Yohann D'ANELLO
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65ae99a26d
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The logs of the map was not updated
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2021-01-10 23:41:51 +01:00 |
Yohann D'ANELLO
|
0ea10546ac
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Fix merge issues
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2021-01-10 22:19:15 +01:00 |
Yohann D'ANELLO
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4c7a2e9f3b
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Merge branch 'master' into map_generation
# Conflicts:
# squirrelbattle/entities/player.py
# squirrelbattle/game.py
# squirrelbattle/interfaces.py
# squirrelbattle/tests/game_test.py
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2021-01-10 22:16:11 +01:00 |
Yohann D'ANELLO
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9df1ac7883
|
Linting
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2021-01-10 22:08:42 +01:00 |
Yohann D'ANELLO
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01cdea6edc
|
Don't spawn random entities on each level anymore
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2021-01-10 21:57:51 +01:00 |
Yohann D'ANELLO
|
d2af345c0c
|
Fix linting
|
2021-01-10 21:01:43 +01:00 |
Yohann D'ANELLO
|
3758cb1336
|
Fix the GiantSeaEagle registration, fixes #76
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2021-01-10 20:20:12 +01:00 |
Yohann D'ANELLO
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5694dd4dff
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Update the player inventory when opening the menu/loading the game, fixes #72
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2021-01-10 19:52:28 +01:00 |
Yohann D'ANELLO
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01ee49ddd4
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Entities are updated after a bow shot, fixes #70
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2021-01-10 19:25:12 +01:00 |
eichhornchen
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93e51d9240
|
Testing + linting (yes there remains two linting errors, i don't know what to do.
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2021-01-10 18:04:33 +01:00 |
eichhornchen
|
3d48c43886
|
Player can now dance! Closes #69.
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2021-01-10 17:10:00 +01:00 |
Yohann D'ANELLO
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d738029335
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Fix import order
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2021-01-10 11:25:53 +01:00 |
Yohann D'ANELLO
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94c12541ef
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Happy new year!
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2021-01-10 10:46:17 +01:00 |
eichhornchen
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eac9057f31
|
Merge branch 'master' into 'moreitems'
# Conflicts:
# squirrelbattle/entities/items.py
# squirrelbattle/interfaces.py
# squirrelbattle/tests/game_test.py
|
2021-01-08 23:41:21 +01:00 |
eichhornchen
|
2eb42668c8
|
Linting and tests for chests
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2021-01-08 23:32:47 +01:00 |
eichhornchen
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bdbf214d8d
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Added chests, they are immortal and contain objects the player can take for free.
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2021-01-08 23:15:48 +01:00 |
eichhornchen
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9ff615a6b0
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Linting and tests...
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2021-01-08 22:25:00 +01:00 |
Yohann D'ANELLO
|
ad3cce116e
|
Load map floor index when loading a new game
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2021-01-08 21:23:12 +01:00 |
Yohann D'ANELLO
|
571857b063
|
Generate a random map when changing floor
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2021-01-08 20:00:42 +01:00 |
eichhornchen
|
f6210a6356
|
Added a Bow, related to #64
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2021-01-08 18:06:26 +01:00 |
Yohann D'ANELLO
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1ab63434f6
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Merge branch 'master' into map_generation
# Conflicts:
# squirrelbattle/game.py
# squirrelbattle/interfaces.py
# squirrelbattle/tests/game_test.py
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2021-01-08 17:02:10 +01:00 |
Yohann D'ANELLO
|
9b853324ad
|
Drop first version of random walk
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2021-01-08 16:52:38 +01:00 |
Yohann D'ANELLO
|
7a4936e6a5
|
Test monocles
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2021-01-08 15:58:54 +01:00 |
Yohann D'ANELLO
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a497d08f31
|
Implement the monocle of truth, closes #62
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2021-01-08 15:48:12 +01:00 |
Yohann D'ANELLO
|
f48377e055
|
Save floors and visibility, fixes #61
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2021-01-08 14:23:57 +01:00 |
