Integrating procedural generation into the game
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@ -6,6 +6,7 @@ from .enums import GameMode, KeyValues, DisplayActions
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from .interfaces import Map
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from .interfaces import Map
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from .settings import Settings
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from .settings import Settings
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from . import menus
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from . import menus
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from .mapgeneration import randomwalk
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from typing import Callable
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from typing import Callable
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@ -31,8 +32,7 @@ class Game:
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"""
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"""
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Create a new game on the screen.
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Create a new game on the screen.
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"""
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"""
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# TODO generate a new map procedurally
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self.map = randomwalk.Generator().run()
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self.map = Map.load("resources/example_map_2.txt")
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self.player = Player()
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self.player = Player()
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self.map.add_entity(self.player)
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self.map.add_entity(self.player)
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self.player.move(self.map.start_y, self.map.start_x)
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self.player.move(self.map.start_y, self.map.start_x)
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