squirrel-battle/squirrelbattle/display/statsdisplay.py

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# Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse
# SPDX-License-Identifier: GPL-3.0-or-later
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import curses
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from ..entities.player import Player
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from ..game import Game
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from ..translations import gettext as _
from .display import Display
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class StatsDisplay(Display):
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player: Player
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def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.pad = self.newpad(self.rows, self.cols)
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def update(self, game: Game) -> None:
self.player = game.player
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def update_pad(self) -> None:
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string2 = _("player").capitalize() + " -- LVL {}\nEXP {}/{}\nHP {}/{}"\
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.format(self.player.level, self.player.current_xp,
self.player.max_xp, self.player.health,
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self.player.maxhealth)
self.addstr(self.pad, 0, 0, string2)
string3 = "STR {}\nINT {}\nCHR {}\nDEX {}\nCON {}\nCRI {}%"\
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.format(self.player.strength,
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self.player.intelligence, self.player.charisma,
self.player.dexterity, self.player.constitution,\
self.player.critical)
self.addstr(self.pad, 3, 0, string3)
inventory_str = _("Inventory:") + " "
# Stack items by type instead of displaying each item
item_types = [item.name for item in self.player.inventory]
item_types.sort(key=item_types.count, reverse=True)
printed_items = []
for item in item_types:
if item in printed_items:
continue
count = item_types.count(item)
inventory_str += self.pack[item.upper()]
if count > 1:
inventory_str += f"x{count} "
printed_items.append(item)
self.addstr(self.pad, 9, 0, inventory_str)
if self.player.equipped_main:
self.addstr(self.pad, 10, 0,
_("Equipped main:") + " "
f"{self.pack[self.player.equipped_main.name.upper()]}")
if self.player.equipped_secondary:
self.addstr(self.pad, 11, 0,
_("Equipped secondary:") + " "
f"{self.pack[self.player.equipped_secondary.name.upper()]}")
if self.player.equipped_armor:
self.addstr(self.pad, 12, 0,
_("Equipped chestplate:") + " "
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f"{self.pack[self.player.equipped_armor.name.upper()]}")
if self.player.equipped_helmet:
self.addstr(self.pad, 13, 0,
_("Equipped helmet:") + " "
f"{self.pack[self.player.equipped_helmet.name.upper()]}")
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self.addstr(self.pad, 14, 0, f"{self.pack.HAZELNUT} "
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f"x{self.player.hazel}")
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if self.player.dead:
self.addstr(self.pad, 15, 0, _("YOU ARE DEAD"), curses.COLOR_RED,
bold=True, blink=True, standout=True)
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def display(self) -> None:
self.pad.erase()
self.update_pad()
self.refresh_pad(self.pad, 0, 0, self.y, self.x,
self.y + self.height - 1, self.width + self.x - 1)