Use a ResourceManager to find assets

This commit is contained in:
Yohann D'ANELLO 2020-11-19 02:49:59 +01:00
parent d92a5e1629
commit 00f843754a
5 changed files with 21 additions and 4 deletions

View File

@ -2,6 +2,7 @@ from typing import List
from squirrelbattle.menus import Menu, MainMenu
from .display import Display
from ..resources import ResourceManager
class MenuDisplay(Display):
@ -74,7 +75,7 @@ class MainMenuDisplay(Display):
super().__init__(*args)
self.menu = menu
with open("squirrelbattle/assets/ascii_art.txt", "r") as file:
with open(ResourceManager.get_asset_path("ascii_art.txt"), "r") as file:
self.title = file.read().split("\n")
self.pad = self.newpad(max(self.rows, len(self.title) + 30),

View File

@ -7,6 +7,7 @@ import sys
from .entities.player import Player
from .enums import GameMode, KeyValues, DisplayActions
from .interfaces import Map
from .resources import ResourceManager
from .settings import Settings
from . import menus
from typing import Callable
@ -38,7 +39,7 @@ class Game:
Create a new game on the screen.
"""
# TODO generate a new map procedurally
self.map = Map.load("squirrelbattle/assets/example_map_2.txt")
self.map = Map.load(ResourceManager.get_asset_path("example_map_2.txt"))
self.player = Player()
self.map.add_entity(self.player)
self.player.move(self.map.start_y, self.map.start_x)

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@ -0,0 +1,13 @@
from pathlib import Path
class ResourceManager:
"""
The ResourceManager loads resources at their right place,
and stores files in config directory.
"""
BASE_DIR = Path(__file__).resolve().parent / 'assets'
@classmethod
def get_asset_path(cls, filename: str) -> str:
return str(cls.BASE_DIR / filename)

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@ -4,6 +4,7 @@ from squirrelbattle.entities.items import Bomb, Heart, Item
from squirrelbattle.entities.monsters import Beaver, Hedgehog, Rabbit, TeddyBear
from squirrelbattle.entities.player import Player
from squirrelbattle.interfaces import Entity, Map
from squirrelbattle.resources import ResourceManager
class TestEntities(unittest.TestCase):
@ -11,7 +12,7 @@ class TestEntities(unittest.TestCase):
"""
Load example map that can be used in tests.
"""
self.map = Map.load("squirrelbattle/assets/example_map.txt")
self.map = Map.load(ResourceManager.get_asset_path("example_map.txt"))
self.player = Player()
self.map.add_entity(self.player)
self.player.move(self.map.start_y, self.map.start_x)

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@ -2,6 +2,7 @@ import unittest
from squirrelbattle.display.texturepack import TexturePack
from squirrelbattle.interfaces import Map, Tile
from squirrelbattle.resources import ResourceManager
class TestInterfaces(unittest.TestCase):
@ -18,7 +19,7 @@ class TestInterfaces(unittest.TestCase):
"""
Try to load a map from a file.
"""
m = Map.load("squirrelbattle/assets/example_map.txt")
m = Map.load(ResourceManager.get_asset_path("example_map.txt"))
self.assertEqual(m.width, 52)
self.assertEqual(m.height, 17)