2020-10-23 14:17:48 +00:00
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from ..interfaces import FightingEntity
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2020-10-16 15:58:00 +00:00
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2020-11-06 14:33:26 +00:00
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2020-10-16 15:58:00 +00:00
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class Player(FightingEntity):
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2020-11-06 20:23:17 +00:00
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maxhealth: int = 20
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strength: int = 5
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intelligence: int = 1
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charisma: int = 1
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dexterity: int = 1
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constitution: int = 1
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2020-11-06 20:23:17 +00:00
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level: int = 1
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current_xp: int = 0
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max_xp: int = 10
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2020-11-06 17:12:17 +00:00
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2020-11-06 17:03:30 +00:00
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def move_up(self) -> bool:
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return self.check_move(self.y - 1, self.x, True)
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2020-11-06 16:48:47 +00:00
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2020-11-06 17:03:30 +00:00
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def move_down(self) -> bool:
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return self.check_move(self.y + 1, self.x, True)
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2020-11-06 16:48:47 +00:00
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2020-11-06 17:03:30 +00:00
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def move_left(self) -> bool:
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return self.check_move(self.y, self.x - 1, True)
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2020-11-06 16:48:47 +00:00
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2020-11-06 17:03:30 +00:00
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def move_right(self) -> bool:
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return self.check_move(self.y, self.x + 1, True)
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2020-11-06 19:04:24 +00:00
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2020-11-06 20:15:09 +00:00
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def level_up(self) -> None:
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2020-11-06 20:23:17 +00:00
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while self.current_xp > self.max_xp:
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self.level += 1
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2020-11-06 20:23:17 +00:00
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self.current_xp -= self.max_xp
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2020-11-06 20:15:09 +00:00
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self.max_xp = self.level * 10
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def add_xp(self, xp: int) -> None:
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self.current_xp += xp
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2020-11-06 17:12:17 +00:00
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self.level_up()
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