Commit Graph

29 Commits

Author SHA1 Message Date
Yohann D'ANELLO d2af345c0c
Fix linting 2021-01-10 21:01:43 +01:00
Yohann D'ANELLO 67a9bda6e1
Don't fill the inventory of a chest or a Merchant if it is empty, fixes #73 2021-01-10 20:46:01 +01:00
eichhornchen 93e51d9240 Testing + linting (yes there remains two linting errors, i don't know what to do. 2021-01-10 18:04:33 +01:00
eichhornchen 841c7b9f90 Chest can be destroyed by bombs. 2021-01-10 16:31:16 +01:00
Yohann D'ANELLO d738029335
Fix import order 2021-01-10 11:25:53 +01:00
eichhornchen 2eb42668c8 Linting and tests for chests 2021-01-08 23:32:47 +01:00
eichhornchen bdbf214d8d Added chests, they are immortal and contain objects the player can take for free. 2021-01-08 23:15:48 +01:00
eichhornchen 175706b1e4 Merchants had default maxhealth. 2021-01-08 22:30:30 +01:00
eichhornchen 7cd4721daa linting 2020-12-31 15:00:20 +01:00
eichhornchen de3aba396d Re-changed familiar's inheritance from friendlyEntity to FightingEntity (just a leftover from debug) 2020-12-31 14:51:17 +01:00
eichhornchen 505e0a4efb Fixes issue #54, repaired the attribution of the familiars' target 2020-12-21 14:23:58 +01:00
Yohann D'ANELLO 0394c5d15d Linting 2020-12-18 17:46:38 +01:00
eichhornchen dadafc84eb Added a familiar class that follows the player around and hits monsters when it sees one. Added a trumpet, an instance of familiar. Closes #46. 2020-12-18 17:29:59 +01:00
eichhornchen 646e0063be Fixed grammar, unified the docstring's format and added documentation to some classes that did not have any. Closes #32. 2020-12-13 21:29:25 +01:00
Yohann D'ANELLO 7971a1f70e Add waiting key, fixes #16 2020-12-12 18:12:37 +01:00
Yohann D'ANELLO 288a6ac2c9 Some translations were missing concerning sunflowers, fixes #44 2020-12-12 17:39:12 +01:00
Yohann D'ANELLO 7179346e2b Add a InventoryHolder superclass for player and merchants 2020-12-11 17:20:50 +01:00
Yohann D'ANELLO 98b5dd64a8 Linting 2020-12-11 17:06:30 +01:00
eichhornchen b9b776b7ad Player now pays for what he buys and buying a heart does not put it in the inventory. Solves #38 and #36 2020-12-11 16:49:17 +01:00
Yohann D'ANELLO 19b82ff71a Test merchants 2020-12-09 15:32:37 +01:00
Yohann D'ANELLO 2bb99a707e Merchant inventory is well-saved 2020-12-07 21:48:56 +01:00
Yohann D'ANELLO 57fab7db51 Linting 2020-12-07 21:22:06 +01:00
Yohann D'ANELLO b24cc1877f Merchant inventory is working! 2020-12-07 21:13:55 +01:00
eichhornchen 8540a8f354 Work in progress on printing a store menu. Its buggy though 2020-12-07 20:54:53 +01:00
eichhornchen ba68e68584 Added a Gamemode for selling interfaces, as well as the base of the player/merchant interaction, related to issue #18 2020-12-05 21:43:13 +01:00
eichhornchen 3886bee1ba Friendly entities are now a subclass of fighting entities, and can die. The T key is now used to talk to friendly entities 2020-12-04 00:27:25 +01:00
Yohann D'ANELLO 654bab7c1d Translate sun flower messages 2020-12-01 17:12:22 +01:00
eichhornchen fbd9f0045b Friendly entities can now talk to the player, a sunflower entity was added to test this new feature. Related to issue #22 2020-11-27 18:38:48 +01:00
eichhornchen 76bbee7e6d Added a merchant class and a talk_to method to interact with friendly entities 2020-11-27 16:56:22 +01:00