Yohann D'ANELLO
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9df1ac7883
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Linting
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2021-01-10 22:08:42 +01:00 |
Yohann D'ANELLO
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01cdea6edc
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Don't spawn random entities on each level anymore
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2021-01-10 21:57:51 +01:00 |
Yohann D'ANELLO
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1ab63434f6
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Merge branch 'master' into map_generation
# Conflicts:
# squirrelbattle/game.py
# squirrelbattle/interfaces.py
# squirrelbattle/tests/game_test.py
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2021-01-08 17:02:10 +01:00 |
Yohann D'ANELLO
|
afaa9d17cd
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Linting
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2021-01-08 16:55:02 +01:00 |
Yohann D'ANELLO
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a497d08f31
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Implement the monocle of truth, closes #62
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2021-01-08 15:48:12 +01:00 |
Yohann D'ANELLO
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f48377e055
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Save floors and visibility, fixes #61
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2021-01-08 14:23:57 +01:00 |
Yohann D'ANELLO
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571e9db3e8
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Fix french translations
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2021-01-08 12:06:28 +01:00 |
eichhornchen
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196e3708d2
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Merge branch 'master' into 'doc'
# Conflicts:
# squirrelbattle/entities/items.py
# squirrelbattle/interfaces.py
|
2021-01-08 11:10:09 +01:00 |
eichhornchen
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6673b67ffe
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Repaired spawn of trumpets.
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2021-01-08 10:58:40 +01:00 |
Charles Peyrat
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641f5c7872
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Make generation more sparse by asking for extra space around rooms; also add out of bounds option to Map.neighbourhood
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2021-01-08 07:38:47 +01:00 |
Charles Peyrat
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8475e5228e
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Large neighbourhood shouldn't return the central cell
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2021-01-08 05:41:16 +01:00 |
Charles Peyrat
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ffa7641b21
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Made Map.neighbourhood a static method
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2021-01-08 04:36:57 +01:00 |
ynerant
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451dd9cba7
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Merge branch 'master' into 'equipment'
# Conflicts:
# squirrelbattle/display/statsdisplay.py
# squirrelbattle/entities/items.py
# squirrelbattle/entities/player.py
# squirrelbattle/interfaces.py
# squirrelbattle/locale/de/LC_MESSAGES/squirrelbattle.po
# squirrelbattle/locale/es/LC_MESSAGES/squirrelbattle.po
# squirrelbattle/locale/fr/LC_MESSAGES/squirrelbattle.po
# squirrelbattle/tests/game_test.py
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2021-01-08 02:11:40 +01:00 |
Yohann D'ANELLO
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7aeb659cf5
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Fix french translation
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2021-01-08 02:00:22 +01:00 |
Yohann D'ANELLO
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478a655751
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Fix fg/bg custom colors
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2021-01-07 16:49:40 +01:00 |
ynerant
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4acf6804d4
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Merge branch 'master' into 'lighting'
# Conflicts:
# squirrelbattle/display/mapdisplay.py
# squirrelbattle/interfaces.py
|
2021-01-07 16:36:54 +01:00 |
Yohann D'ANELLO
|
e9c8f43e7e
|
Use ternary conditions to add coverage
|
2021-01-07 16:31:39 +01:00 |
Yohann D'ANELLO
|
a8c0c197ed
|
Linting
|
2021-01-06 18:02:58 +01:00 |
Yohann D'ANELLO
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ae505166b7
|
Disable critical hits during tests
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2021-01-06 17:39:13 +01:00 |
ynerant
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d49c138257
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Merge branch 'master' into 'ladders'
# Conflicts:
# squirrelbattle/game.py
# squirrelbattle/interfaces.py
# squirrelbattle/tests/game_test.py
|
2021-01-06 17:29:26 +01:00 |
Yohann D'ANELLO
|
0c2b10b031
|
Use ternary conditions to gain coverage
|
2021-01-06 17:21:17 +01:00 |
Yohann D'ANELLO
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41548504de
|
Test ladders
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2021-01-06 16:09:53 +01:00 |
Yohann D'ANELLO
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4cd4bc9005
|
Display the current floor in the StatsDisplay
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2021-01-06 15:17:02 +01:00 |
Eichhornchen
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2dc178d67c
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Merge branch 'equipment' into doc
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2021-01-06 14:49:09 +01:00 |
eichhornchen
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4ad7d6c37c
|
Added rings that can augment the player's statistics. Also added a new statistic : xp_buff, which helps the player level up sooner.
