Yohann D'ANELLO
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d738029335
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Fix import order
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2021-01-10 11:25:53 +01:00 |
Yohann D'ANELLO
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94c12541ef
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Happy new year!
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2021-01-10 10:46:17 +01:00 |
Nicolas Margulies
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7bf1789239
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Removed debug code
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2021-01-09 18:45:55 +01:00 |
eichhornchen
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eac9057f31
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Merge branch 'master' into 'moreitems'
# Conflicts:
# squirrelbattle/entities/items.py
# squirrelbattle/interfaces.py
# squirrelbattle/tests/game_test.py
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2021-01-08 23:41:21 +01:00 |
eichhornchen
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bdbf214d8d
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Added chests, they are immortal and contain objects the player can take for free.
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2021-01-08 23:15:48 +01:00 |
eichhornchen
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9ff615a6b0
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Linting and tests...
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2021-01-08 22:25:00 +01:00 |
eichhornchen
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591630b8a7
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Added a fire ball staff, closes #64
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2021-01-08 19:05:02 +01:00 |
eichhornchen
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f6210a6356
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Added a Bow, related to #64
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2021-01-08 18:06:26 +01:00 |
Nicolas Margulies
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46a5dc6931
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Made mobs check if they can see the player
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2021-01-08 17:26:56 +01:00 |
eichhornchen
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bde33e9232
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Added a second scroll object closes #60
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2021-01-08 16:14:40 +01:00 |
Yohann D'ANELLO
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a497d08f31
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Implement the monocle of truth, closes #62
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2021-01-08 15:48:12 +01:00 |
Yohann D'ANELLO
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f48377e055
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Save floors and visibility, fixes #61
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2021-01-08 14:23:57 +01:00 |
Yohann D'ANELLO
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571e9db3e8
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Fix french translations
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2021-01-08 12:06:28 +01:00 |
eichhornchen
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5736c2300b
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Added a scroll object that deals damage based on the player intelligence. Related to #60
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2021-01-08 11:54:39 +01:00 |
eichhornchen
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196e3708d2
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Merge branch 'master' into 'doc'
# Conflicts:
# squirrelbattle/entities/items.py
# squirrelbattle/interfaces.py
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2021-01-08 11:10:09 +01:00 |
eichhornchen
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6673b67ffe
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Repaired spawn of trumpets.
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2021-01-08 10:58:40 +01:00 |
ynerant
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451dd9cba7
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Merge branch 'master' into 'equipment'
# Conflicts:
# squirrelbattle/display/statsdisplay.py
# squirrelbattle/entities/items.py
# squirrelbattle/entities/player.py
# squirrelbattle/interfaces.py
# squirrelbattle/locale/de/LC_MESSAGES/squirrelbattle.po
# squirrelbattle/locale/es/LC_MESSAGES/squirrelbattle.po
# squirrelbattle/locale/fr/LC_MESSAGES/squirrelbattle.po
# squirrelbattle/tests/game_test.py
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2021-01-08 02:11:40 +01:00 |
Yohann D'ANELLO
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7aeb659cf5
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Fix french translation
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2021-01-08 02:00:22 +01:00 |
Yohann D'ANELLO
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478a655751
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Fix fg/bg custom colors
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2021-01-07 16:49:40 +01:00 |
ynerant
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4acf6804d4
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Merge branch 'master' into 'lighting'
# Conflicts:
# squirrelbattle/display/mapdisplay.py
# squirrelbattle/interfaces.py
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2021-01-07 16:36:54 +01:00 |
Yohann D'ANELLO
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e9c8f43e7e
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Use ternary conditions to add coverage
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2021-01-07 16:31:39 +01:00 |
Yohann D'ANELLO
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a8c0c197ed
|
Linting
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2021-01-06 18:02:58 +01:00 |
Yohann D'ANELLO
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ae505166b7
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Disable critical hits during tests
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2021-01-06 17:39:13 +01:00 |
ynerant
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d49c138257
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Merge branch 'master' into 'ladders'
# Conflicts:
# squirrelbattle/game.py
# squirrelbattle/interfaces.py
# squirrelbattle/tests/game_test.py
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2021-01-06 17:29:26 +01:00 |
Yohann D'ANELLO
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0c2b10b031
|
Use ternary conditions to gain coverage
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2021-01-06 17:21:17 +01:00 |
Yohann D'ANELLO
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41548504de
|
Test ladders
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2021-01-06 16:09:53 +01:00 |
Yohann D'ANELLO
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4cd4bc9005
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Display the current floor in the StatsDisplay
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2021-01-06 15:17:02 +01:00 |
Eichhornchen
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2dc178d67c
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Merge branch 'equipment' into doc
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2021-01-06 14:49:09 +01:00 |
eichhornchen
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4ad7d6c37c
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Added rings that can augment the player's statistics. Also added a new statistic : xp_buff, which helps the player level up sooner.
