squirrel-battle/squirrelbattle/tests/entities_test.py

184 lines
6.3 KiB
Python
Raw Normal View History

2020-11-27 15:33:17 +00:00
# Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse
# SPDX-License-Identifier: GPL-3.0-or-later
2020-11-06 15:13:28 +00:00
import unittest
2020-11-19 01:18:08 +00:00
from squirrelbattle.entities.items import Bomb, Heart, Item
2020-11-20 17:02:08 +00:00
from squirrelbattle.entities.monsters import Tiger, Hedgehog, Rabbit, TeddyBear
2020-11-19 01:18:08 +00:00
from squirrelbattle.entities.player import Player
from squirrelbattle.interfaces import Entity, Map
2020-11-19 01:49:59 +00:00
from squirrelbattle.resources import ResourceManager
2020-11-06 15:13:28 +00:00
class TestEntities(unittest.TestCase):
def setUp(self) -> None:
"""
Load example map that can be used in tests.
"""
2020-11-19 01:49:59 +00:00
self.map = Map.load(ResourceManager.get_asset_path("example_map.txt"))
2020-11-11 15:58:20 +00:00
self.player = Player()
self.map.add_entity(self.player)
self.player.move(self.map.start_y, self.map.start_x)
2020-11-06 15:13:28 +00:00
def test_basic_entities(self) -> None:
"""
Test some random stuff with basic entities.
"""
entity = Entity()
entity.move(42, 64)
self.assertEqual(entity.y, 42)
self.assertEqual(entity.x, 64)
self.assertIsNone(entity.act(self.map))
2020-11-10 21:59:02 +00:00
other_entity = Entity()
other_entity.move(45, 68)
self.assertEqual(entity.distance_squared(other_entity), 25)
self.assertEqual(entity.distance(other_entity), 5)
2020-11-06 15:13:28 +00:00
def test_fighting_entities(self) -> None:
"""
Test some random stuff with fighting entities.
"""
2020-11-20 17:02:08 +00:00
entity = Tiger()
2020-11-10 21:44:53 +00:00
self.map.add_entity(entity)
2020-11-19 00:11:11 +00:00
self.assertEqual(entity.maxhealth, 20)
2020-11-06 15:13:28 +00:00
self.assertEqual(entity.maxhealth, entity.health)
2020-11-19 00:11:11 +00:00
self.assertEqual(entity.strength, 2)
for _ in range(9):
2020-11-19 19:02:44 +00:00
self.assertEqual(entity.hit(entity),
2020-11-20 17:02:08 +00:00
"tiger hits tiger. tiger takes 2 damage.")
2020-11-19 00:11:11 +00:00
self.assertFalse(entity.dead)
2020-11-20 17:02:08 +00:00
self.assertEqual(entity.hit(entity), "tiger hits tiger. "
+ "tiger takes 2 damage. tiger dies.")
2020-11-06 15:13:28 +00:00
self.assertTrue(entity.dead)
2020-11-19 00:11:11 +00:00
entity = Rabbit()
2020-11-10 21:44:53 +00:00
self.map.add_entity(entity)
entity.move(15, 44)
# Move randomly
self.map.tick()
self.assertFalse(entity.y == 15 and entity.x == 44)
# Move to the player
2020-11-11 15:58:20 +00:00
entity.move(3, 6)
2020-11-10 21:44:53 +00:00
self.map.tick()
2020-11-11 15:58:20 +00:00
self.assertTrue(entity.y == 2 and entity.x == 6)
2020-11-10 21:44:53 +00:00
2020-11-19 00:11:11 +00:00
# Rabbit should fight
old_health = self.player.health
self.map.tick()
self.assertTrue(entity.y == 2 and entity.x == 6)
self.assertEqual(old_health - entity.strength, self.player.health)
2020-11-19 19:02:44 +00:00
self.assertEqual(self.map.logs.messages[-1],
f"{entity.name} hits {self.player.name}. \
{self.player.name} takes {entity.strength} damage.")
2020-11-19 00:11:11 +00:00
# Fight the rabbit
old_health = entity.health
self.player.move_down()
self.assertEqual(entity.health, old_health - self.player.strength)
self.assertFalse(entity.dead)
old_health = entity.health
self.player.move_down()
self.assertEqual(entity.health, old_health - self.player.strength)
self.assertFalse(entity.dead)
old_health = entity.health
self.player.move_down()
self.assertEqual(entity.health, old_health - self.player.strength)
self.assertTrue(entity.dead)
self.assertGreaterEqual(self.player.current_xp, 3)
2020-11-06 15:13:28 +00:00
def test_items(self) -> None:
"""
Test some random stuff with items.
