eichhornchen
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ea5f5c1428
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Added an original text art to serve as the project's logo.
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2020-12-18 21:30:16 +01:00 |
Nicolas Margulies
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762bed888a
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Working visibility (at least relatively good), but a few lines untested
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2020-12-18 21:21:00 +01:00 |
Charles Peyrat
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f5e5e365d4
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Starting the implementation of the new map generator
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2020-12-18 20:02:37 +01:00 |
Yohann D'ANELLO
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c01307202a
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Add shields to be more protected, see #48
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2020-12-18 20:01:52 +01:00 |
Yohann D'ANELLO
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b876dab156
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Register Trumpet as savable entity
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2020-12-18 18:13:39 +01:00 |
Charles Peyrat
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ba3d979f9c
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Fix syntax error
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2020-12-18 18:10:52 +01:00 |
Yohann D'ANELLO
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9aa684fb77
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Use directly equipped items outside the inventory
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2020-12-18 17:57:42 +01:00 |
Yohann D'ANELLO
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9475725228
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Save equipped item and armor
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2020-12-18 17:50:26 +01:00 |
Yohann D'ANELLO
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0394c5d15d
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Linting
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2020-12-18 17:46:38 +01:00 |
Yohann D'ANELLO
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e1918ab066
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tick function takes the player as argument
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2020-12-18 17:40:52 +01:00 |
Yohann D'ANELLO
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1b4612afd0
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Swords add strength
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2020-12-18 17:39:11 +01:00 |
Yohann D'ANELLO
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fe769c4488
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We can equip items
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2020-12-18 17:30:03 +01:00 |
eichhornchen
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dadafc84eb
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Added a familiar class that follows the player around and hits monsters when it sees one. Added a trumpet, an instance of familiar. Closes #46.
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2020-12-18 17:29:59 +01:00 |
Charles Peyrat
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5fbb918132
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Add walls even to map borders
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2020-12-18 17:05:50 +01:00 |
Nicolas Margulies
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86628fdea6
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Working visibility and displaying it, still need to hide things that aren't visible
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2020-12-18 17:04:45 +01:00 |
ynerant
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330d78702a
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Merge branch 'capitalism' into 'master'
Sell items
Closes #50, #49 et #47
See merge request ynerant/squirrel-battle!51
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2020-12-18 16:44:55 +01:00 |
Yohann D'ANELLO
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77f52b6276
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Screen is refreshed only when pads are all refreshed, fixes #50
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2020-12-18 16:40:52 +01:00 |
Yohann D'ANELLO
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5ae49e71ff
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Display the amount of hazels in the store menu, closes #49
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2020-12-18 15:36:25 +01:00 |
eichhornchen
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8ecbf13eae
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Being able to calculate paths is now a property of fighting entities.
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2020-12-18 15:31:23 +01:00 |
Yohann D'ANELLO
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46ce7c33bf
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Merchant menu is updated through its update function, and does not access globally to the Game instance
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2020-12-18 15:15:47 +01:00 |
Yohann D'ANELLO
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85870494a0
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More generic display update
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2020-12-18 15:07:09 +01:00 |
Yohann D'ANELLO
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b8d32b29c8
|
Test selling items
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2020-12-18 02:17:06 +01:00 |
Yohann D'ANELLO
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c55a7451e7
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Display more precisely where we are in the store menu
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2020-12-18 01:50:11 +01:00 |
Yohann D'ANELLO
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9a556ba669
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We can now buy items to merchants, closes #47
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2020-12-18 01:05:50 +01:00 |
Yohann D'ANELLO
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a5890a341d
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Display inventory menu next to the merchant menu
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2020-12-17 23:46:20 +01:00 |
Nicolas Margulies
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62ce2b5c71
|
Merge remote-tracking branch 'origin/master' into lighting
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2020-12-17 21:24:32 +01:00 |
Yohann D'ANELLO
|
a3e059a97b
|
Some required code mysteriously disappeared
|
2020-12-15 17:37:23 +01:00 |
eichhornchen
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646e0063be
|
Fixed grammar, unified the docstring's format and added documentation to some classes that did not have any. Closes #32.
