Yohann D'ANELLO
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7179346e2b
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Add a InventoryHolder superclass for player and merchants
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2020-12-11 17:20:50 +01:00 |
Yohann D'ANELLO
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98b5dd64a8
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Linting
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2020-12-11 17:06:30 +01:00 |
eichhornchen
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b9b776b7ad
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Player now pays for what he buys and buying a heart does not put it in the inventory. Solves #38 and #36
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2020-12-11 16:49:17 +01:00 |
Yohann D'ANELLO
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19b82ff71a
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Test merchants
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2020-12-09 15:32:37 +01:00 |
Yohann D'ANELLO
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2bb99a707e
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Merchant inventory is well-saved
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2020-12-07 21:48:56 +01:00 |
Yohann D'ANELLO
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57fab7db51
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Linting
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2020-12-07 21:22:06 +01:00 |
Yohann D'ANELLO
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b24cc1877f
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Merchant inventory is working!
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2020-12-07 21:13:55 +01:00 |
eichhornchen
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8540a8f354
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Work in progress on printing a store menu. Its buggy though
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2020-12-07 20:54:53 +01:00 |
eichhornchen
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ba68e68584
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Added a Gamemode for selling interfaces, as well as the base of the player/merchant interaction, related to issue #18
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2020-12-05 21:43:13 +01:00 |
eichhornchen
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3886bee1ba
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Friendly entities are now a subclass of fighting entities, and can die. The T key is now used to talk to friendly entities
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2020-12-04 00:27:25 +01:00 |
Yohann D'ANELLO
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654bab7c1d
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Translate sun flower messages
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2020-12-01 17:12:22 +01:00 |
eichhornchen
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fbd9f0045b
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Friendly entities can now talk to the player, a sunflower entity was added to test this new feature. Related to issue #22
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2020-11-27 18:38:48 +01:00 |
eichhornchen
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76bbee7e6d
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Added a merchant class and a talk_to method to interact with friendly entities
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2020-11-27 16:56:22 +01:00 |