Yohann D'ANELLO
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01ee49ddd4
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Entities are updated after a bow shot, fixes #70
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2021-01-10 19:25:12 +01:00 |
ynerant
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10a1b59b24
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Merge branch 'EvenmoreDoc' into 'moredocs'
# Conflicts:
# docs/entities/items.rst
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2021-01-10 18:49:25 +01:00 |
eichhornchen
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e96c50e81a
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Doc for new items.
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2021-01-10 18:36:46 +01:00 |
Yohann D'ANELLO
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1795d62294
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Update merchant prices
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2021-01-10 18:09:09 +01:00 |
eichhornchen
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3d48c43886
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Player can now dance! Closes #69.
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2021-01-10 17:10:00 +01:00 |
Yohann D'ANELLO
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d738029335
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Fix import order
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2021-01-10 11:25:53 +01:00 |
Yohann D'ANELLO
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94c12541ef
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Happy new year!
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2021-01-10 10:46:17 +01:00 |
eichhornchen
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ac4a73b2cb
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Final linting
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2021-01-09 00:01:02 +01:00 |
eichhornchen
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eac9057f31
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Merge branch 'master' into 'moreitems'
# Conflicts:
# squirrelbattle/entities/items.py
# squirrelbattle/interfaces.py
# squirrelbattle/tests/game_test.py
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2021-01-08 23:41:21 +01:00 |
eichhornchen
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2eb42668c8
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Linting and tests for chests
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2021-01-08 23:32:47 +01:00 |
eichhornchen
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bdbf214d8d
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Added chests, they are immortal and contain objects the player can take for free.
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2021-01-08 23:15:48 +01:00 |
eichhornchen
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9ff615a6b0
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Linting and tests...
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2021-01-08 22:25:00 +01:00 |
eichhornchen
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746379bad6
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Now with EXPLOSIONS!
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2021-01-08 19:18:29 +01:00 |
eichhornchen
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591630b8a7
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Added a fire ball staff, closes #64
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2021-01-08 19:05:02 +01:00 |
eichhornchen
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903a06c36c
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Subclassed and removed some debugging code
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2021-01-08 18:38:54 +01:00 |
eichhornchen
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f6210a6356
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Added a Bow, related to #64
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2021-01-08 18:06:26 +01:00 |
eichhornchen
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bde33e9232
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Added a second scroll object closes #60
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2021-01-08 16:14:40 +01:00 |
Yohann D'ANELLO
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a497d08f31
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Implement the monocle of truth, closes #62
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2021-01-08 15:48:12 +01:00 |
Yohann D'ANELLO
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571e9db3e8
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Fix french translations
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2021-01-08 12:06:28 +01:00 |
Yohann D'ANELLO
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e56bdc16c2
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Add item description, closes #59
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2021-01-08 11:55:25 +01:00 |
eichhornchen
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5736c2300b
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Added a scroll object that deals damage based on the player intelligence. Related to #60
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2021-01-08 11:54:39 +01:00 |
eichhornchen
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196e3708d2
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Merge branch 'master' into 'doc'
# Conflicts:
# squirrelbattle/entities/items.py
# squirrelbattle/interfaces.py
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2021-01-08 11:10:09 +01:00 |
ynerant
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451dd9cba7
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Merge branch 'master' into 'equipment'
# Conflicts:
# squirrelbattle/display/statsdisplay.py
# squirrelbattle/entities/items.py
# squirrelbattle/entities/player.py
# squirrelbattle/interfaces.py
# squirrelbattle/locale/de/LC_MESSAGES/squirrelbattle.po
# squirrelbattle/locale/es/LC_MESSAGES/squirrelbattle.po
# squirrelbattle/locale/fr/LC_MESSAGES/squirrelbattle.po
# squirrelbattle/tests/game_test.py
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2021-01-08 02:11:40 +01:00 |
Yohann D'ANELLO
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6c6a44fb18
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More tests
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2021-01-08 01:56:54 +01:00 |
Yohann D'ANELLO
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1a78ad584c
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Move equip functions for items
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2021-01-06 18:31:28 +01:00 |
Yohann D'ANELLO
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a8c0c197ed
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Linting
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2021-01-06 18:02:58 +01:00 |
Eichhornchen
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5ef12bef3d
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Changed the prices of armor
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2021-01-06 17:57:23 +01:00 |
Eichhornchen
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2dc178d67c
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Merge branch 'equipment' into doc
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2021-01-06 14:49:09 +01:00 |
eichhornchen
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4ad7d6c37c
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Added rings that can augment the player's statistics. Also added a new statistic : xp_buff, which helps the player level up sooner.
