squirrel-battle/squirrelbattle/display/texturepack.py

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# Copyright (C) 2020-2021 by ÿnérant, eichhornchen, nicomarg, charlse
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# SPDX-License-Identifier: GPL-3.0-or-later
import curses
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from typing import Any, Tuple, Union
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class TexturePack:
"""
A class to handle displaying several textures.
"""
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_packs = dict()
name: str
tile_width: int
tile_fg_color: Union[int, Tuple[int, int, int]]
tile_fg_visible_color: Union[int, Tuple[int, int, int]]
tile_bg_color: Union[int, Tuple[int, int, int]]
entity_fg_color: Union[int, Tuple[int, int, int]]
entity_bg_color: Union[int, Tuple[int, int, int]]
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BODY_SNATCH_POTION: str
BOMB: str
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BOW: str
CHEST: str
CHESTPLATE: str
EAGLE: str
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EMPTY: str
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FIRE_BALL_STAFF: str
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FLOOR: str
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HAZELNUT: str
HEART: str
HEDGEHOG: str
HELMET: str
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MERCHANT: str
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PLAYER: str
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RABBIT: str
RING_OF_CRITICAL_DAMAGE: str
RING_OF_MORE_EXPERIENCE: str
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RULER: str
SCROLL_OF_DAMAGE: str
SCROLL_OF_WEAKENING: str
SHIELD: str
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SUNFLOWER: str
SWORD: str
TEDDY_BEAR: str
TIGER: str
TRUMPET: str
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WALL: str
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ASCII_PACK: "TexturePack"
SQUIRREL_PACK: "TexturePack"
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def __init__(self, name: str, **kwargs):
self.name = name
self.__dict__.update(**kwargs)
TexturePack._packs[name] = self
def __getitem__(self, item: str) -> Any:
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return self.__dict__[item]
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@classmethod
def get_pack(cls, name: str) -> "TexturePack":
return cls._packs[name.lower()]
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@classmethod
def get_next_pack_name(cls, name: str) -> str:
return "squirrel" if name == "ascii" else "ascii"
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TexturePack.ASCII_PACK = TexturePack(
name="ascii",
tile_width=1,
tile_fg_visible_color=(1000, 1000, 1000),
tile_fg_color=curses.COLOR_WHITE,
tile_bg_color=curses.COLOR_BLACK,
entity_fg_color=(1000, 1000, 1000),
entity_bg_color=curses.COLOR_BLACK,
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BODY_SNATCH_POTION='S',
BOMB='ç',
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BOW=')',
CHEST='',
CHESTPLATE='(',
DOOR='&',
EAGLE='µ',
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EMPTY=' ',
EXPLOSION='%',
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FIRE_BALL_STAFF=':',
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FLOOR='.',
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LADDER='H',
HAZELNUT='¤',
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HEART='',
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HEDGEHOG='*',
HELMET='0',
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MERCHANT='M',
MONOCLE='ô',
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PLAYER='@',
RABBIT='Y',
RING_OF_CRITICAL_DAMAGE='o',
RING_OF_MORE_EXPERIENCE='o',
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RULER='\\',
SHIELD='D',
SUNFLOWER='I',
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SWORD='\u2020',
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TEDDY_BEAR='8',
TIGER='n',
TRUMPET='/',
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WALL='#',
SCROLL_OF_DAMAGE=']',
SCROLL_OF_WEAKENING=']',
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)
TexturePack.SQUIRREL_PACK = TexturePack(
name="squirrel",
tile_width=2,
tile_fg_visible_color=(1000, 1000, 1000),
tile_fg_color=curses.COLOR_WHITE,
tile_bg_color=curses.COLOR_BLACK,
entity_fg_color=(1000, 1000, 1000),
entity_bg_color=(1000, 1000, 1000),
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BODY_SNATCH_POTION='🔀',
BOMB='💣',
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BOW='🏹',
CHEST='🧰',
CHESTPLATE='🦺',
DOOR=('🚪', curses.COLOR_WHITE, (1000, 1000, 1000),
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curses.COLOR_WHITE, (1000, 1000, 1000)),
EAGLE='🦅',
EMPTY=' ',
EXPLOSION='💥',
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FIRE_BALL_STAFF='🪄',
FLOOR='██',
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LADDER=('🪜', curses.COLOR_WHITE, (1000, 1000, 1000),
curses.COLOR_WHITE, (1000, 1000, 1000)),
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HAZELNUT='🌰',
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HEART='💜',
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HEDGEHOG='🦔',
HELMET='⛑️ ',
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PLAYER='🐿️ ',
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MERCHANT='🦜',
MONOCLE='🧐',
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RABBIT='🐇',
RING_OF_CRITICAL_DAMAGE='💍',
RING_OF_MORE_EXPERIENCE='💍',
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RULER='📏',
SHIELD='🛡️ ',
SUNFLOWER='🌻',
SWORD='🗡️ ',
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TEDDY_BEAR='🧸',
TIGER='🐅',
TRUMPET='🎺',
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WALL='🧱',
SCROLL_OF_DAMAGE='📜',
SCROLL_OF_WEAKENING='📜',
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)