92 lines
3.0 KiB
Python
92 lines
3.0 KiB
Python
from random import randint
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from typing import Any, Optional
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from .entities.player import Player
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from .enums import GameMode, KeyValues, DisplayActions
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from .interfaces import Map
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from .settings import Settings
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from . import menus
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from .mapgeneration import randomwalk
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from typing import Callable
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class Game:
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map: Map
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player: Player
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# display_actions is a display interface set by the bootstrapper
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display_actions: Callable[[DisplayActions], None]
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def __init__(self) -> None:
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"""
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Init the game.
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"""
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self.state = GameMode.MAINMENU
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self.main_menu = menus.MainMenu()
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self.settings_menu = menus.SettingsMenu()
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self.settings = Settings()
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self.settings.load_settings()
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self.settings.write_settings()
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self.settings_menu.update_values(self.settings)
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def new_game(self) -> None:
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"""
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Create a new game on the screen.
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"""
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self.map = randomwalk.Generator().run()
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self.player = Player()
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self.map.add_entity(self.player)
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self.player.move(self.map.start_y, self.map.start_x)
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self.map.spawn_random_entities(randint(3, 10))
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@staticmethod
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def load_game(filename: str) -> None:
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# TODO loading map from a file
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raise NotImplementedError()
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def run(self, screen: Any) -> None:
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"""
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Main infinite loop.
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We wait for a player action, then we do what that should be done
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when the given key got pressed.
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"""
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while True: # pragma no cover
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screen.clear()
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screen.refresh()
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self.display_actions(DisplayActions.REFRESH)
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key = screen.getkey()
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self.handle_key_pressed(
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KeyValues.translate_key(key, self.settings), key)
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def handle_key_pressed(self, key: Optional[KeyValues], raw_key: str = '')\
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-> None:
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"""
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Indicates what should be done when the given key is pressed,
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according to the current game state.
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"""
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if self.state == GameMode.PLAY:
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self.handle_key_pressed_play(key)
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elif self.state == GameMode.MAINMENU:
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self.main_menu.handle_key_pressed(key, self)
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elif self.state == GameMode.SETTINGS:
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self.settings_menu.handle_key_pressed(key, raw_key, self)
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self.display_actions(DisplayActions.REFRESH)
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def handle_key_pressed_play(self, key: KeyValues) -> None:
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"""
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In play mode, arrows or zqsd should move the main character.
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"""
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if key == KeyValues.UP:
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if self.player.move_up():
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self.map.tick()
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elif key == KeyValues.DOWN:
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if self.player.move_down():
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self.map.tick()
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elif key == KeyValues.LEFT:
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if self.player.move_left():
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self.map.tick()
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elif key == KeyValues.RIGHT:
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if self.player.move_right():
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self.map.tick()
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elif key == KeyValues.SPACE:
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self.state = GameMode.MAINMENU
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