from ..interfaces import FightingEntity class Player(FightingEntity): name = "player" maxhealth: int = 20 strength: int = 5 intelligence: int = 1 charisma: int = 1 dexterity: int = 1 constitution: int = 1 level: int = 1 current_xp: int = 0 max_xp: int = 10 def move(self, y: int, x: int) -> None: """ When the player moves, move the camera of the map. """ super().move(y, x) self.map.currenty = y self.map.currentx = x def move_up(self) -> bool: return self.check_move(self.y - 1, self.x, True) def move_down(self) -> bool: return self.check_move(self.y + 1, self.x, True) def move_left(self) -> bool: return self.check_move(self.y, self.x - 1, True) def move_right(self) -> bool: return self.check_move(self.y, self.x + 1, True) def level_up(self) -> None: while self.current_xp > self.max_xp: self.level += 1 self.current_xp -= self.max_xp self.max_xp = self.level * 10 def add_xp(self, xp: int) -> None: self.current_xp += xp self.level_up()