Commit Graph

31 Commits

Author SHA1 Message Date
ynerant 53d090a9c8 Merge branch 'master' into 'mouse_interaction'
# Conflicts:
#   squirrelbattle/display/display_manager.py
#   squirrelbattle/display/menudisplay.py
#   squirrelbattle/entities/items.py
2020-12-11 18:38:13 +01:00
Yohann D'ANELLO 45f420aaef Linting 2020-12-11 18:17:08 +01:00
eichhornchen e7f24c2371 The store menu now displays the price of objects, fixes #41 2020-12-11 18:08:10 +01:00
Yohann D'ANELLO 1afa397fec Better interaction with inventory menu 2020-12-11 18:07:39 +01:00
Yohann D'ANELLO 089a247b2f Maybe mouse clicks may use the game 2020-12-11 17:43:46 +01:00
Yohann D'ANELLO d50f6701f4 Open a menu with the mouse 2020-12-11 17:40:56 +01:00
Yohann D'ANELLO 57fab7db51 Linting 2020-12-07 21:22:06 +01:00
Yohann D'ANELLO b24cc1877f Merchant inventory is working! 2020-12-07 21:13:55 +01:00
eichhornchen 8540a8f354 Work in progress on printing a store menu. Its buggy though 2020-12-07 20:54:53 +01:00
eichhornchen 866af98fe4 Merging master into village, conflicts were solved 2020-12-06 11:43:48 +01:00
Yohann D'ANELLO ea672272f5 Add body snatch potion 2020-12-05 14:20:58 +01:00
Yohann D'ANELLO a68b3a6d08 Display full inventory 2020-12-04 16:28:37 +01:00
Yohann D'ANELLO fbfcd5dae0 Inventory title 2020-12-04 16:02:03 +01:00
Yohann D'ANELLO 39af791012 We can open an empty inventory! 2020-12-04 14:45:18 +01:00
Yohann D'ANELLO 29142cd91c Merge remote-tracking branch 'origin/master' into village
# Conflicts:
#	squirrelbattle/display/texturepack.py
#	squirrelbattle/interfaces.py
2020-12-01 17:07:40 +01:00
Yohann D'ANELLO d2d74c97a4 Settings menu was not translated 2020-11-27 22:19:41 +01:00
Yohann D'ANELLO 31b7ece449 Main menu width must be updated when the language got changed 2020-11-27 21:51:54 +01:00
Yohann D'ANELLO c151e0f656 Menu items are translated 2020-11-27 21:44:17 +01:00
eichhornchen fbd9f0045b Friendly entities can now talk to the player, a sunflower entity was added to test this new feature. Related to issue #22 2020-11-27 18:38:48 +01:00
eichhornchen d987e60006 Added some documentation for menudisplay 2020-11-27 18:00:54 +01:00
eichhornchen 3f301423fb Added a menudisplay class for menus with a value such as the menu of the merchants 2020-11-27 17:54:55 +01:00
Yohann D'ANELLO 0d3e33d960 Declare the license, we use GNU GPL 2020-11-27 16:33:17 +01:00
Yohann D'ANELLO 1e48bd16b3 Erase pads instead of clearing them, fixes #21 2020-11-26 22:20:14 +01:00
Yohann D'ANELLO f2f34bfbc6 Don't refresh pads with invalid coordinates. The window should be fully resizable, closes #20 2020-11-26 20:58:46 +01:00
Yohann D'ANELLO 8b187ec2b3 Use custom function to render a string message onto a pad 2020-11-26 12:35:52 +01:00
Nicolas Margulies 223c20e792 Linting 2020-11-20 18:09:39 +01:00
Nicolas Margulies ca57fae19d Reshaped the game layout using new lines and boxes 2020-11-20 18:07:09 +01:00
Nicolas Margulies 62599ea72c Clear menu pads before putting the new text in them, see #15 2020-11-20 16:05:21 +01:00
Yohann D'ANELLO 00f843754a Use a ResourceManager to find assets 2020-11-19 02:49:59 +01:00
Yohann D'ANELLO d92a5e1629 Add only one interrogation mark in settings menu 2020-11-19 02:47:36 +01:00
Yohann D'ANELLO d0ee9ec562 Rename dungeonbattle to squirrelbattle 2020-11-19 02:18:16 +01:00