eichhornchen
|
9ff615a6b0
|
Linting and tests...
|
2021-01-08 22:25:00 +01:00 |
eichhornchen
|
746379bad6
|
Now with EXPLOSIONS!
|
2021-01-08 19:18:29 +01:00 |
eichhornchen
|
591630b8a7
|
Added a fire ball staff, closes #64
|
2021-01-08 19:05:02 +01:00 |
eichhornchen
|
903a06c36c
|
Subclassed and removed some debugging code
|
2021-01-08 18:38:54 +01:00 |
eichhornchen
|
f6210a6356
|
Added a Bow, related to #64
|
2021-01-08 18:06:26 +01:00 |
eichhornchen
|
bde33e9232
|
Added a second scroll object closes #60
|
2021-01-08 16:14:40 +01:00 |
eichhornchen
|
5736c2300b
|
Added a scroll object that deals damage based on the player intelligence. Related to #60
|
2021-01-08 11:54:39 +01:00 |
eichhornchen
|
196e3708d2
|
Merge branch 'master' into 'doc'
# Conflicts:
# squirrelbattle/entities/items.py
# squirrelbattle/interfaces.py
|
2021-01-08 11:10:09 +01:00 |
Yohann D'ANELLO
|
affc1bae59
|
Fix merge
|
2021-01-08 02:15:13 +01:00 |
ynerant
|
451dd9cba7
|
Merge branch 'master' into 'equipment'
# Conflicts:
# squirrelbattle/display/statsdisplay.py
# squirrelbattle/entities/items.py
# squirrelbattle/entities/player.py
# squirrelbattle/interfaces.py
# squirrelbattle/locale/de/LC_MESSAGES/squirrelbattle.po
# squirrelbattle/locale/es/LC_MESSAGES/squirrelbattle.po
# squirrelbattle/locale/fr/LC_MESSAGES/squirrelbattle.po
# squirrelbattle/tests/game_test.py
|
2021-01-08 02:11:40 +01:00 |
Yohann D'ANELLO
|
6c6a44fb18
|
More tests
|
2021-01-08 01:56:54 +01:00 |
ynerant
|
4acf6804d4
|
Merge branch 'master' into 'lighting'
# Conflicts:
# squirrelbattle/display/mapdisplay.py
# squirrelbattle/interfaces.py
|
2021-01-07 16:36:54 +01:00 |
Yohann D'ANELLO
|
c36e68d6e4
|
Reduce player vision
|
2021-01-07 16:34:12 +01:00 |
Yohann D'ANELLO
|
1a78ad584c
|
Move equip functions for items
|
2021-01-06 18:31:28 +01:00 |
Yohann D'ANELLO
|
a8c0c197ed
|
Linting
|
2021-01-06 18:02:58 +01:00 |
Eichhornchen
|
5ef12bef3d
|
Changed the prices of armor
|
2021-01-06 17:57:23 +01:00 |
Eichhornchen
|
2dc178d67c
|
Merge branch 'equipment' into doc
|
2021-01-06 14:49:09 +01:00 |
eichhornchen
|
4ad7d6c37c
|
Added rings that can augment the player's statistics. Also added a new statistic : xp_buff, which helps the player level up sooner.
|
2021-01-06 11:44:52 +01:00 |
eichhornchen
|
a9aeb9ca3a
|
Repaired the use functionnality of the main item, as well as the load system for Armor items.
|
2021-01-06 11:13:17 +01:00 |
eichhornchen
|
f3fe04e13a
|
The player now has two hands and a slot for a helmet and a chestplate. Accordingly, new classes of items have been added.
|
2021-01-06 10:46:36 +01:00 |
eichhornchen
|
424044a5e4
|
Added an overpowered eagle boss. To avoid seing it too often, entities now have a certain chance of being spawned. Closes #19.
