Charles Peyrat
|
5fbb918132
|
Add walls even to map borders
|
2020-12-18 17:05:50 +01:00 |
Charles Peyrat
|
fe9dfdf242
|
Syntax change in randomwalk.Generator.__init__
|
2020-12-11 19:13:15 +01:00 |
Charles Peyrat
|
deb52d7350
|
Adding a missing parenthesis
|
2020-12-11 19:05:26 +01:00 |
Charles Peyrat
|
7667079aa3
|
Changed Map.large_neighbourhood so we can also request only immediate neighbours, ignoring diagonals
|
2020-12-11 18:33:16 +01:00 |
Charles Peyrat
|
c8b07b3bf5
|
Only empty tiles should be changed to walls, obviously...
|
2020-12-11 17:17:11 +01:00 |
Charles Peyrat
|
757a460a44
|
Fix typo
|
2020-12-11 17:13:12 +01:00 |
Charles Peyrat
|
6a4d13c726
|
Walls now generate around the floor
|
2020-12-11 17:09:59 +01:00 |
Charles Peyrat
|
7fb743eb72
|
Switching up start_x and start_y so the player spawn is correctly set
|
2020-12-11 17:02:22 +01:00 |
Yohann D'ANELLO
|
3c614dcca9
|
Linting
|
2020-12-11 02:19:59 +01:00 |
Yohann D'ANELLO
|
8751120fe1
|
Merge master into map_generation, there were some commit behind
|
2020-12-11 02:17:00 +01:00 |
Yohann D'ANELLO
|
7db2dd2b46
|
Merge branch 'master' into map_generation
# Conflicts:
# dungeonbattle/game.py
# squirrelbattle/mapgeneration/__init__.py
# squirrelbattle/mapgeneration/randomwalk.py
|
2020-12-11 02:14:47 +01:00 |