2020-11-27 15:33:17 +00:00
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# Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse
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# SPDX-License-Identifier: GPL-3.0-or-later
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2020-12-11 16:43:46 +00:00
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2020-12-04 15:02:03 +00:00
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import curses
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2020-11-11 19:36:43 +00:00
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from typing import List
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2020-11-19 01:18:08 +00:00
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from squirrelbattle.menus import Menu, MainMenu
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from .display import Display, Box
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from ..enums import KeyValues
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from ..game import Game
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from ..resources import ResourceManager
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from ..translations import gettext as _
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2020-11-08 15:36:21 +00:00
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class MenuDisplay(Display):
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position: int
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.menubox = Box(*args, **kwargs)
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def update_menu(self, menu: Menu) -> None:
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self.menu = menu
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# Menu values are printed in pad
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self.pad = self.newpad(self.trueheight, self.truewidth + 2)
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def update_pad(self) -> None:
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for i in range(self.trueheight):
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self.addstr(self.pad, i, 0, " " + self.values[i])
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# set a marker on the selected line
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self.addstr(self.pad, self.menu.position, 0, ">")
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def display(self) -> None:
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cornery = 0 if self.height - 2 >= self.menu.position - 1 \
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else self.trueheight - self.height + 2 \
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if self.height - 2 >= self.trueheight - self.menu.position else 0
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# Menu box
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self.menubox.refresh(self.y, self.x, self.height, self.width)
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self.pad.erase()
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self.update_pad()
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self.refresh_pad(self.pad, cornery, 0, self.y + 1, self.x + 2,
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self.height - 2 + self.y,
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self.width - 2 + self.x)
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def handle_click(self, y: int, x: int, game: Game) -> None:
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"""
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We can select a menu item with the mouse.
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"""
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self.menu.position = max(0, min(len(self.menu.values) - 1, y - 1))
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game.handle_key_pressed(KeyValues.ENTER)
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2020-11-27 20:51:54 +00:00
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@property
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def truewidth(self) -> int:
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return max([len(str(a)) for a in self.values])
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@property
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def trueheight(self) -> int:
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return len(self.values)
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@property
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def preferred_width(self) -> int:
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return self.truewidth + 6
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@property
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def preferred_height(self) -> int:
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return self.trueheight + 2
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@property
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def values(self) -> List[str]:
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return [str(a) for a in self.menu.values]
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class SettingsMenuDisplay(MenuDisplay):
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@property
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def values(self) -> List[str]:
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return [_(a[1][1]) + (" : "
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+ ("?" if self.menu.waiting_for_key
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and a == self.menu.validate() else a[1][0]
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.replace("\n", "\\n"))
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if a[1][0] else "") for a in self.menu.values]
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class MainMenuDisplay(Display):
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def __init__(self, menu: MainMenu, *args):
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super().__init__(*args)
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self.menu = menu
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with open(ResourceManager.get_asset_path("ascii_art.txt"), "r") as file:
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self.title = file.read().split("\n")
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self.pad = self.newpad(max(self.rows, len(self.title) + 30),
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max(len(self.title[0]) + 5, self.cols))
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self.menudisplay = MenuDisplay(self.screen, self.pack)
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self.menudisplay.update_menu(self.menu)
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def display(self) -> None:
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for i in range(len(self.title)):
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self.addstr(self.pad, 4 + i, max(self.width // 2
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- len(self.title[0]) // 2 - 1, 0), self.title[i])
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self.refresh_pad(self.pad, 0, 0, self.y, self.x,
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self.height + self.y - 1,
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self.width + self.x - 1)
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menuwidth = min(self.menudisplay.preferred_width, self.width)
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menuy, menux = len(self.title) + 8, self.width // 2 - menuwidth // 2 - 1
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self.menudisplay.refresh(
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menuy, menux, min(self.menudisplay.preferred_height,
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self.height - menuy), menuwidth)
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def handle_click(self, y: int, x: int, game: Game) -> None:
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menuwidth = min(self.menudisplay.preferred_width, self.width)
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menuy, menux = len(self.title) + 8, self.width // 2 - menuwidth // 2 - 1
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menuheight = min(self.menudisplay.preferred_height, self.height - menuy)
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if menuy <= y < menuy + menuheight and menux <= x < menux + menuwidth:
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self.menudisplay.handle_click(y - menuy, x - menux, game)
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class InventoryDisplay(MenuDisplay):
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def update_pad(self) -> None:
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message = _("== INVENTORY ==")
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self.addstr(self.pad, 0, (self.width - len(message)) // 2, message,
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curses.A_BOLD | curses.A_ITALIC)
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for i, item in enumerate(self.menu.values):
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rep = self.pack[item.name.upper()]
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selection = f"[{rep}]" if i == self.menu.position else f" {rep} "
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self.addstr(self.pad, 2 + i, 0, selection
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+ " " + item.translated_name.capitalize())
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@property
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def truewidth(self) -> int:
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return max(1, self.height if hasattr(self, "height") else 10)
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@property
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def trueheight(self) -> int:
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return 2 + super().trueheight
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def handle_click(self, y: int, x: int, game: Game) -> None:
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"""
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We can select a menu item with the mouse.
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"""
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self.menu.position = max(0, min(len(self.menu.values) - 1, y - 3))
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game.handle_key_pressed(KeyValues.ENTER)
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