# Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse # SPDX-License-Identifier: GPL-3.0-or-later from random import randint from typing import List import unittest from ..display.texturepack import TexturePack from ..interfaces import Map, Tile from ..mapgeneration import broguelike class TestBroguelike(unittest.TestCase): def setUp(self) -> None: self.generator = broguelike.Generator() self.stom = lambda x: Map.load_from_string("0 0\n" + x) self.mtos = lambda x: x.draw_string(TexturePack.ASCII_PACK) def test_dist(self) -> None: m = self.stom(".. ..\n ... ") distance = broguelike.dist(m.tiles, 0, 0, 0, 4) self.assertEqual(distance, 6) m = self.stom(". .") distance = broguelike.dist(m.tiles, 0, 0, 0, 2) self.assertEqual(distance, -1) def is_connex(self, grid: List[List[Tile]]) -> bool: h, w = len(grid), len(grid[0]) y, x = randint(0, h - 1), randint(0, w - 1) while not (grid[y][x].can_walk() or grid[y][x] == Tile.DOOR): y, x = randint(0, h - 1), randint(0, w - 1) queue = Map.neighbourhood(grid, y, x) while queue: y, x = queue.pop() if grid[y][x].can_walk() or grid[y][x] == Tile.DOOR: grid[y][x] = Tile.WALL queue += Map.neighbourhood(grid, y, x) return not any([t.can_walk() or t == Tile.DOOR for row in grid for t in row]) def test_build_doors(self) -> None: m = self.stom(". .\n. .\n. .\n") self.assertFalse(self.generator.build_door(m.tiles, 1, 1, 0, 1, 2)) def test_connexity(self) -> None: m = self.generator.run() self.assertTrue(self.is_connex(m.tiles)) def test_loops(self) -> None: m = self.stom(3 * ".. ..\n") self.generator.add_loop(m.tiles, 1, 3) s = self.mtos(m) self.assertEqual(s, ".. ..\n.......\n.. ..") self.assertFalse(self.generator.add_loop(m.tiles, 0, 0)) m = self.stom("...\n. .\n...") self.assertFalse(self.generator.add_loop(m.tiles, 1, 1))