from ..interfaces import FriendlyEntity from ..translations import gettext as _ from .player import Player from .items import Item from random import choice class Merchant(FriendlyEntity) : """ The class for merchants in the dungeon """ inventory = list hazel = int def keys(self) -> list: """ Returns a friendly entitie's specific attributes """ return ["maxhealth", "health", "inventory", "hazel"] def __init__(self, name: str = "merchant", inventory: list = None, hazel: int = 75, *args, **kwargs): super().__init__(name=name, *args, **kwargs) self.inventory = inventory or [] self.hazel = hazel for i in range(5): self.inventory.append(choice(Item.get_all_items())()) def talk_to(self, player : Player) -> str: """ This function is used to open the merchant's inventory in a menu, and allow the player to buy/sell objects """ # TODO return _("I don't sell any squirrel") class Sunflower(FriendlyEntity) : """ A friendly sunflower """ dialogue_option = [_("Flower power!!"), _("The sun is warm today")] def __init__(self, maxhealth: int = 15, *args, **kwargs) -> None: super().__init__(name="sunflower", maxhealth=maxhealth, *args, **kwargs)