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2021-01-06 11:44:52 +01:00 |
eichhornchen
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a9aeb9ca3a
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Repaired the use functionnality of the main item, as well as the load system for Armor items.
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2021-01-06 11:13:17 +01:00 |
eichhornchen
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f3fe04e13a
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The player now has two hands and a slot for a helmet and a chestplate. Accordingly, new classes of items have been added.
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2021-01-06 10:46:36 +01:00 |
eichhornchen
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4bddf076ea
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Fighting now takes into account the constitution. Closes #51
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2021-01-05 19:18:25 +01:00 |
Yohann D'ANELLO
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c01307202a
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Add shields to be more protected, see #48
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2020-12-18 20:01:52 +01:00 |
Yohann D'ANELLO
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9aa684fb77
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Use directly equipped items outside the inventory
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2020-12-18 17:57:42 +01:00 |
Yohann D'ANELLO
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1b4612afd0
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Swords add strength
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2020-12-18 17:39:11 +01:00 |
Yohann D'ANELLO
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fe769c4488
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We can equip items
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2020-12-18 17:30:03 +01:00 |
eichhornchen
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646e0063be
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Fixed grammar, unified the docstring's format and added documentation to some classes that did not have any. Closes #32.
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2020-12-13 21:29:25 +01:00 |
Yohann D'ANELLO
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8608ce346f
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Add a small bomb exploding animation, fixes #31
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2020-12-12 16:50:01 +01:00 |
ynerant
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53d090a9c8
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Merge branch 'master' into 'mouse_interaction'
# Conflicts:
# squirrelbattle/display/display_manager.py
# squirrelbattle/display/menudisplay.py
# squirrelbattle/entities/items.py
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2020-12-11 18:38:13 +01:00 |
Yohann D'ANELLO
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f453b82a58
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Test clicking on the screen
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2020-12-11 18:33:47 +01:00 |
Yohann D'ANELLO
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45f420aaef
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Linting
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2020-12-11 18:17:08 +01:00 |
Yohann D'ANELLO
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99352bc1d5
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Test buying an item when we don't have enough of money
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2020-12-11 17:28:16 +01:00 |
Yohann D'ANELLO
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7179346e2b
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Add a InventoryHolder superclass for player and merchants
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2020-12-11 17:20:50 +01:00 |
Yohann D'ANELLO
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98b5dd64a8
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Linting
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2020-12-11 17:06:30 +01:00 |
eichhornchen
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b9b776b7ad
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Player now pays for what he buys and buying a heart does not put it in the inventory. Solves #38 and #36
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2020-12-11 16:49:17 +01:00 |
Yohann D'ANELLO
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4dbd4f7912
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Don't buy hearts, use them instant instead. Fixes #38
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2020-12-09 16:57:46 +01:00 |
Yohann D'ANELLO
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19b82ff71a
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Test merchants
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2020-12-09 15:32:37 +01:00 |
Yohann D'ANELLO
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57fab7db51
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Linting
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2020-12-07 21:22:06 +01:00 |
Yohann D'ANELLO
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b24cc1877f
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Merchant inventory is working!
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2020-12-07 21:13:55 +01:00 |
eichhornchen
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8540a8f354
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Work in progress on printing a store menu. Its buggy though
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2020-12-07 20:54:53 +01:00 |