"""
item = Item()
2020-11-11 15:58:20 +00:00
self.map.add_entity(item)
2020-11-06 15:13:28 +00:00
self.assertFalse(item.held)
2020-11-11 15:58:20 +00:00
item.hold(self.player)
2020-11-06 15:13:28 +00:00
self.assertTrue(item.held)
2020-11-11 15:58:20 +00:00
item.drop(2, 6)
self.assertEqual(item.y, 2)
self.assertEqual(item.x, 6)
# Pick up item
self.player.move_down()
self.assertTrue(item.held)
self.assertEqual(item.held_by, self.player)
self.assertIn(item, self.player.inventory)
self.assertNotIn(item, self.map.entities)
2020-11-06 15:13:28 +00:00
def test_bombs(self) -> None:
"""
Test some random stuff with bombs.
"""
item = Bomb()
2020-11-10 20:47:36 +00:00
hedgehog = Hedgehog()
2020-11-19 00:11:11 +00:00
teddy_bear = TeddyBear()
2020-11-06 16:59:19 +00:00
self.map.add_entity(item)
2020-11-10 20:47:36 +00:00
self.map.add_entity(hedgehog)
2020-11-19 00:11:11 +00:00
self.map.add_entity(teddy_bear)
2020-11-10 20:47:36 +00:00
hedgehog.health = 2
2020-11-19 00:11:11 +00:00
teddy_bear.health = 2
2020-11-10 20:47:36 +00:00
hedgehog.move(41, 42)
2020-11-19 00:11:11 +00:00
teddy_bear.move(42, 41)
2020-11-06 15:13:28 +00:00
item.act(self.map)
2020-11-10 20:47:36 +00:00
self.assertFalse(hedgehog.dead)
2020-11-19 00:11:11 +00:00
self.assertFalse(teddy_bear.dead)
2020-11-06 15:13:28 +00:00
item.drop(42, 42)
self.assertEqual(item.y, 42)
self.assertEqual(item.x, 42)
item.act(self.map)
2020-11-10 20:47:36 +00:00
self.assertTrue(hedgehog.dead)
2020-11-19 00:11:11 +00:00
self.assertTrue(teddy_bear.dead)
bomb_state = item.save_state()
self.assertEqual(bomb_state["damage"], item.damage)
2020-11-06 15:13:28 +00:00
2020-11-11 16:15:28 +00:00
def test_hearts(self) -> None:
"""
Test some random stuff with hearts.
"""
item = Heart()
self.map.add_entity(item)
item.move(2, 6)
self.player.health -= 2 * item.healing
self.player.move_down()
self.assertNotIn(item, self.map.entities)
self.assertEqual(self.player.health,
self.player.maxhealth - item.healing)
2020-11-19 00:11:11 +00:00
heart_state = item.save_state()
self.assertEqual(heart_state["healing"], item.healing)
2020-11-11 16:15:28 +00:00
2020-11-06 15:13:28 +00:00
def test_players(self) -> None:
"""
Test some random stuff with players.
"""
player = Player()
2020-11-06 17:03:30 +00:00
self.map.add_entity(player)
player.move(1, 6)
2020-11-06 15:13:28 +00:00
self.assertEqual(player.strength, 5)
self.assertEqual(player.health, player.maxhealth)
self.assertEqual(player.maxhealth, 20)
2020-11-06 17:03:30 +00:00
# Test movements and ensure that collisions are working
self.assertFalse(player.move_up())
self.assertTrue(player.move_left())
self.assertFalse(player.move_left())
for _ in range(8):
2020-11-06 17:03:30 +00:00
self.assertTrue(player.move_down())
self.assertFalse(player.move_down())
self.assertTrue(player.move_right())
self.assertTrue(player.move_right())
self.assertTrue(player.move_right())
self.assertFalse(player.move_right())
self.assertTrue(player.move_down())
self.assertTrue(player.move_down())
2020-11-06 20:23:17 +00:00
player.add_xp(70)
self.assertEqual(player.current_xp, 10)
self.assertEqual(player.max_xp, 40)
self.assertEqual(player.level, 4)
2020-11-19 00:11:11 +00:00
player_state = player.save_state()
self.assertEqual(player_state["current_xp"], 10)