Yohann D'ANELLO
|
75e93611c3
|
Capture all mouse events and take into account mouse attributes, fixes #58
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2021-01-08 11:21:40 +01:00 |
Yohann D'ANELLO
|
b42f1277b1
|
Exit the game on KeyboardInterrupt (don't log this error)
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2021-01-08 11:10:10 +01:00 |
Charles Peyrat
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c6947fab44
|
Integrate the new map generation into the game ! Closes #5
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2021-01-08 07:39:52 +01:00 |
ynerant
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451dd9cba7
|
Merge branch 'master' into 'equipment'
# Conflicts:
# squirrelbattle/display/statsdisplay.py
# squirrelbattle/entities/items.py
# squirrelbattle/entities/player.py
# squirrelbattle/interfaces.py
# squirrelbattle/locale/de/LC_MESSAGES/squirrelbattle.po
# squirrelbattle/locale/es/LC_MESSAGES/squirrelbattle.po
# squirrelbattle/locale/fr/LC_MESSAGES/squirrelbattle.po
# squirrelbattle/tests/game_test.py
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2021-01-08 02:11:40 +01:00 |
Yohann D'ANELLO
|
6c6a44fb18
|
More tests
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2021-01-08 01:56:54 +01:00 |
Yohann D'ANELLO
|
093c105120
|
The broken test is mysteriously working now
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2021-01-06 17:54:43 +01:00 |
ynerant
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d49c138257
|
Merge branch 'master' into 'ladders'
# Conflicts:
# squirrelbattle/game.py
# squirrelbattle/interfaces.py
# squirrelbattle/tests/game_test.py
|
2021-01-06 17:29:26 +01:00 |
Yohann D'ANELLO
|
887a190f11
|
Less complexity on the handle key function
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2021-01-06 17:00:43 +01:00 |
Yohann D'ANELLO
|
a48e6325fe
|
Add log message when the player switches floor
|
2021-01-06 15:55:44 +01:00 |
Yohann D'ANELLO
|
4cd4bc9005
|
Display the current floor in the StatsDisplay
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2021-01-06 15:17:02 +01:00 |
Yohann D'ANELLO
|
d06a405120
|
Use a key to use ladders
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2021-01-06 14:55:16 +01:00 |
eichhornchen
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a9aeb9ca3a
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Repaired the use functionnality of the main item, as well as the load system for Armor items.
|
2021-01-06 11:13:17 +01:00 |
eichhornchen
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7f63ab2357
|
Merge branch 'master' into 'familiars'
# Conflicts:
# squirrelbattle/display/display_manager.py
# squirrelbattle/display/logsdisplay.py
# squirrelbattle/display/mapdisplay.py
# squirrelbattle/display/menudisplay.py
# squirrelbattle/menus.py
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2021-01-05 10:27:39 +01:00 |
Yohann D'ANELLO
|
663fc0eecd
|
Better teleport
|
2020-12-26 21:13:17 +01:00 |
Yohann D'ANELLO
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9a56b4d7e9
|
Navigate through different maps while climbing ladders
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2020-12-26 01:08:43 +01:00 |
Yohann D'ANELLO
|
ad5ae22e5f
|
Manage multiple maps in one game
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2020-12-26 00:45:17 +01:00 |
Yohann D'ANELLO
|
411744bf10
|
Add credits menu, see #42
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2020-12-18 22:24:41 +01:00 |
Yohann D'ANELLO
|
9aa684fb77
|
Use directly equipped items outside the inventory
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2020-12-18 17:57:42 +01:00 |
Yohann D'ANELLO
|
fe769c4488
|
We can equip items
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2020-12-18 17:30:03 +01:00 |
eichhornchen
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dadafc84eb
|
Added a familiar class that follows the player around and hits monsters when it sees one. Added a trumpet, an instance of familiar. Closes #46.
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2020-12-18 17:29:59 +01:00 |
Yohann D'ANELLO
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77f52b6276
|
Screen is refreshed only when pads are all refreshed, fixes #50
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2020-12-18 16:40:52 +01:00 |
Yohann D'ANELLO
|
46ce7c33bf
|
Merchant menu is updated through its update function, and does not access globally to the Game instance
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2020-12-18 15:15:47 +01:00 |
Yohann D'ANELLO
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c55a7451e7
|
Display more precisely where we are in the store menu
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2020-12-18 01:50:11 +01:00 |
Yohann D'ANELLO
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9a556ba669
|
We can now buy items to merchants, closes #47
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2020-12-18 01:05:50 +01:00 |
eichhornchen
|
646e0063be
|
Fixed grammar, unified the docstring's format and added documentation to some classes that did not have any. Closes #32.
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2020-12-13 21:29:25 +01:00 |