Use a ResourceManager to find assets
This commit is contained in:
parent
d92a5e1629
commit
00f843754a
@ -2,6 +2,7 @@ from typing import List
|
||||
|
||||
from squirrelbattle.menus import Menu, MainMenu
|
||||
from .display import Display
|
||||
from ..resources import ResourceManager
|
||||
|
||||
|
||||
class MenuDisplay(Display):
|
||||
@ -74,7 +75,7 @@ class MainMenuDisplay(Display):
|
||||
super().__init__(*args)
|
||||
self.menu = menu
|
||||
|
||||
with open("squirrelbattle/assets/ascii_art.txt", "r") as file:
|
||||
with open(ResourceManager.get_asset_path("ascii_art.txt"), "r") as file:
|
||||
self.title = file.read().split("\n")
|
||||
|
||||
self.pad = self.newpad(max(self.rows, len(self.title) + 30),
|
||||
|
@ -7,6 +7,7 @@ import sys
|
||||
from .entities.player import Player
|
||||
from .enums import GameMode, KeyValues, DisplayActions
|
||||
from .interfaces import Map
|
||||
from .resources import ResourceManager
|
||||
from .settings import Settings
|
||||
from . import menus
|
||||
from typing import Callable
|
||||
@ -38,7 +39,7 @@ class Game:
|
||||
Create a new game on the screen.
|
||||
"""
|
||||
# TODO generate a new map procedurally
|
||||
self.map = Map.load("squirrelbattle/assets/example_map_2.txt")
|
||||
self.map = Map.load(ResourceManager.get_asset_path("example_map_2.txt"))
|
||||
self.player = Player()
|
||||
self.map.add_entity(self.player)
|
||||
self.player.move(self.map.start_y, self.map.start_x)
|
||||
|
13
squirrelbattle/resources.py
Normal file
13
squirrelbattle/resources.py
Normal file
@ -0,0 +1,13 @@
|
||||
from pathlib import Path
|
||||
|
||||
|
||||
class ResourceManager:
|
||||
"""
|
||||
The ResourceManager loads resources at their right place,
|
||||
and stores files in config directory.
|
||||
"""
|
||||
BASE_DIR = Path(__file__).resolve().parent / 'assets'
|
||||
|
||||
@classmethod
|
||||
def get_asset_path(cls, filename: str) -> str:
|
||||
return str(cls.BASE_DIR / filename)
|
@ -4,6 +4,7 @@ from squirrelbattle.entities.items import Bomb, Heart, Item
|
||||
from squirrelbattle.entities.monsters import Beaver, Hedgehog, Rabbit, TeddyBear
|
||||
from squirrelbattle.entities.player import Player
|
||||
from squirrelbattle.interfaces import Entity, Map
|
||||
from squirrelbattle.resources import ResourceManager
|
||||
|
||||
|
||||
class TestEntities(unittest.TestCase):
|
||||
@ -11,7 +12,7 @@ class TestEntities(unittest.TestCase):
|
||||
"""
|
||||
Load example map that can be used in tests.
|
||||
"""
|
||||
self.map = Map.load("squirrelbattle/assets/example_map.txt")
|
||||
self.map = Map.load(ResourceManager.get_asset_path("example_map.txt"))
|
||||
self.player = Player()
|
||||
self.map.add_entity(self.player)
|
||||
self.player.move(self.map.start_y, self.map.start_x)
|
||||
|
@ -2,6 +2,7 @@ import unittest
|
||||
|
||||
from squirrelbattle.display.texturepack import TexturePack
|
||||
from squirrelbattle.interfaces import Map, Tile
|
||||
from squirrelbattle.resources import ResourceManager
|
||||
|
||||
|
||||
class TestInterfaces(unittest.TestCase):
|
||||
@ -18,7 +19,7 @@ class TestInterfaces(unittest.TestCase):
|
||||
"""
|
||||
Try to load a map from a file.
|
||||
"""
|
||||
m = Map.load("squirrelbattle/assets/example_map.txt")
|
||||
m = Map.load(ResourceManager.get_asset_path("example_map.txt"))
|
||||
self.assertEqual(m.width, 52)
|
||||
self.assertEqual(m.height, 17)
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user