ynerant
|
451dd9cba7
|
Merge branch 'master' into 'equipment'
# Conflicts:
# squirrelbattle/display/statsdisplay.py
# squirrelbattle/entities/items.py
# squirrelbattle/entities/player.py
# squirrelbattle/interfaces.py
# squirrelbattle/locale/de/LC_MESSAGES/squirrelbattle.po
# squirrelbattle/locale/es/LC_MESSAGES/squirrelbattle.po
# squirrelbattle/locale/fr/LC_MESSAGES/squirrelbattle.po
# squirrelbattle/tests/game_test.py
|
2021-01-08 02:11:40 +01:00 |
Yohann D'ANELLO
|
478a655751
|
Fix fg/bg custom colors
|
2021-01-07 16:49:40 +01:00 |
ynerant
|
4acf6804d4
|
Merge branch 'master' into 'lighting'
# Conflicts:
# squirrelbattle/display/mapdisplay.py
# squirrelbattle/interfaces.py
|
2021-01-07 16:36:54 +01:00 |
Yohann D'ANELLO
|
a8c0c197ed
|
Linting
|
2021-01-06 18:02:58 +01:00 |
ynerant
|
d49c138257
|
Merge branch 'master' into 'ladders'
# Conflicts:
# squirrelbattle/game.py
# squirrelbattle/interfaces.py
# squirrelbattle/tests/game_test.py
|
2021-01-06 17:29:26 +01:00 |
Yohann D'ANELLO
|
4cd4bc9005
|
Display the current floor in the StatsDisplay
|
2021-01-06 15:17:02 +01:00 |
eichhornchen
|
4ad7d6c37c
|
Added rings that can augment the player's statistics. Also added a new statistic : xp_buff, which helps the player level up sooner.
|
2021-01-06 11:44:52 +01:00 |
eichhornchen
|
f3fe04e13a
|
The player now has two hands and a slot for a helmet and a chestplate. Accordingly, new classes of items have been added.
|
2021-01-06 10:46:36 +01:00 |
eichhornchen
|
424044a5e4
|
Added an overpowered eagle boss. To avoid seing it too often, entities now have a certain chance of being spawned. Closes #19.
|
2021-01-05 19:40:11 +01:00 |
eichhornchen
|
3ace133037
|
Critical hit chance is now displayed along with the other stats.
|
2021-01-05 19:23:25 +01:00 |
eichhornchen
|
9cb5c9157f
|
Linting
|
2021-01-05 10:59:17 +01:00 |
eichhornchen
|
bb77dab628
|
Fixed a error induced by the merge: creditsdisplay did not have an update function
|
2021-01-05 10:49:04 +01:00 |
eichhornchen
|
7f63ab2357
|
Merge branch 'master' into 'familiars'
# Conflicts:
# squirrelbattle/display/display_manager.py
# squirrelbattle/display/logsdisplay.py
# squirrelbattle/display/mapdisplay.py
# squirrelbattle/display/menudisplay.py
# squirrelbattle/menus.py
|
2021-01-05 10:27:39 +01:00 |
eichhornchen
|
7cd4721daa
|
linting
|
2020-12-31 15:00:20 +01:00 |
Yohann D'ANELLO
|
6b7f8867fa
|
Tile colors can be overwritten
|
2020-12-26 14:02:35 +01:00 |
Yohann D'ANELLO
|
8636d571b5
|
Add ladders in the map
|
2020-12-26 00:52:47 +01:00 |
Yohann D'ANELLO
|
4b174f26e4
|
Better colors
|
2020-12-18 23:36:08 +01:00 |
Yohann D'ANELLO
|
411744bf10
|
Add credits menu, see #42
|
2020-12-18 22:24:41 +01:00 |
Nicolas Margulies
|
762bed888a
|
Working visibility (at least relatively good), but a few lines untested
|
2020-12-18 21:21:00 +01:00 |
Yohann D'ANELLO
|
c01307202a
|
Add shields to be more protected, see #48
|
2020-12-18 20:01:52 +01:00 |
Yohann D'ANELLO
|
fe769c4488
|
We can equip items
|
2020-12-18 17:30:03 +01:00 |
eichhornchen
|
dadafc84eb
|
Added a familiar class that follows the player around and hits monsters when it sees one. Added a trumpet, an instance of familiar. Closes #46.
