Commit Graph

527 Commits

Author SHA1 Message Date
Charles Peyrat
05ccd0e339 Circular rooms should not try to generate any holes if their radius isn't large enough 2021-01-08 04:51:20 +01:00
Charles Peyrat
c6f66d95f2 Fix typos 2021-01-08 04:48:32 +01:00
Charles Peyrat
6fbc757f1e Implement method place_walls 2021-01-08 04:43:10 +01:00
Charles Peyrat
ffa7641b21 Made Map.neighbourhood a static method 2021-01-08 04:36:57 +01:00
Charles Peyrat
3229eb8ea7 Implement place_room method 2021-01-08 03:45:26 +01:00
Charles Peyrat
42f0c195aa Add prototype for create_random_room; change return value of attach_doors and create_circular_room so we have info on door direction; minor syntax change 2021-01-08 03:43:20 +01:00
Charles Peyrat
ddbd0299a0 Implement method room_fits 2021-01-08 03:38:37 +01:00
Charles Peyrat
5cbf15bef5 Return value of Generator.run should be a Map 2021-01-08 03:37:10 +01:00
Charles Peyrat
bb3422f7d8 Add main generation loop 2021-01-08 03:19:59 +01:00
Charles Peyrat
5579f5d791 Room now can now generate with a corridor; implemenent door placement finding 2021-01-07 07:06:08 +01:00
Charles Peyrat
9fb366aaab Make name follow style convention 2021-01-07 05:02:49 +01:00
Charles Peyrat
f5e5e365d4 Starting the implementation of the new map generator 2020-12-18 20:02:37 +01:00
Charles Peyrat
ba3d979f9c Fix syntax error 2020-12-18 18:10:52 +01:00
Charles Peyrat
5fbb918132 Add walls even to map borders 2020-12-18 17:05:50 +01:00
Yohann D'ANELLO
fb926f8c84 Always use predefined map in game unit tests 2020-12-11 19:27:57 +01:00
Yohann D'ANELLO
209bde5b5c Fix sunflowers and merchants since the position of the player is no longer fixed 2020-12-11 19:21:02 +01:00
Yohann D'ANELLO
895abe88ad Ensure that the neighboorhood is walkable in movement tests 2020-12-11 19:18:48 +01:00
Charles Peyrat
3d7667573e Add testing for the no_lone_walls option 2020-12-11 19:14:28 +01:00
Charles Peyrat
fe9dfdf242 Syntax change in randomwalk.Generator.__init__ 2020-12-11 19:13:15 +01:00
Charles Peyrat
deb52d7350 Adding a missing parenthesis 2020-12-11 19:05:26 +01:00
Yohann D'ANELLO
e91deccb6f Merge branch 'master' into map_generation
# Conflicts:
#	squirrelbattle/interfaces.py
2020-12-11 19:02:45 +01:00
Charles Peyrat
18ca083ba2 Added a connexity test 2020-12-11 18:59:07 +01:00
ynerant
81de0d8eb0 Merge branch 'mouse_interaction' into 'master'
Mouse interaction

Closes #40

See merge request ynerant/squirrel-battle!45
2020-12-11 18:47:20 +01:00
Yohann D'ANELLO
a4a10e340d Test clicking on the merchant pad 2020-12-11 18:44:05 +01:00
ynerant
53d090a9c8 Merge branch 'master' into 'mouse_interaction'
# Conflicts:
#   squirrelbattle/display/display_manager.py
#   squirrelbattle/display/menudisplay.py
#   squirrelbattle/entities/items.py
2020-12-11 18:38:13 +01:00
Yohann D'ANELLO
f453b82a58 Test clicking on the screen 2020-12-11 18:33:47 +01:00
Charles Peyrat
7667079aa3 Changed Map.large_neighbourhood so we can also request only immediate neighbours, ignoring diagonals 2020-12-11 18:33:16 +01:00
eichhornchen
9d3e8a9822 Merge branch 'village' into 'master'
Village

Closes #41, #38, #37, #36, and #18

See merge request ynerant/squirrel-battle!44
2020-12-11 18:23:10 +01:00
Yohann D'ANELLO
d9912cacad Listen to mouse clicks in the main loop 2020-12-11 18:17:59 +01:00
Yohann D'ANELLO
45f420aaef Linting 2020-12-11 18:17:08 +01:00
eichhornchen
e7f24c2371 The store menu now displays the price of objects, fixes #41 2020-12-11 18:08:10 +01:00
Yohann D'ANELLO
1afa397fec Better interaction with inventory menu 2020-12-11 18:07:39 +01:00
Charles Peyrat
d3c14a48ee Add docstring for Map.large_neighbourhood 2020-12-11 17:46:49 +01:00
Yohann D'ANELLO
089a247b2f Maybe mouse clicks may use the game 2020-12-11 17:43:46 +01:00
Yohann D'ANELLO
d50f6701f4 Open a menu with the mouse 2020-12-11 17:40:56 +01:00
Yohann D'ANELLO
99352bc1d5 Test buying an item when we don't have enough of money 2020-12-11 17:28:16 +01:00
Yohann D'ANELLO
7179346e2b Add a InventoryHolder superclass for player and merchants 2020-12-11 17:20:50 +01:00
Charles Peyrat
c8b07b3bf5 Only empty tiles should be changed to walls, obviously... 2020-12-11 17:17:11 +01:00
Charles Peyrat
757a460a44 Fix typo 2020-12-11 17:13:12 +01:00
Charles Peyrat
6a4d13c726 Walls now generate around the floor 2020-12-11 17:09:59 +01:00
Charles Peyrat
3a8549cfcc Added a method to interfaces.Map to get the neighbours of a given tile 2020-12-11 17:09:27 +01:00
Yohann D'ANELLO
98b5dd64a8 Linting 2020-12-11 17:06:30 +01:00
Charles Peyrat
7fb743eb72 Switching up start_x and start_y so the player spawn is correctly set 2020-12-11 17:02:22 +01:00
Yohann D'ANELLO
bbe37eab97 Listen for clicks, detect which display was clicked 2020-12-11 16:56:22 +01:00
eichhornchen
b9b776b7ad Player now pays for what he buys and buying a heart does not put it in the inventory. Solves #38 and #36 2020-12-11 16:49:17 +01:00
eichhornchen
7ba49277a9 Added a symbol for hazels in the ascii texturepack 2020-12-11 15:52:36 +01:00
Yohann D'ANELLO
3c614dcca9 Linting 2020-12-11 02:19:59 +01:00
Yohann D'ANELLO
8751120fe1 Merge master into map_generation, there were some commit behind 2020-12-11 02:17:00 +01:00
Yohann D'ANELLO
7db2dd2b46 Merge branch 'master' into map_generation
# Conflicts:
#	dungeonbattle/game.py
#	squirrelbattle/mapgeneration/__init__.py
#	squirrelbattle/mapgeneration/randomwalk.py
2020-12-11 02:14:47 +01:00
Charles Peyrat
29798c135e Syntax change for the failsafe 2020-12-11 01:24:20 +01:00