squirrel-battle/dungeonbattle/entities/player.py

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from .interfaces import FightingEntity
class Player(FightingEntity):
maxhealth = 20
strength = 5
def move_up(self, p : Player, m : Map) :
if p.y > 0 :
cell = Tile(Map.tiles[p.y-1][p.x])
if can_walk(cell) :
p.y = p.y-1
def move_down(self, p : Player, m : Map) :
if p.y < Map.height :
cell = Tile(Map.tiles[p.y+1][p.x])
if can_walk(cell) :
p.y = p.y+1
def move_left(self, p : Player, m : Map) :
if p.x > 0 :
cell = Tile(Map.tiles[p.y][p.x-1])
if can_walk(cell) :
p.x = p.x-1
def move_right(self, p : Player, m : Map) :
if p.x < Map.width :
cell = Tile(Map.tiles[p.y][p.x+1])
if can_walk(cell) :
p.x = p.x+1