Yohann D'ANELLO
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94c12541ef
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Happy new year!
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2021-01-10 10:46:17 +01:00 |
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eichhornchen
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ac4a73b2cb
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Final linting
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2021-01-09 00:01:02 +01:00 |
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eichhornchen
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eac9057f31
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Merge branch 'master' into 'moreitems'
# Conflicts:
# squirrelbattle/entities/items.py
# squirrelbattle/interfaces.py
# squirrelbattle/tests/game_test.py
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2021-01-08 23:41:21 +01:00 |
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eichhornchen
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2eb42668c8
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Linting and tests for chests
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2021-01-08 23:32:47 +01:00 |
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eichhornchen
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bdbf214d8d
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Added chests, they are immortal and contain objects the player can take for free.
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2021-01-08 23:15:48 +01:00 |
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eichhornchen
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175706b1e4
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Merchants had default maxhealth.
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2021-01-08 22:30:30 +01:00 |
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eichhornchen
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9ff615a6b0
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Linting and tests...
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2021-01-08 22:25:00 +01:00 |
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eichhornchen
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746379bad6
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Now with EXPLOSIONS!
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2021-01-08 19:18:29 +01:00 |
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eichhornchen
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591630b8a7
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Added a fire ball staff, closes #64
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2021-01-08 19:05:02 +01:00 |
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eichhornchen
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903a06c36c
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Subclassed and removed some debugging code
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2021-01-08 18:38:54 +01:00 |
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eichhornchen
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f6210a6356
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Added a Bow, related to #64
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2021-01-08 18:06:26 +01:00 |
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Nicolas Margulies
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46a5dc6931
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Made mobs check if they can see the player
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2021-01-08 17:26:56 +01:00 |
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eichhornchen
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bde33e9232
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Added a second scroll object closes #60
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2021-01-08 16:14:40 +01:00 |
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Yohann D'ANELLO
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a497d08f31
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Implement the monocle of truth, closes #62
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2021-01-08 15:48:12 +01:00 |
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Yohann D'ANELLO
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571e9db3e8
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Fix french translations
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2021-01-08 12:06:28 +01:00 |
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Yohann D'ANELLO
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e56bdc16c2
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Add item description, closes #59
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2021-01-08 11:55:25 +01:00 |
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eichhornchen
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5736c2300b
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Added a scroll object that deals damage based on the player intelligence. Related to #60
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2021-01-08 11:54:39 +01:00 |
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eichhornchen
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196e3708d2
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Merge branch 'master' into 'doc'
# Conflicts:
# squirrelbattle/entities/items.py
# squirrelbattle/interfaces.py
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2021-01-08 11:10:09 +01:00 |
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Yohann D'ANELLO
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affc1bae59
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Fix merge
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2021-01-08 02:15:13 +01:00 |
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451dd9cba7
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Merge branch 'master' into 'equipment'
# Conflicts:
# squirrelbattle/display/statsdisplay.py
# squirrelbattle/entities/items.py
# squirrelbattle/entities/player.py
# squirrelbattle/interfaces.py
# squirrelbattle/locale/de/LC_MESSAGES/squirrelbattle.po
# squirrelbattle/locale/es/LC_MESSAGES/squirrelbattle.po
# squirrelbattle/locale/fr/LC_MESSAGES/squirrelbattle.po
# squirrelbattle/tests/game_test.py
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2021-01-08 02:11:40 +01:00 |
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Yohann D'ANELLO
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6c6a44fb18
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More tests
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2021-01-08 01:56:54 +01:00 |
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4acf6804d4
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Merge branch 'master' into 'lighting'
# Conflicts:
# squirrelbattle/display/mapdisplay.py
# squirrelbattle/interfaces.py
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2021-01-07 16:36:54 +01:00 |
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Yohann D'ANELLO
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c36e68d6e4
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Reduce player vision
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2021-01-07 16:34:12 +01:00 |
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Yohann D'ANELLO
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1a78ad584c
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Move equip functions for items
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2021-01-06 18:31:28 +01:00 |
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Yohann D'ANELLO
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a8c0c197ed
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Linting
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2021-01-06 18:02:58 +01:00 |
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Eichhornchen
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5ef12bef3d
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Changed the prices of armor
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2021-01-06 17:57:23 +01:00 |
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Eichhornchen
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2dc178d67c
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Merge branch 'equipment' into doc
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2021-01-06 14:49:09 +01:00 |
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eichhornchen
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4ad7d6c37c
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Added rings that can augment the player's statistics. Also added a new statistic : xp_buff, which helps the player level up sooner.
