squirrel-battle/dungeonbattle/entities/player.py

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from ..interfaces import FightingEntity
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class Player(FightingEntity):
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name = "player"
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maxhealth: int = 20
strength: int = 5
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intelligence: int = 1
charisma: int = 1
dexterity: int = 1
constitution: int = 1
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level: int = 1
current_xp: int = 0
max_xp: int = 10
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def move(self, y: int, x: int) -> None:
"""
When the player moves, move the camera of the map.
"""
super().move(y, x)
self.map.currenty = y
self.map.currentx = x
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def move_up(self) -> bool:
return self.check_move(self.y - 1, self.x, True)
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def move_down(self) -> bool:
return self.check_move(self.y + 1, self.x, True)
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def move_left(self) -> bool:
return self.check_move(self.y, self.x - 1, True)
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def move_right(self) -> bool:
return self.check_move(self.y, self.x + 1, True)
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def level_up(self) -> None:
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while self.current_xp > self.max_xp:
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self.level += 1
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self.current_xp -= self.max_xp
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self.max_xp = self.level * 10
def add_xp(self, xp: int) -> None:
self.current_xp += xp
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self.level_up()