squirrel-battle/squirrelbattle/tests/mapgeneration_test.py

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# Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse
# SPDX-License-Identifier: GPL-3.0-or-later
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from random import randint
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from typing import List
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import unittest
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from ..display.texturepack import TexturePack
from ..interfaces import Map, Tile
from ..mapgeneration import broguelike
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class TestBroguelike(unittest.TestCase):
def setUp(self) -> None:
self.generator = broguelike.Generator()
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self.stom = lambda x: Map.load_from_string("0 0\n" + x)
self.mtos = lambda x: x.draw_string(TexturePack.ASCII_PACK)
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def test_dist(self) -> None:
m = self.stom(".. ..\n ... ")
distance = broguelike.dist(m.tiles, 0, 0, 0, 4)
self.assertEqual(distance, 6)
m = self.stom(". .")
distance = broguelike.dist(m.tiles, 0, 0, 0, 2)
self.assertEqual(distance, -1)
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def is_connex(self, grid: List[List[Tile]]) -> bool:
h, w = len(grid), len(grid[0])
y, x = randint(0, h - 1), randint(0, w - 1)
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while not (grid[y][x].can_walk() or grid[y][x] == Tile.DOOR):
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y, x = randint(0, h - 1), randint(0, w - 1)
queue = Map.neighbourhood(grid, y, x)
while queue:
y, x = queue.pop()
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if grid[y][x].can_walk() or grid[y][x] == Tile.DOOR:
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grid[y][x] = Tile.WALL
queue += Map.neighbourhood(grid, y, x)
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return not any([t.can_walk() or t == Tile.DOOR
for row in grid for t in row])
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def test_build_doors(self) -> None:
m = self.stom(". .\n. .\n. .\n")
self.assertFalse(self.generator.build_door(m.tiles, 1, 1, 0, 1, 2))
def test_connexity(self) -> None:
m = self.generator.run()
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self.assertTrue(self.is_connex(m.tiles))
def test_loops(self) -> None:
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m = self.stom(3 * ".. ..\n")
self.generator.add_loop(m.tiles, 1, 3)
s = self.mtos(m)
self.assertEqual(s, ".. ..\n.......\n.. ..")
self.assertFalse(self.generator.add_loop(m.tiles, 0, 0))
m = self.stom("...\n. .\n...")
self.assertFalse(self.generator.add_loop(m.tiles, 1, 1))