Yohann D'ANELLO
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9475725228
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Save equipped item and armor
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2020-12-18 17:50:26 +01:00 |
Yohann D'ANELLO
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0394c5d15d
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Linting
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2020-12-18 17:46:38 +01:00 |
Yohann D'ANELLO
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e1918ab066
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tick function takes the player as argument
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2020-12-18 17:40:52 +01:00 |
Yohann D'ANELLO
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1b4612afd0
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Swords add strength
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2020-12-18 17:39:11 +01:00 |
Yohann D'ANELLO
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fe769c4488
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We can equip items
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2020-12-18 17:30:03 +01:00 |
eichhornchen
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dadafc84eb
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Added a familiar class that follows the player around and hits monsters when it sees one. Added a trumpet, an instance of familiar. Closes #46.
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2020-12-18 17:29:59 +01:00 |
Nicolas Margulies
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86628fdea6
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Working visibility and displaying it, still need to hide things that aren't visible
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2020-12-18 17:04:45 +01:00 |
ynerant
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330d78702a
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Merge branch 'capitalism' into 'master'
Sell items
Closes #50, #49 et #47
See merge request ynerant/squirrel-battle!51
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2020-12-18 16:44:55 +01:00 |
Yohann D'ANELLO
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77f52b6276
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Screen is refreshed only when pads are all refreshed, fixes #50
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2020-12-18 16:40:52 +01:00 |
Yohann D'ANELLO
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5ae49e71ff
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Display the amount of hazels in the store menu, closes #49
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2020-12-18 15:36:25 +01:00 |
eichhornchen
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8ecbf13eae
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Being able to calculate paths is now a property of fighting entities.
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2020-12-18 15:31:23 +01:00 |
Yohann D'ANELLO
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46ce7c33bf
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Merchant menu is updated through its update function, and does not access globally to the Game instance
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2020-12-18 15:15:47 +01:00 |
Yohann D'ANELLO
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85870494a0
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More generic display update
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2020-12-18 15:07:09 +01:00 |
Yohann D'ANELLO
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b8d32b29c8
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Test selling items
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2020-12-18 02:17:06 +01:00 |
Yohann D'ANELLO
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c55a7451e7
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Display more precisely where we are in the store menu
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2020-12-18 01:50:11 +01:00 |
Yohann D'ANELLO
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9a556ba669
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We can now buy items to merchants, closes #47
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2020-12-18 01:05:50 +01:00 |
Yohann D'ANELLO
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a5890a341d
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Display inventory menu next to the merchant menu
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2020-12-17 23:46:20 +01:00 |
Nicolas Margulies
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62ce2b5c71
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Merge remote-tracking branch 'origin/master' into lighting
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2020-12-17 21:24:32 +01:00 |
Yohann D'ANELLO
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a3e059a97b
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Some required code mysteriously disappeared
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2020-12-15 17:37:23 +01:00 |
eichhornchen
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646e0063be
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Fixed grammar, unified the docstring's format and added documentation to some classes that did not have any. Closes #32.
