From 45120d0c2b48661b4658a1b43d0c95fed4df42db Mon Sep 17 00:00:00 2001 From: Charles Peyrat Date: Fri, 11 Dec 2020 01:13:00 +0100 Subject: [PATCH] Integrating procedural generation into the game --- dungeonbattle/game.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dungeonbattle/game.py b/dungeonbattle/game.py index 46dd0a5..f8a79e1 100644 --- a/dungeonbattle/game.py +++ b/dungeonbattle/game.py @@ -6,6 +6,7 @@ from .enums import GameMode, KeyValues, DisplayActions from .interfaces import Map from .settings import Settings from . import menus +from .mapgeneration import randomwalk from typing import Callable @@ -31,8 +32,7 @@ class Game: """ Create a new game on the screen. """ - # TODO generate a new map procedurally - self.map = Map.load("resources/example_map_2.txt") + self.map = randomwalk.Generator().run() self.player = Player() self.map.add_entity(self.player) self.player.move(self.map.start_y, self.map.start_x)