|
2020-12-18 17:29:59 +01:00 |
Nicolas Margulies
|
86628fdea6
|
Working visibility and displaying it, still need to hide things that aren't visible
|
2020-12-18 17:04:45 +01:00 |
Yohann D'ANELLO
|
77f52b6276
|
Screen is refreshed only when pads are all refreshed, fixes #50
|
2020-12-18 16:40:52 +01:00 |
Yohann D'ANELLO
|
5ae49e71ff
|
Display the amount of hazels in the store menu, closes #49
|
2020-12-18 15:36:25 +01:00 |
Yohann D'ANELLO
|
46ce7c33bf
|
Merchant menu is updated through its update function, and does not access globally to the Game instance
|
2020-12-18 15:15:47 +01:00 |
Yohann D'ANELLO
|
85870494a0
|
More generic display update
|
2020-12-18 15:07:09 +01:00 |
Yohann D'ANELLO
|
b8d32b29c8
|
Test selling items
|
2020-12-18 02:17:06 +01:00 |
Yohann D'ANELLO
|
c55a7451e7
|
Display more precisely where we are in the store menu
|
2020-12-18 01:50:11 +01:00 |
Yohann D'ANELLO
|
a5890a341d
|
Display inventory menu next to the merchant menu
|
2020-12-17 23:46:20 +01:00 |
eichhornchen
|
646e0063be
|
Fixed grammar, unified the docstring's format and added documentation to some classes that did not have any. Closes #32.
|
2020-12-13 21:29:25 +01:00 |
Yohann D'ANELLO
|
599f75b676
|
Erase pad before resizing, fixes #45
|
2020-12-12 21:19:55 +01:00 |
Yohann D'ANELLO
|
288a6ac2c9
|
Some translations were missing concerning sunflowers, fixes #44
|
2020-12-12 17:39:12 +01:00 |
Yohann D'ANELLO
|
73e1fac89a
|
Add title to boxes to have pretty boxes, fixes #28
|
2020-12-12 17:15:08 +01:00 |
Yohann D'ANELLO
|
8608ce346f
|
Add a small bomb exploding animation, fixes #31
|
2020-12-12 16:50:01 +01:00 |
Yohann D'ANELLO
|
04ae56e451
|
Higher abstraction level on addmsg, fixes #43
|
2020-12-12 13:46:45 +01:00 |
Yohann D'ANELLO
|
777668848e
|
Clicking on the main image changes its color
|
2020-12-11 21:17:21 +01:00 |
Yohann D'ANELLO
|
a4a10e340d
|
Test clicking on the merchant pad
|
2020-12-11 18:44:05 +01:00 |
ynerant
|
53d090a9c8
|
Merge branch 'master' into 'mouse_interaction'
# Conflicts:
# squirrelbattle/display/display_manager.py
# squirrelbattle/display/menudisplay.py
# squirrelbattle/entities/items.py
|
2020-12-11 18:38:13 +01:00 |
eichhornchen
|
9d3e8a9822
|
Merge branch 'village' into 'master'
Village
Closes #41, #38, #37, #36, and #18
See merge request ynerant/squirrel-battle!44
|
2020-12-11 18:23:10 +01:00 |
Yohann D'ANELLO
|
45f420aaef
|
Linting
|
2020-12-11 18:17:08 +01:00 |
eichhornchen
|
e7f24c2371
|
The store menu now displays the price of objects, fixes #41
|
2020-12-11 18:08:10 +01:00 |
Yohann D'ANELLO
|
1afa397fec
|
Better interaction with inventory menu
|
2020-12-11 18:07:39 +01:00 |
Yohann D'ANELLO
|
089a247b2f
|
Maybe mouse clicks may use the game
|
2020-12-11 17:43:46 +01:00 |
Yohann D'ANELLO
|
d50f6701f4
|
Open a menu with the mouse
|
2020-12-11 17:40:56 +01:00 |
Yohann D'ANELLO
|
bbe37eab97
|
Listen for clicks, detect which display was clicked
|
2020-12-11 16:56:22 +01:00 |
eichhornchen
|
7ba49277a9
|
Added a symbol for hazels in the ascii texturepack
|
2020-12-11 15:52:36 +01:00 |
Nicolas Margulies
|
cc6033e8e4
|
New pathfinding that avoids most of the mobs getting stuck, closes #35
|
2020-12-10 22:21:09 +01:00 |
Yohann D'ANELLO
|
2d5a2e4c87
|
Display hazels in the StatsDisplay
|
2020-12-09 16:54:53 +01:00 |
Yohann D'ANELLO
|
56627f3e84
|
Reorder texture pack entries
|
2020-12-09 16:50:47 +01:00 |