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2021-01-06 11:44:52 +01:00 |
eichhornchen
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a9aeb9ca3a
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Repaired the use functionnality of the main item, as well as the load system for Armor items.
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2021-01-06 11:13:17 +01:00 |
eichhornchen
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424044a5e4
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Added an overpowered eagle boss. To avoid seing it too often, entities now have a certain chance of being spawned. Closes #19.
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2021-01-05 19:40:11 +01:00 |
eichhornchen
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4bddf076ea
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Fighting now takes into account the constitution. Closes #51
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2021-01-05 19:18:25 +01:00 |
eichhornchen
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9b8dfb00da
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Added critical hit system: the player and rabbit entities have a chance of making x4 damage! Closes #52
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2021-01-05 19:08:29 +01:00 |
Yohann D'ANELLO
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6b7f8867fa
|
Tile colors can be overwritten
|
2020-12-26 14:02:35 +01:00 |
Yohann D'ANELLO
|
9a56b4d7e9
|
Navigate through different maps while climbing ladders
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2020-12-26 01:08:43 +01:00 |
Yohann D'ANELLO
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8636d571b5
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Add ladders in the map
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2020-12-26 00:52:47 +01:00 |
Nicolas Margulies
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762bed888a
|
Working visibility (at least relatively good), but a few lines untested
|
2020-12-18 21:21:00 +01:00 |
Yohann D'ANELLO
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b876dab156
|
Register Trumpet as savable entity
|
2020-12-18 18:13:39 +01:00 |
Yohann D'ANELLO
|
0394c5d15d
|
Linting
|
2020-12-18 17:46:38 +01:00 |
Yohann D'ANELLO
|
fe769c4488
|
We can equip items
|
2020-12-18 17:30:03 +01:00 |
eichhornchen
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dadafc84eb
|
Added a familiar class that follows the player around and hits monsters when it sees one. Added a trumpet, an instance of familiar. Closes #46.
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2020-12-18 17:29:59 +01:00 |
Nicolas Margulies
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86628fdea6
|
Working visibility and displaying it, still need to hide things that aren't visible
|
2020-12-18 17:04:45 +01:00 |
eichhornchen
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8ecbf13eae
|
Being able to calculate paths is now a property of fighting entities.
|
2020-12-18 15:31:23 +01:00 |
Nicolas Margulies
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62ce2b5c71
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Merge remote-tracking branch 'origin/master' into lighting
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2020-12-17 21:24:32 +01:00 |
eichhornchen
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646e0063be
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Fixed grammar, unified the docstring's format and added documentation to some classes that did not have any. Closes #32.
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2020-12-13 21:29:25 +01:00 |
Yohann D'ANELLO
|
288a6ac2c9
|
Some translations were missing concerning sunflowers, fixes #44
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2020-12-12 17:39:12 +01:00 |
Yohann D'ANELLO
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fb926f8c84
|
Always use predefined map in game unit tests
|
2020-12-11 19:27:57 +01:00 |
Nicolas Margulies
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1cf5e7bd8b
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First implementation of visibility, not tested, nor used for now
|
2020-12-11 19:23:21 +01:00 |
Yohann D'ANELLO
|
e91deccb6f
|
Merge branch 'master' into map_generation
# Conflicts:
# squirrelbattle/interfaces.py
|
2020-12-11 19:02:45 +01:00 |
Charles Peyrat
|
7667079aa3
|
Changed Map.large_neighbourhood so we can also request only immediate neighbours, ignoring diagonals
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2020-12-11 18:33:16 +01:00 |
Charles Peyrat
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d3c14a48ee
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Add docstring for Map.large_neighbourhood
|
2020-12-11 17:46:49 +01:00 |
Yohann D'ANELLO
|
7179346e2b
|
Add a InventoryHolder superclass for player and merchants
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2020-12-11 17:20:50 +01:00 |
Charles Peyrat
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3a8549cfcc
|
Added a method to interfaces.Map to get the neighbours of a given tile
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2020-12-11 17:09:27 +01:00 |
Yohann D'ANELLO
|
4dbd4f7912
|
Don't buy hearts, use them instant instead. Fixes #38
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2020-12-09 16:57:46 +01:00 |