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2021-01-06 11:44:52 +01:00 |
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eichhornchen
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a9aeb9ca3a
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Repaired the use functionnality of the main item, as well as the load system for Armor items.
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2021-01-06 11:13:17 +01:00 |
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eichhornchen
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f3fe04e13a
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The player now has two hands and a slot for a helmet and a chestplate. Accordingly, new classes of items have been added.
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2021-01-06 10:46:36 +01:00 |
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eichhornchen
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424044a5e4
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Added an overpowered eagle boss. To avoid seing it too often, entities now have a certain chance of being spawned. Closes #19.
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2021-01-05 19:40:11 +01:00 |
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eichhornchen
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4bddf076ea
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Fighting now takes into account the constitution. Closes #51
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2021-01-05 19:18:25 +01:00 |
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eichhornchen
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9b8dfb00da
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Added critical hit system: the player and rabbit entities have a chance of making x4 damage! Closes #52
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2021-01-05 19:08:29 +01:00 |
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eichhornchen
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7cd4721daa
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linting
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2020-12-31 15:00:20 +01:00 |
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eichhornchen
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de3aba396d
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Re-changed familiar's inheritance from friendlyEntity to FightingEntity (just a leftover from debug)
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2020-12-31 14:51:17 +01:00 |
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eichhornchen
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505e0a4efb
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Fixes issue #54, repaired the attribution of the familiars' target
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2020-12-21 14:23:58 +01:00 |
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Nicolas Margulies
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762bed888a
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Working visibility (at least relatively good), but a few lines untested
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2020-12-18 21:21:00 +01:00 |
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Yohann D'ANELLO
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c01307202a
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Add shields to be more protected, see #48
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2020-12-18 20:01:52 +01:00 |
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Yohann D'ANELLO
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9aa684fb77
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Use directly equipped items outside the inventory
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2020-12-18 17:57:42 +01:00 |
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Yohann D'ANELLO
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9475725228
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Save equipped item and armor
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2020-12-18 17:50:26 +01:00 |
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Yohann D'ANELLO
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0394c5d15d
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Linting
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2020-12-18 17:46:38 +01:00 |
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Yohann D'ANELLO
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1b4612afd0
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Swords add strength
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2020-12-18 17:39:11 +01:00 |
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Yohann D'ANELLO
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fe769c4488
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We can equip items
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2020-12-18 17:30:03 +01:00 |
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eichhornchen
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dadafc84eb
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Added a familiar class that follows the player around and hits monsters when it sees one. Added a trumpet, an instance of familiar. Closes #46.
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2020-12-18 17:29:59 +01:00 |
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Nicolas Margulies
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86628fdea6
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Working visibility and displaying it, still need to hide things that aren't visible
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2020-12-18 17:04:45 +01:00 |
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eichhornchen
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8ecbf13eae
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Being able to calculate paths is now a property of fighting entities.
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2020-12-18 15:31:23 +01:00 |
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eichhornchen
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646e0063be
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Fixed grammar, unified the docstring's format and added documentation to some classes that did not have any. Closes #32.
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2020-12-13 21:29:25 +01:00 |
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Yohann D'ANELLO
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7971a1f70e
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Add waiting key, fixes #16
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2020-12-12 18:12:37 +01:00 |
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Yohann D'ANELLO
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288a6ac2c9
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Some translations were missing concerning sunflowers, fixes #44
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2020-12-12 17:39:12 +01:00 |
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Yohann D'ANELLO
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8608ce346f
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Add a small bomb exploding animation, fixes #31
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2020-12-12 16:50:01 +01:00 |
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