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								 Yohann D'ANELLO | 01cdea6edc   | Don't spawn random entities on each level anymore | 2021-01-10 21:57:51 +01:00 |  | 
			
				
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								 Yohann D'ANELLO | a497d08f31   | Implement the monocle of truth, closes #62 | 2021-01-08 15:48:12 +01:00 |  | 
			
				
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								 Yohann D'ANELLO | 571e9db3e8   | Fix french translations | 2021-01-08 12:06:28 +01:00 |  | 
			
				
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								 Yohann D'ANELLO | e56bdc16c2   | Add item description, closes #59 | 2021-01-08 11:55:25 +01:00 |  | 
			
				
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								 eichhornchen | 196e3708d2 | Merge branch 'master' into 'doc' # Conflicts:
#   squirrelbattle/entities/items.py
#   squirrelbattle/interfaces.py | 2021-01-08 11:10:09 +01:00 |  | 
			
				
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								 Yohann D'ANELLO | affc1bae59   | Fix merge | 2021-01-08 02:15:13 +01:00 |  | 
			
				
					|  | 451dd9cba7 | Merge branch 'master' into 'equipment' # Conflicts:
#   squirrelbattle/display/statsdisplay.py
#   squirrelbattle/entities/items.py
#   squirrelbattle/entities/player.py
#   squirrelbattle/interfaces.py
#   squirrelbattle/locale/de/LC_MESSAGES/squirrelbattle.po
#   squirrelbattle/locale/es/LC_MESSAGES/squirrelbattle.po
#   squirrelbattle/locale/fr/LC_MESSAGES/squirrelbattle.po
#   squirrelbattle/tests/game_test.py | 2021-01-08 02:11:40 +01:00 |  | 
			
				
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								 Yohann D'ANELLO | 6c6a44fb18   | More tests | 2021-01-08 01:56:54 +01:00 |  | 
			
				
					|  | 4acf6804d4 | Merge branch 'master' into 'lighting' # Conflicts:
#   squirrelbattle/display/mapdisplay.py
#   squirrelbattle/interfaces.py | 2021-01-07 16:36:54 +01:00 |  | 
			
				
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								 Yohann D'ANELLO | c36e68d6e4   | Reduce player vision | 2021-01-07 16:34:12 +01:00 |  | 
			
				
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								 Yohann D'ANELLO | 1a78ad584c   | Move equip functions for items | 2021-01-06 18:31:28 +01:00 |  | 
			
				
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								 Yohann D'ANELLO | a8c0c197ed   | Linting | 2021-01-06 18:02:58 +01:00 |  | 
			
				
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								 Eichhornchen | 5ef12bef3d | Changed the prices of armor | 2021-01-06 17:57:23 +01:00 |  | 
			
				
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								 Eichhornchen | 2dc178d67c | Merge branch 'equipment' into doc | 2021-01-06 14:49:09 +01:00 |  | 
			
				
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								 eichhornchen | 4ad7d6c37c | Added rings that can augment the player's statistics. Also added a new statistic : xp_buff, which helps the player level up sooner. | 2021-01-06 11:44:52 +01:00 |  | 
			
				
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								 eichhornchen | a9aeb9ca3a | Repaired the use functionnality of the main item, as well as the load system for Armor items. | 2021-01-06 11:13:17 +01:00 |  | 
			
				
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								 eichhornchen | f3fe04e13a | The player now has two hands and a slot for a helmet and a chestplate. Accordingly, new classes of items have been added. | 2021-01-06 10:46:36 +01:00 |  | 
			
				
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								 eichhornchen | 424044a5e4 | Added an overpowered eagle boss. To avoid seing it too often, entities now have a certain chance of being spawned. Closes #19. | 2021-01-05 19:40:11 +01:00 |  | 
			
				
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								 eichhornchen | 4bddf076ea | Fighting now takes into account the constitution. Closes #51 | 2021-01-05 19:18:25 +01:00 |  | 
			
				
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								 eichhornchen | 9b8dfb00da | Added critical hit system: the player and rabbit entities have a chance of making x4 damage! Closes #52 | 2021-01-05 19:08:29 +01:00 |  | 
			
				
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								 eichhornchen | 7cd4721daa | linting | 2020-12-31 15:00:20 +01:00 |  | 
			
				
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								 eichhornchen | de3aba396d | Re-changed familiar's inheritance from friendlyEntity to FightingEntity (just a leftover from debug) | 2020-12-31 14:51:17 +01:00 |  | 
			
				
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								 eichhornchen | 505e0a4efb | Fixes issue #54, repaired the attribution of the familiars' target | 2020-12-21 14:23:58 +01:00 |  | 
			
				
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								 Nicolas Margulies | 762bed888a | Working visibility (at least relatively good), but a few lines untested | 2020-12-18 21:21:00 +01:00 |  | 
			
