Use a ResourceManager to find assets
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@ -2,6 +2,7 @@ from typing import List
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from squirrelbattle.menus import Menu, MainMenu
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from .display import Display
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from ..resources import ResourceManager
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class MenuDisplay(Display):
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@ -74,7 +75,7 @@ class MainMenuDisplay(Display):
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super().__init__(*args)
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self.menu = menu
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with open("squirrelbattle/assets/ascii_art.txt", "r") as file:
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with open(ResourceManager.get_asset_path("ascii_art.txt"), "r") as file:
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self.title = file.read().split("\n")
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self.pad = self.newpad(max(self.rows, len(self.title) + 30),
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@ -7,6 +7,7 @@ import sys
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from .entities.player import Player
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from .enums import GameMode, KeyValues, DisplayActions
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from .interfaces import Map
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from .resources import ResourceManager
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from .settings import Settings
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from . import menus
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from typing import Callable
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@ -38,7 +39,7 @@ class Game:
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Create a new game on the screen.
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"""
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# TODO generate a new map procedurally
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self.map = Map.load("squirrelbattle/assets/example_map_2.txt")
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self.map = Map.load(ResourceManager.get_asset_path("example_map_2.txt"))
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self.player = Player()
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self.map.add_entity(self.player)
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self.player.move(self.map.start_y, self.map.start_x)
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@ -0,0 +1,13 @@
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from pathlib import Path
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class ResourceManager:
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"""
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The ResourceManager loads resources at their right place,
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and stores files in config directory.
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"""
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BASE_DIR = Path(__file__).resolve().parent / 'assets'
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@classmethod
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def get_asset_path(cls, filename: str) -> str:
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return str(cls.BASE_DIR / filename)
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@ -4,6 +4,7 @@ from squirrelbattle.entities.items import Bomb, Heart, Item
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from squirrelbattle.entities.monsters import Beaver, Hedgehog, Rabbit, TeddyBear
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from squirrelbattle.entities.player import Player
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from squirrelbattle.interfaces import Entity, Map
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from squirrelbattle.resources import ResourceManager
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class TestEntities(unittest.TestCase):
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@ -11,7 +12,7 @@ class TestEntities(unittest.TestCase):
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"""
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Load example map that can be used in tests.
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"""
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self.map = Map.load("squirrelbattle/assets/example_map.txt")
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self.map = Map.load(ResourceManager.get_asset_path("example_map.txt"))
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self.player = Player()
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self.map.add_entity(self.player)
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self.player.move(self.map.start_y, self.map.start_x)
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@ -2,6 +2,7 @@ import unittest
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from squirrelbattle.display.texturepack import TexturePack
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from squirrelbattle.interfaces import Map, Tile
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from squirrelbattle.resources import ResourceManager
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class TestInterfaces(unittest.TestCase):
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@ -18,7 +19,7 @@ class TestInterfaces(unittest.TestCase):
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"""
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Try to load a map from a file.
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"""
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m = Map.load("squirrelbattle/assets/example_map.txt")
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m = Map.load(ResourceManager.get_asset_path("example_map.txt"))
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self.assertEqual(m.width, 52)
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self.assertEqual(m.height, 17)
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