornchen
|
7ba49277a9
|
Added a symbol for hazels in the ascii texturepack
|
2020-12-11 15:52:36 +01:00 |
Nicolas Margulies
|
01cc77e146
|
Fixed a bug when trying to pathfind when player is surrounded by inaccessible tiles
|
2020-12-10 22:28:12 +01:00 |
Nicolas Margulies
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cc6033e8e4
|
New pathfinding that avoids most of the mobs getting stuck, closes #35
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2020-12-10 22:21:09 +01:00 |
Yohann D'ANELLO
|
6d4c0b2ca3
|
Testing the merchant must handle two cases: the bought item is a heart or not
|
2020-12-09 17:04:29 +01:00 |
Yohann D'ANELLO
|
4dbd4f7912
|
Don't buy hearts, use them instant instead. Fixes #38
|
2020-12-09 16:57:46 +01:00 |
Yohann D'ANELLO
|
2d5a2e4c87
|
Display hazels in the StatsDisplay
|
2020-12-09 16:54:53 +01:00 |