				
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								 Yohann D'ANELLO | c01307202a | Add shields to be more protected, see #48 | 2020-12-18 20:01:52 +01:00 |  | 
			
				
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								 Yohann D'ANELLO | 9aa684fb77 | Use directly equipped items outside the inventory | 2020-12-18 17:57:42 +01:00 |  | 
			
				
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								 Yohann D'ANELLO | 9475725228 | Save equipped item and armor | 2020-12-18 17:50:26 +01:00 |  | 
			
				
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								 Yohann D'ANELLO | 0394c5d15d | Linting | 2020-12-18 17:46:38 +01:00 |  | 
			
				
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								 Yohann D'ANELLO | 1b4612afd0 | Swords add strength | 2020-12-18 17:39:11 +01:00 |  | 
			
				
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								 Yohann D'ANELLO | fe769c4488 | We can equip items | 2020-12-18 17:30:03 +01:00 |  | 
			
				
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								 eichhornchen | dadafc84eb | Added a familiar class that follows the player around and hits monsters when it sees one. Added a trumpet, an instance of familiar. Closes #46. | 2020-12-18 17:29:59 +01:00 |  | 
			
				
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								 Nicolas Margulies | 86628fdea6 | Working visibility and displaying it, still need to hide things that aren't visible | 2020-12-18 17:04:45 +01:00 |  | 
			
				
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								 eichhornchen | 8ecbf13eae | Being able to calculate paths is now a property of fighting entities. | 2020-12-18 15:31:23 +01:00 |  | 
			
				
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								 eichhornchen | 646e0063be | Fixed grammar, unified the docstring's format and added documentation to some classes that did not have any. Closes #32. | 2020-12-13 21:29:25 +01:00 |  | 
			
				
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								 Yohann D'ANELLO | 7971a1f70e | Add waiting key, fixes #16 | 2020-12-12 18:12:37 +01:00 |  | 
			
				
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								 Yohann D'ANELLO | 288a6ac2c9 | Some translations were missing concerning sunflowers, fixes #44 | 2020-12-12 17:39:12 +01:00 |  | 
			
				
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								 Yohann D'ANELLO | 8608ce346f | Add a small bomb exploding animation, fixes #31 | 2020-12-12 16:50:01 +01:00 |  | 
			
				
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								 ynerant | 53d090a9c8 | Merge branch 'master' into 'mouse_interaction' # Conflicts:
#   squirrelbattle/display/display_manager.py
#   squirrelbattle/display/menudisplay.py
#   squirrelbattle/entities/items.py | 2020-12-11 18:38:13 +01:00 |  | 
			
				
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								 Yohann D'ANELLO | f453b82a58 | Test clicking on the screen | 2020-12-11 18:33:47 +01:00 |  | 
			
				
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								 eichhornchen | 9d3e8a9822 | Merge branch 'village' into 'master' Village
Closes #41, #38, #37, #36, and #18
See merge request ynerant/squirrel-battle!44 | 2020-12-11 18:23:10 +01:00 |  | 
			
				
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								 Yohann D'ANELLO | 45f420aaef | Linting | 2020-12-11 18:17:08 +01:00 |  | 
			
				
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								 Yohann D'ANELLO | 99352bc1d5 | Test buying an item when we don't have enough of money | 2020-12-11 17:28:16 +01:00 |  | 
			
				
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								 Yohann D'ANELLO | 7179346e2b | Add a InventoryHolder superclass for player and merchants | 2020-12-11 17:20:50 +01:00 |  | 
			
				
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								 Yohann D'ANELLO | 98b5dd64a8 | Linting | 2020-12-11 17:06:30 +01:00 |  | 
			
				
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								 eichhornchen | b9b776b7ad | Player now pays for what he buys and buying a heart does not put it in the inventory. Solves #38 and #36 | 2020-12-11 16:49:17 +01:00 |  | 
			
				
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								 Nicolas Margulies | 01cc77e146 | Fixed a bug when trying to pathfind when player is surrounded by inaccessible tiles | 2020-12-10 22:28:12 +01:00 |  | 
			
				
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								 Nicolas Margulies | cc6033e8e4 | New pathfinding that avoids most of the mobs getting stuck, closes #35 | 2020-12-10 22:21:09 +01:00 |  | 
			
				
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								 Yohann D'ANELLO | 4dbd4f7912 | Don't buy hearts, use them instant instead. Fixes #38 | 2020-12-09 16:57:46 +01:00 |  | 
			
				
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								 Yohann D'ANELLO | 2d5a2e4c87 | Display hazels in the StatsDisplay | 2020-12-09 16:54:53 +01:00 |  | 
			
				
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								 Yohann D'ANELLO | 19b82ff71a | Test merchants | 2020-12-09 15:32:37 +01:00 |  |