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2020-12-13 21:29:25 +01:00 |
ynerant
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3f62fbaa2b
|
Merge branch 'erase-pads' into 'master'
Erase pad before resizing
Closes #45
See merge request ynerant/squirrel-battle!50
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2020-12-12 21:20:45 +01:00 |
Yohann D'ANELLO
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599f75b676
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Erase pad before resizing, fixes #45
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2020-12-12 21:19:55 +01:00 |
ynerant
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cd5b7086f2
|
Merge branch 'wait' into 'master'
Add waiting key, fixes #16
Closes #16
See merge request ynerant/squirrel-battle!49
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2020-12-12 18:16:31 +01:00 |
Yohann D'ANELLO
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7971a1f70e
|
Add waiting key, fixes #16
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2020-12-12 18:12:37 +01:00 |
ynerant
|
5eefe1937a
|
Merge branch 'pretty_boxes' into 'master'
Pretty boxes
Closes #44 et #28
See merge request ynerant/squirrel-battle!48
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2020-12-12 17:42:38 +01:00 |
Yohann D'ANELLO
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288a6ac2c9
|
Some translations were missing concerning sunflowers, fixes #44
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2020-12-12 17:39:12 +01:00 |
Yohann D'ANELLO
|
73e1fac89a
|
Add title to boxes to have pretty boxes, fixes #28
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2020-12-12 17:15:08 +01:00 |
ynerant
|
158338637a
|
Merge branch 'exploding_bomb' into 'master'
Add a small bomb exploding animation
Closes #31
See merge request ynerant/squirrel-battle!47
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2020-12-12 16:53:26 +01:00 |
Yohann D'ANELLO
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8608ce346f
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Add a small bomb exploding animation, fixes #31
|
2020-12-12 16:50:01 +01:00 |
ynerant
|
1986630da1
|
Merge branch 'change_image_color' into 'master'
Better color support
Closes #43
See merge request ynerant/squirrel-battle!46
|
2020-12-12 13:53:04 +01:00 |
Yohann D'ANELLO
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04ae56e451
|
Higher abstraction level on addmsg, fixes #43
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2020-12-12 13:46:45 +01:00 |
Yohann D'ANELLO
|
48318a91fe
|
Give more hazels to the player when testing the interaction with merchants
|
2020-12-11 21:19:25 +01:00 |
Yohann D'ANELLO
|
777668848e
|
Clicking on the main image changes its color
|
2020-12-11 21:17:21 +01:00 |
Yohann D'ANELLO
|
fb926f8c84
|
Always use predefined map in game unit tests
|
2020-12-11 19:27:57 +01:00 |
Nicolas Margulies
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1cf5e7bd8b
|
First implementation of visibility, not tested, nor used for now
|
2020-12-11 19:23:21 +01:00 |
Yohann D'ANELLO
|
209bde5b5c
|
Fix sunflowers and merchants since the position of the player is no longer fixed
|
2020-12-11 19:21:02 +01:00 |
Yohann D'ANELLO
|
895abe88ad
|
Ensure that the neighboorhood is walkable in movement tests
|
2020-12-11 19:18:48 +01:00 |
Charles Peyrat
|
3d7667573e
|
Add testing for the no_lone_walls option
|
2020-12-11 19:14:28 +01:00 |
Charles Peyrat
|
fe9dfdf242
|
Syntax change in randomwalk.Generator.__init__
|
2020-12-11 19:13:15 +01:00 |
Charles Peyrat
|
deb52d7350
|
Adding a missing parenthesis
|
2020-12-11 19:05:26 +01:00 |
Yohann D'ANELLO
|
e91deccb6f
|
Merge branch 'master' into map_generation
# Conflicts:
# squirrelbattle/interfaces.py
|
2020-12-11 19:02:45 +01:00 |
Charles Peyrat
|
18ca083ba2
|
Added a connexity test
|
2020-12-11 18:59:07 +01:00 |