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2021-01-06 11:44:52 +01:00 |
eichhornchen
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a9aeb9ca3a
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Repaired the use functionnality of the main item, as well as the load system for Armor items.
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2021-01-06 11:13:17 +01:00 |
eichhornchen
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424044a5e4
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Added an overpowered eagle boss. To avoid seing it too often, entities now have a certain chance of being spawned. Closes #19.
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2021-01-05 19:40:11 +01:00 |
eichhornchen
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4bddf076ea
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Fighting now takes into account the constitution. Closes #51
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2021-01-05 19:18:25 +01:00 |
eichhornchen
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9b8dfb00da
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Added critical hit system: the player and rabbit entities have a chance of making x4 damage! Closes #52
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2021-01-05 19:08:29 +01:00 |
Yohann D'ANELLO
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6b7f8867fa
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Tile colors can be overwritten
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2020-12-26 14:02:35 +01:00 |
Yohann D'ANELLO
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9a56b4d7e9
|
Navigate through different maps while climbing ladders
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2020-12-26 01:08:43 +01:00 |
Yohann D'ANELLO
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8636d571b5
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Add ladders in the map
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2020-12-26 00:52:47 +01:00 |
Nicolas Margulies
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762bed888a
|
Working visibility (at least relatively good), but a few lines untested
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2020-12-18 21:21:00 +01:00 |
Yohann D'ANELLO
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b876dab156
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Register Trumpet as savable entity
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2020-12-18 18:13:39 +01:00 |
Yohann D'ANELLO
|
0394c5d15d
|
Linting
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2020-12-18 17:46:38 +01:00 |
Yohann D'ANELLO
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fe769c4488
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We can equip items
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2020-12-18 17:30:03 +01:00 |
eichhornchen
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dadafc84eb
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Added a familiar class that follows the player around and hits monsters when it sees one. Added a trumpet, an instance of familiar. Closes #46.
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2020-12-18 17:29:59 +01:00 |
Nicolas Margulies
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86628fdea6
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Working visibility and displaying it, still need to hide things that aren't visible
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2020-12-18 17:04:45 +01:00 |
eichhornchen
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8ecbf13eae
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Being able to calculate paths is now a property of fighting entities.
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2020-12-18 15:31:23 +01:00 |
Nicolas Margulies
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62ce2b5c71
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Merge remote-tracking branch 'origin/master' into lighting
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2020-12-17 21:24:32 +01:00 |
eichhornchen
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646e0063be
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Fixed grammar, unified the docstring's format and added documentation to some classes that did not have any. Closes #32.
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2020-12-13 21:29:25 +01:00 |
Yohann D'ANELLO
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288a6ac2c9
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Some translations were missing concerning sunflowers, fixes #44
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2020-12-12 17:39:12 +01:00 |
Nicolas Margulies
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1cf5e7bd8b
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First implementation of visibility, not tested, nor used for now
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2020-12-11 19:23:21 +01:00 |
Yohann D'ANELLO
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7179346e2b
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Add a InventoryHolder superclass for player and merchants
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2020-12-11 17:20:50 +01:00 |
Yohann D'ANELLO
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4dbd4f7912
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Don't buy hearts, use them instant instead. Fixes #38
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2020-12-09 16:57:46 +01:00 |
Yohann D'ANELLO
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19b82ff71a
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Test merchants
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2020-12-09 15:32:37 +01:00 |