squirrel-battle/squirrelbattle/entities/friendly.py

47 lines
1.4 KiB
Python

from ..interfaces import FriendlyEntity
from ..translations import gettext as _
from .player import Player
from .items import Item
from random import choice
class Merchant(FriendlyEntity) :
"""
The class for merchants in the dungeon
"""
inventory = list
hazel = int
def keys(self) -> list:
"""
Returns a friendly entitie's specific attributes
"""
return ["maxhealth", "health", "inventory", "hazel"]
def __init__(self, name: str = "merchant", inventory: list = None,
hazel: int = 75, *args, **kwargs):
super().__init__(name=name, *args, **kwargs)
self.inventory = inventory or []
self.hazel = hazel
for i in range(5):
self.inventory.append(choice(Item.get_all_items())())
def talk_to(self, player : Player) -> str:
"""
This function is used to open the merchant's inventory in a menu,
and allow the player to buy/sell objects
"""
# TODO
return _("I don't sell any squirrel")
class Sunflower(FriendlyEntity) :
"""
A friendly sunflower
"""
dialogue_option = [_("Flower power!!"), _("The sun is warm today")]
def __init__(self, maxhealth: int = 15,
*args, **kwargs) -> None:
super().__init__(name="sunflower",
maxhealth=maxhealth, *args, **kwargs)