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2020-12-13 21:29:25 +01:00 |
ynerant
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3f62fbaa2b
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Merge branch 'erase-pads' into 'master'
Erase pad before resizing
Closes #45
See merge request ynerant/squirrel-battle!50
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2020-12-12 21:20:45 +01:00 |
Yohann D'ANELLO
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599f75b676
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Erase pad before resizing, fixes #45
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2020-12-12 21:19:55 +01:00 |
ynerant
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cd5b7086f2
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Merge branch 'wait' into 'master'
Add waiting key, fixes #16
Closes #16
See merge request ynerant/squirrel-battle!49
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2020-12-12 18:16:31 +01:00 |
Yohann D'ANELLO
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7971a1f70e
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Add waiting key, fixes #16
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2020-12-12 18:12:37 +01:00 |
ynerant
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5eefe1937a
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Merge branch 'pretty_boxes' into 'master'
Pretty boxes
Closes #44 et #28
See merge request ynerant/squirrel-battle!48
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2020-12-12 17:42:38 +01:00 |
Yohann D'ANELLO
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288a6ac2c9
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Some translations were missing concerning sunflowers, fixes #44
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2020-12-12 17:39:12 +01:00 |
Yohann D'ANELLO
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73e1fac89a
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Add title to boxes to have pretty boxes, fixes #28
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2020-12-12 17:15:08 +01:00 |
ynerant
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158338637a
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Merge branch 'exploding_bomb' into 'master'
Add a small bomb exploding animation
Closes #31
See merge request ynerant/squirrel-battle!47
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2020-12-12 16:53:26 +01:00 |
Yohann D'ANELLO
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8608ce346f
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Add a small bomb exploding animation, fixes #31
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2020-12-12 16:50:01 +01:00 |
ynerant
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1986630da1
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Merge branch 'change_image_color' into 'master'
Better color support
Closes #43
See merge request ynerant/squirrel-battle!46
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2020-12-12 13:53:04 +01:00 |
Yohann D'ANELLO
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04ae56e451
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Higher abstraction level on addmsg, fixes #43
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2020-12-12 13:46:45 +01:00 |
Yohann D'ANELLO
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48318a91fe
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Give more hazels to the player when testing the interaction with merchants
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2020-12-11 21:19:25 +01:00 |
Yohann D'ANELLO
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777668848e
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Clicking on the main image changes its color
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2020-12-11 21:17:21 +01:00 |
Nicolas Margulies
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1cf5e7bd8b
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First implementation of visibility, not tested, nor used for now
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2020-12-11 19:23:21 +01:00 |
ynerant
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81de0d8eb0
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Merge branch 'mouse_interaction' into 'master'
Mouse interaction
Closes #40
See merge request ynerant/squirrel-battle!45
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2020-12-11 18:47:20 +01:00 |
Yohann D'ANELLO
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a4a10e340d
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Test clicking on the merchant pad
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2020-12-11 18:44:05 +01:00 |
ynerant
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53d090a9c8
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Merge branch 'master' into 'mouse_interaction'
# Conflicts:
# squirrelbattle/display/display_manager.py
# squirrelbattle/display/menudisplay.py
# squirrelbattle/entities/items.py
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2020-12-11 18:38:13 +01:00 |
Yohann D'ANELLO
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f453b82a58
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Test clicking on the screen
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2020-12-11 18:33:47 +01:00 |
eichhornchen
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9d3e8a9822
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Merge branch 'village' into 'master'
Village
Closes #41, #38, #37, #36, and #18
See merge request ynerant/squirrel-battle!44
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2020-12-11 18:23:10 +01:00 |
Yohann D'ANELLO
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d9912cacad
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Listen to mouse clicks in the main loop
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2020-12-11 18:17:59 +01:00 |
Yohann D'ANELLO
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45f420aaef
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Linting
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2020-12-11 18:17:08 +01:00 |
eichhornchen
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e7f24c2371
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The store menu now displays the price of objects, fixes #41
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2020-12-11 18:08:10 +01:00 |
Yohann D'ANELLO
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1afa397fec
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Better interaction with inventory menu
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2020-12-11 18:07:39 +01:00 |
Yohann D'ANELLO
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089a247b2f
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Maybe mouse clicks may use the game
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2020-12-11 17:43:46 +01:00 |
Yohann D'ANELLO
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d50f6701f4
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Open a menu with the mouse
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2020-12-11 17:40:56 +01:00 |
Yohann D'ANELLO
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99352bc1d5
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Test buying an item when we don't have enough of money
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2020-12-11 17:28:16 +01:00 |
Yohann D'ANELLO
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7179346e2b
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Add a InventoryHolder superclass for player and merchants
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2020-12-11 17:20:50 +01:00 |
Yohann D'ANELLO
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98b5dd64a8
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Linting
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2020-12-11 17:06:30 +01:00 |
Yohann D'ANELLO
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bbe37eab97
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Listen for clicks, detect which display was clicked
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2020-12-11 16:56:22 +01:00 |
eichhornchen
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b9b776b7ad
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Player now pays for what he buys and buying a heart does not put it in the inventory. Solves #38 and #36
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2020-12-11 16:49:17 +01:00 |