Collisions are working

This commit is contained in:
Yohann D'ANELLO 2020-11-06 17:59:19 +01:00
parent 8641e7d13d
commit 54bb2d1416
4 changed files with 25 additions and 12 deletions

View File

@ -6,13 +6,13 @@ class Player(FightingEntity):
strength = 5
def move_up(self) -> None:
self.y -= 1
self.check_move(self.y - 1, self.x, True)
def move_down(self) -> None:
self.y += 1
self.check_move(self.y + 1, self.x, True)
def move_left(self) -> None:
self.x -= 1
self.check_move(self.y, self.x - 1, True)
def move_right(self) -> None:
self.x += 1
self.check_move(self.y, self.x + 1, True)

View File

@ -23,7 +23,7 @@ class Game:
m = Map.load("example_map.txt")
player = Player()
self.player = player
m.entities.append(player)
m.add_entity(player)
player.move(1, 6)
d = MapDisplay(m, player)
while True:
@ -43,4 +43,3 @@ class Game:
self.player.move_left()
if key == 'd' or key == 'KEY_RIGHT':
self.player.move_right()

View File

@ -11,12 +11,18 @@ class Map:
height: int
tiles: list
def __init__(self, width: int, height: int, tiles: list,
entities: list = None):
def __init__(self, width: int, height: int, tiles: list):
self.width = width
self.height = height
self.tiles = tiles
self.entities = entities or []
self.entities = []
def add_entity(self, entity: "Entity") -> None:
"""
Register a new entity in the map.
"""
self.entities.append(entity)
entity.map = self
@staticmethod
def load(filename: str):
@ -39,7 +45,7 @@ class Map:
tiles = [[Tile(c)
for x, c in enumerate(line)] for y, line in enumerate(lines)]
return Map(width, height, tiles, [])
return Map(width, height, tiles)
def draw_string(self) -> str:
"""
@ -68,11 +74,19 @@ class Tile(Enum):
class Entity:
y: int
x: int
map: Map
def __init__(self):
self.y = 0
self.x = 0
def check_move(self, y: int, x: int, move_if_possible: bool = False)\
-> bool:
tile = self.map.tiles[y][x]
if tile.can_walk() and move_if_possible:
self.move(y, x)
return tile.can_walk()
def move(self, y: int, x: int) -> None:
self.y = y
self.x = x

View File

@ -59,8 +59,8 @@ class TestEntities(unittest.TestCase):
"""
item = Bomb()
squirrel = Squirrel()
self.map.entities.append(item)
self.map.entities.append(squirrel)
self.map.add_entity(item)
self.map.add_entity(squirrel)
squirrel.health = 2
squirrel.move(41, 42)
item.act(self.map)