Commit Graph

72 Commits

Author SHA1 Message Date
eichhornchen dfb591d410 The player's stats now get better when levelling up. The strength level and frequency of appearance of entities have been changed to offer bettter game experience. 2021-01-10 16:31:46 +01:00
Yohann D'ANELLO d738029335
Fix import order 2021-01-10 11:25:53 +01:00
Yohann D'ANELLO 94c12541ef
Happy new year! 2021-01-10 10:46:17 +01:00
Nicolas Margulies 7bf1789239 Removed debug code 2021-01-09 18:45:55 +01:00
eichhornchen eac9057f31 Merge branch 'master' into 'moreitems'
# Conflicts:
#   squirrelbattle/entities/items.py
#   squirrelbattle/interfaces.py
#   squirrelbattle/tests/game_test.py
2021-01-08 23:41:21 +01:00
eichhornchen bdbf214d8d Added chests, they are immortal and contain objects the player can take for free. 2021-01-08 23:15:48 +01:00
eichhornchen 9ff615a6b0 Linting and tests... 2021-01-08 22:25:00 +01:00
eichhornchen 591630b8a7 Added a fire ball staff, closes #64 2021-01-08 19:05:02 +01:00
eichhornchen f6210a6356 Added a Bow, related to #64 2021-01-08 18:06:26 +01:00
Nicolas Margulies 46a5dc6931 Made mobs check if they can see the player 2021-01-08 17:26:56 +01:00
eichhornchen bde33e9232 Added a second scroll object closes #60 2021-01-08 16:14:40 +01:00
Yohann D'ANELLO a497d08f31
Implement the monocle of truth, closes #62 2021-01-08 15:48:12 +01:00
Yohann D'ANELLO f48377e055
Save floors and visibility, fixes #61 2021-01-08 14:23:57 +01:00
Yohann D'ANELLO 571e9db3e8
Fix french translations 2021-01-08 12:06:28 +01:00
eichhornchen 5736c2300b Added a scroll object that deals damage based on the player intelligence. Related to #60 2021-01-08 11:54:39 +01:00
eichhornchen 196e3708d2 Merge branch 'master' into 'doc'
# Conflicts:
#   squirrelbattle/entities/items.py
#   squirrelbattle/interfaces.py
2021-01-08 11:10:09 +01:00
eichhornchen 6673b67ffe Repaired spawn of trumpets. 2021-01-08 10:58:40 +01:00
ynerant 451dd9cba7 Merge branch 'master' into 'equipment'
# Conflicts:
#   squirrelbattle/display/statsdisplay.py
#   squirrelbattle/entities/items.py
#   squirrelbattle/entities/player.py
#   squirrelbattle/interfaces.py
#   squirrelbattle/locale/de/LC_MESSAGES/squirrelbattle.po
#   squirrelbattle/locale/es/LC_MESSAGES/squirrelbattle.po
#   squirrelbattle/locale/fr/LC_MESSAGES/squirrelbattle.po
#   squirrelbattle/tests/game_test.py
2021-01-08 02:11:40 +01:00
Yohann D'ANELLO 7aeb659cf5
Fix french translation 2021-01-08 02:00:22 +01:00
Yohann D'ANELLO 478a655751
Fix fg/bg custom colors 2021-01-07 16:49:40 +01:00
ynerant 4acf6804d4 Merge branch 'master' into 'lighting'
# Conflicts:
#   squirrelbattle/display/mapdisplay.py
#   squirrelbattle/interfaces.py
2021-01-07 16:36:54 +01:00
Yohann D'ANELLO e9c8f43e7e
Use ternary conditions to add coverage 2021-01-07 16:31:39 +01:00
Yohann D'ANELLO a8c0c197ed
Linting 2021-01-06 18:02:58 +01:00
Yohann D'ANELLO ae505166b7
Disable critical hits during tests 2021-01-06 17:39:13 +01:00
ynerant d49c138257 Merge branch 'master' into 'ladders'
# Conflicts:
#   squirrelbattle/game.py
#   squirrelbattle/interfaces.py
#   squirrelbattle/tests/game_test.py
2021-01-06 17:29:26 +01:00
Yohann D'ANELLO 0c2b10b031
Use ternary conditions to gain coverage 2021-01-06 17:21:17 +01:00
Yohann D'ANELLO 41548504de
Test ladders 2021-01-06 16:09:53 +01:00
Yohann D'ANELLO 4cd4bc9005
Display the current floor in the StatsDisplay 2021-01-06 15:17:02 +01:00
Eichhornchen 2dc178d67c Merge branch 'equipment' into doc 2021-01-06 14:49:09 +01:00
eichhornchen 4ad7d6c37c Added rings that can augment the player's statistics. Also added a new statistic : xp_buff, which helps the player level up sooner. 2021-01-06 11:44:52 +01:00
eichhornchen a9aeb9ca3a Repaired the use functionnality of the main item, as well as the load system for Armor items. 2021-01-06 11:13:17 +01:00
eichhornchen 424044a5e4 Added an overpowered eagle boss. To avoid seing it too often, entities now have a certain chance of being spawned. Closes #19. 2021-01-05 19:40:11 +01:00
eichhornchen 4bddf076ea Fighting now takes into account the constitution. Closes #51 2021-01-05 19:18:25 +01:00
eichhornchen 9b8dfb00da Added critical hit system: the player and rabbit entities have a chance of making x4 damage! Closes #52 2021-01-05 19:08:29 +01:00
Yohann D'ANELLO 6b7f8867fa
Tile colors can be overwritten 2020-12-26 14:02:35 +01:00
Yohann D'ANELLO 9a56b4d7e9
Navigate through different maps while climbing ladders 2020-12-26 01:08:43 +01:00
Yohann D'ANELLO 8636d571b5
Add ladders in the map 2020-12-26 00:52:47 +01:00
Nicolas Margulies 762bed888a Working visibility (at least relatively good), but a few lines untested 2020-12-18 21:21:00 +01:00
Yohann D'ANELLO b876dab156 Register Trumpet as savable entity 2020-12-18 18:13:39 +01:00
Yohann D'ANELLO 0394c5d15d Linting 2020-12-18 17:46:38 +01:00
Yohann D'ANELLO fe769c4488 We can equip items 2020-12-18 17:30:03 +01:00
eichhornchen dadafc84eb Added a familiar class that follows the player around and hits monsters when it sees one. Added a trumpet, an instance of familiar. Closes #46. 2020-12-18 17:29:59 +01:00
Nicolas Margulies 86628fdea6 Working visibility and displaying it, still need to hide things that aren't visible 2020-12-18 17:04:45 +01:00
eichhornchen 8ecbf13eae Being able to calculate paths is now a property of fighting entities. 2020-12-18 15:31:23 +01:00
Nicolas Margulies 62ce2b5c71 Merge remote-tracking branch 'origin/master' into lighting 2020-12-17 21:24:32 +01:00
eichhornchen 646e0063be Fixed grammar, unified the docstring's format and added documentation to some classes that did not have any. Closes #32. 2020-12-13 21:29:25 +01:00
Yohann D'ANELLO 288a6ac2c9 Some translations were missing concerning sunflowers, fixes #44 2020-12-12 17:39:12 +01:00
Nicolas Margulies 1cf5e7bd8b First implementation of visibility, not tested, nor used for now 2020-12-11 19:23:21 +01:00
Yohann D'ANELLO 7179346e2b Add a InventoryHolder superclass for player and merchants 2020-12-11 17:20:50 +01:00
Yohann D'ANELLO 4dbd4f7912 Don't buy hearts, use them instant instead. Fixes #38 2020-12-09 16:57:46 +01:00