Charles Peyrat
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fe9dfdf242
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Syntax change in randomwalk.Generator.__init__
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2020-12-11 19:13:15 +01:00 |
Charles Peyrat
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deb52d7350
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Adding a missing parenthesis
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2020-12-11 19:05:26 +01:00 |
Charles Peyrat
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7667079aa3
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Changed Map.large_neighbourhood so we can also request only immediate neighbours, ignoring diagonals
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2020-12-11 18:33:16 +01:00 |
Charles Peyrat
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c8b07b3bf5
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Only empty tiles should be changed to walls, obviously...
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2020-12-11 17:17:11 +01:00 |
Charles Peyrat
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757a460a44
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Fix typo
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2020-12-11 17:13:12 +01:00 |
Charles Peyrat
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6a4d13c726
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Walls now generate around the floor
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2020-12-11 17:09:59 +01:00 |
Charles Peyrat
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7fb743eb72
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Switching up start_x and start_y so the player spawn is correctly set
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2020-12-11 17:02:22 +01:00 |
Yohann D'ANELLO
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3c614dcca9
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Linting
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2020-12-11 02:19:59 +01:00 |
Yohann D'ANELLO
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8751120fe1
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Merge master into map_generation, there were some commit behind
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2020-12-11 02:17:00 +01:00 |
Yohann D'ANELLO
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7db2dd2b46
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Merge branch 'master' into map_generation
# Conflicts:
# dungeonbattle/game.py
# squirrelbattle/mapgeneration/__init__.py
# squirrelbattle/mapgeneration/randomwalk.py
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2020-12-11 02:14:47 +01:00 |