Commit Graph

15 Commits

Author SHA1 Message Date
Yohann D'ANELLO
7971a1f70e Add waiting key, fixes #16 2020-12-12 18:12:37 +01:00
Yohann D'ANELLO
288a6ac2c9 Some translations were missing concerning sunflowers, fixes #44 2020-12-12 17:39:12 +01:00
Yohann D'ANELLO
7179346e2b Add a InventoryHolder superclass for player and merchants 2020-12-11 17:20:50 +01:00
Yohann D'ANELLO
98b5dd64a8 Linting 2020-12-11 17:06:30 +01:00
eichhornchen
b9b776b7ad Player now pays for what he buys and buying a heart does not put it in the inventory. Solves #38 and #36 2020-12-11 16:49:17 +01:00
Yohann D'ANELLO
19b82ff71a Test merchants 2020-12-09 15:32:37 +01:00
Yohann D'ANELLO
2bb99a707e Merchant inventory is well-saved 2020-12-07 21:48:56 +01:00
Yohann D'ANELLO
57fab7db51 Linting 2020-12-07 21:22:06 +01:00
Yohann D'ANELLO
b24cc1877f Merchant inventory is working! 2020-12-07 21:13:55 +01:00
eichhornchen
8540a8f354 Work in progress on printing a store menu. Its buggy though 2020-12-07 20:54:53 +01:00
eichhornchen
ba68e68584 Added a Gamemode for selling interfaces, as well as the base of the player/merchant interaction, related to issue #18 2020-12-05 21:43:13 +01:00
eichhornchen
3886bee1ba Friendly entities are now a subclass of fighting entities, and can die. The T key is now used to talk to friendly entities 2020-12-04 00:27:25 +01:00
Yohann D'ANELLO
654bab7c1d Translate sun flower messages 2020-12-01 17:12:22 +01:00
eichhornchen
fbd9f0045b Friendly entities can now talk to the player, a sunflower entity was added to test this new feature. Related to issue #22 2020-11-27 18:38:48 +01:00
eichhornchen
76bbee7e6d Added a merchant class and a talk_to method to interact with friendly entities 2020-11-27 16:56:22 +01:00