|
2021-01-05 19:40:11 +01:00 |
eichhornchen
|
4bddf076ea
|
Fighting now takes into account the constitution. Closes #51
|
2021-01-05 19:18:25 +01:00 |
eichhornchen
|
9b8dfb00da
|
Added critical hit system: the player and rabbit entities have a chance of making x4 damage! Closes #52
|
2021-01-05 19:08:29 +01:00 |
eichhornchen
|
7cd4721daa
|
linting
|
2020-12-31 15:00:20 +01:00 |
eichhornchen
|
de3aba396d
|
Re-changed familiar's inheritance from friendlyEntity to FightingEntity (just a leftover from debug)
|
2020-12-31 14:51:17 +01:00 |
eichhornchen
|
505e0a4efb
|
Fixes issue #54, repaired the attribution of the familiars' target
|
2020-12-21 14:23:58 +01:00 |
Nicolas Margulies
|
762bed888a
|
Working visibility (at least relatively good), but a few lines untested
|
2020-12-18 21:21:00 +01:00 |
Yohann D'ANELLO
|
c01307202a
|
Add shields to be more protected, see #48
|
2020-12-18 20:01:52 +01:00 |
Yohann D'ANELLO
|
9aa684fb77
|
Use directly equipped items outside the inventory
|
2020-12-18 17:57:42 +01:00 |
Yohann D'ANELLO
|
9475725228
|
Save equipped item and armor
|
2020-12-18 17:50:26 +01:00 |
Yohann D'ANELLO
|
0394c5d15d
|
Linting
|
2020-12-18 17:46:38 +01:00 |
Yohann D'ANELLO
|
1b4612afd0
|
Swords add strength
|
2020-12-18 17:39:11 +01:00 |
Yohann D'ANELLO
|
fe769c4488
|
We can equip items
|
2020-12-18 17:30:03 +01:00 |
eichhornchen
|
dadafc84eb
|
Added a familiar class that follows the player around and hits monsters when it sees one. Added a trumpet, an instance of familiar. Closes #46.
|
2020-12-18 17:29:59 +01:00 |
Nicolas Margulies
|
86628fdea6
|
Working visibility and displaying it, still need to hide things that aren't visible
|
2020-12-18 17:04:45 +01:00 |
eichhornchen
|
8ecbf13eae
|
Being able to calculate paths is now a property of fighting entities.
|
2020-12-18 15:31:23 +01:00 |
eichhornchen
|
646e0063be
|
Fixed grammar, unified the docstring's format and added documentation to some classes that did not have any. Closes #32.
|
2020-12-13 21:29:25 +01:00 |
Yohann D'ANELLO
|
7971a1f70e
|
Add waiting key, fixes #16
|
2020-12-12 18:12:37 +01:00 |
Yohann D'ANELLO
|
288a6ac2c9
|
Some translations were missing concerning sunflowers, fixes #44
|
2020-12-12 17:39:12 +01:00 |
Yohann D'ANELLO
|
8608ce346f
|
Add a small bomb exploding animation, fixes #31
|
2020-12-12 16:50:01 +01:00 |
ynerant
|
53d090a9c8
|
Merge branch 'master' into 'mouse_interaction'
# Conflicts:
# squirrelbattle/display/display_manager.py
# squirrelbattle/display/menudisplay.py
# squirrelbattle/entities/items.py
|
2020-12-11 18:38:13 +01:00 |
Yohann D'ANELLO
|
f453b82a58
|
Test clicking on the screen
|
2020-12-11 18:33:47 +01:00 |
eichhornchen
|
9d3e8a9822
|
Merge branch 'village' into 'master'
Village
Closes #41, #38, #37, #36, and #18
See merge request ynerant/squirrel-battle!44
|
2020-12-11 18:23:10 +01:00 |
Yohann D'ANELLO
|
45f420aaef
|
Linting
|
2020-12-11 18:17:08 +01:00 |
Yohann D'ANELLO
|
99352bc1d5
|
Test buying an item when we don't have enough of money
|
2020-12-11 17:28:16 +01:00 |
Yohann D'ANELLO
|
7179346e2b
|
Add a InventoryHolder superclass for player and merchants
|
2020-12-11 17:20:50 +01:00 |
Yohann D'ANELLO
|
98b5dd64a8
|
Linting
|
2020-12-11 17:06:30 +01:00 |
eichhornchen
|
b9b776b7ad
|
Player now pays for what he buys and buying a heart does not put it in the inventory. Solves #38 and #36
|
2020-12-11 16:49:17 +01:00 |
Nicolas Margulies
|
01cc77e146
|
Fixed a bug when trying to pathfind when player is surrounded by inaccessible tiles
|
2020-12-10 22:28:12 +01:00 |
Nicolas Margulies
|
cc6033e8e4
|
New pathfinding that avoids most of the mobs getting stuck, closes #35
|
2020-12-10 22:21:09 +01:00 |