Commit Graph

167 Commits

Author SHA1 Message Date
Yohann D'ANELLO
6c6a44fb18
More tests 2021-01-08 01:56:54 +01:00
Yohann D'ANELLO
1a78ad584c
Move equip functions for items 2021-01-06 18:31:28 +01:00
Yohann D'ANELLO
a8c0c197ed
Linting 2021-01-06 18:02:58 +01:00
Yohann D'ANELLO
ae505166b7
Disable critical hits during tests 2021-01-06 17:39:13 +01:00
eichhornchen
4ad7d6c37c Added rings that can augment the player's statistics. Also added a new statistic : xp_buff, which helps the player level up sooner. 2021-01-06 11:44:52 +01:00
eichhornchen
a9aeb9ca3a Repaired the use functionnality of the main item, as well as the load system for Armor items. 2021-01-06 11:13:17 +01:00
eichhornchen
f3fe04e13a The player now has two hands and a slot for a helmet and a chestplate. Accordingly, new classes of items have been added. 2021-01-06 10:46:36 +01:00
eichhornchen
601062237d Repairing part of the tests. 2021-01-05 19:50:25 +01:00
eichhornchen
424044a5e4 Added an overpowered eagle boss. To avoid seing it too often, entities now have a certain chance of being spawned. Closes #19. 2021-01-05 19:40:11 +01:00
eichhornchen
3ace133037 Critical hit chance is now displayed along with the other stats. 2021-01-05 19:23:25 +01:00
eichhornchen
4bddf076ea Fighting now takes into account the constitution. Closes #51 2021-01-05 19:18:25 +01:00
eichhornchen
9b8dfb00da Added critical hit system: the player and rabbit entities have a chance of making x4 damage! Closes #52 2021-01-05 19:08:29 +01:00
Yohann D'ANELLO
c01307202a Add shields to be more protected, see #48 2020-12-18 20:01:52 +01:00
Yohann D'ANELLO
9aa684fb77 Use directly equipped items outside the inventory 2020-12-18 17:57:42 +01:00
Yohann D'ANELLO
9475725228 Save equipped item and armor 2020-12-18 17:50:26 +01:00
Yohann D'ANELLO
1b4612afd0 Swords add strength 2020-12-18 17:39:11 +01:00
Yohann D'ANELLO
fe769c4488 We can equip items 2020-12-18 17:30:03 +01:00
Yohann D'ANELLO
77f52b6276 Screen is refreshed only when pads are all refreshed, fixes #50 2020-12-18 16:40:52 +01:00
Yohann D'ANELLO
5ae49e71ff Display the amount of hazels in the store menu, closes #49 2020-12-18 15:36:25 +01:00
Yohann D'ANELLO
46ce7c33bf Merchant menu is updated through its update function, and does not access globally to the Game instance 2020-12-18 15:15:47 +01:00
Yohann D'ANELLO
85870494a0 More generic display update 2020-12-18 15:07:09 +01:00
Yohann D'ANELLO
b8d32b29c8 Test selling items 2020-12-18 02:17:06 +01:00
Yohann D'ANELLO
c55a7451e7 Display more precisely where we are in the store menu 2020-12-18 01:50:11 +01:00
Yohann D'ANELLO
9a556ba669 We can now buy items to merchants, closes #47 2020-12-18 01:05:50 +01:00
Yohann D'ANELLO
a5890a341d Display inventory menu next to the merchant menu 2020-12-17 23:46:20 +01:00
Yohann D'ANELLO
599f75b676 Erase pad before resizing, fixes #45 2020-12-12 21:19:55 +01:00
Yohann D'ANELLO
7971a1f70e Add waiting key, fixes #16 2020-12-12 18:12:37 +01:00
Yohann D'ANELLO
288a6ac2c9 Some translations were missing concerning sunflowers, fixes #44 2020-12-12 17:39:12 +01:00
Yohann D'ANELLO
73e1fac89a Add title to boxes to have pretty boxes, fixes #28 2020-12-12 17:15:08 +01:00
Yohann D'ANELLO
8608ce346f Add a small bomb exploding animation, fixes #31 2020-12-12 16:50:01 +01:00
Yohann D'ANELLO
04ae56e451 Higher abstraction level on addmsg, fixes #43 2020-12-12 13:46:45 +01:00
Yohann D'ANELLO
48318a91fe Give more hazels to the player when testing the interaction with merchants 2020-12-11 21:19:25 +01:00
Yohann D'ANELLO
777668848e Clicking on the main image changes its color 2020-12-11 21:17:21 +01:00
Yohann D'ANELLO
a4a10e340d Test clicking on the merchant pad 2020-12-11 18:44:05 +01:00
ynerant
53d090a9c8 Merge branch 'master' into 'mouse_interaction'
# Conflicts:
#   squirrelbattle/display/display_manager.py
#   squirrelbattle/display/menudisplay.py
#   squirrelbattle/entities/items.py
2020-12-11 18:38:13 +01:00
Yohann D'ANELLO
f453b82a58 Test clicking on the screen 2020-12-11 18:33:47 +01:00
eichhornchen
9d3e8a9822 Merge branch 'village' into 'master'
Village

Closes #41, #38, #37, #36, and #18

See merge request ynerant/squirrel-battle!44
2020-12-11 18:23:10 +01:00
Yohann D'ANELLO
d9912cacad Listen to mouse clicks in the main loop 2020-12-11 18:17:59 +01:00
Yohann D'ANELLO
45f420aaef Linting 2020-12-11 18:17:08 +01:00
eichhornchen
e7f24c2371 The store menu now displays the price of objects, fixes #41 2020-12-11 18:08:10 +01:00
Yohann D'ANELLO
1afa397fec Better interaction with inventory menu 2020-12-11 18:07:39 +01:00
Yohann D'ANELLO
089a247b2f Maybe mouse clicks may use the game 2020-12-11 17:43:46 +01:00
Yohann D'ANELLO
d50f6701f4 Open a menu with the mouse 2020-12-11 17:40:56 +01:00
Yohann D'ANELLO
99352bc1d5 Test buying an item when we don't have enough of money 2020-12-11 17:28:16 +01:00
Yohann D'ANELLO
7179346e2b Add a InventoryHolder superclass for player and merchants 2020-12-11 17:20:50 +01:00
Yohann D'ANELLO
98b5dd64a8 Linting 2020-12-11 17:06:30 +01:00
Yohann D'ANELLO
bbe37eab97 Listen for clicks, detect which display was clicked 2020-12-11 16:56:22 +01:00
eichhornchen
b9b776b7ad Player now pays for what he buys and buying a heart does not put it in the inventory. Solves #38 and #36 2020-12-11 16:49:17 +01:00
eichhornchen
7ba49277a9 Added a symbol for hazels in the ascii texturepack 2020-12-11 15:52:36 +01:00
Nicolas Margulies
01cc77e146 Fixed a bug when trying to pathfind when player is surrounded by inaccessible tiles 2020-12-10 22:28:12 +01:00