squirrel-battle/dungeonbattle/game.py

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import sys
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from typing import Any
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from .display.mapdisplay import MapDisplay
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from .display.menudisplay import MenuDisplay
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from .display.texturepack import TexturePack
from .entities.player import Player
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from .interfaces import Map
from .settings import Settings
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from enum import Enum, auto
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from . import menus
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class GameMode(Enum):
MAINMENU = auto()
PLAY = auto()
SETTINGS = auto()
INVENTORY = auto()
class KeyValues(Enum):
UP = auto()
DOWN = auto()
LEFT = auto()
RIGHT = auto()
ENTER = auto()
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class Game:
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def __init__(self) -> None:
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self.state = GameMode.MAINMENU
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self.main_menu = menus.MainMenu()
self.settings = Settings()
self.settings.load_settings()
self.settings.write_settings()
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def new_game(self, screen: Any) -> None:
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# TODO generate a new map procedurally
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self.m = Map.load("example_map.txt")
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self.player = Player()
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self.player.move(1, 6)
self.m.add_entity(self.player)
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self.menu_display = MenuDisplay(screen, self.main_menu, 0, 0)
self.map_display = MapDisplay(
screen, self.m, self.player,
TexturePack.get_pack(self.settings.TEXTURE_PACK))
self.current_display = self.menu_display
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@staticmethod
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def load_game(filename: str) -> None:
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# TODO loading map from a file
raise NotImplementedError()
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def run(self, screen: Any) -> None:
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while True:
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screen.clear()
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screen.refresh()
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# self.d.display(self.player.y, self.player.x)
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self.current_display.refresh()
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key = screen.getkey()
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self.handle_key_pressed(self.translate_key(key))
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def translate_key(self, key: str) -> KeyValues:
if key in (self.settings.KEY_DOWN_SECONDARY,
self.settings.KEY_DOWN_PRIMARY):
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return KeyValues.DOWN
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elif key in (self.settings.KEY_LEFT_PRIMARY,
self.settings.KEY_LEFT_SECONDARY):
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return KeyValues.LEFT
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elif key in (self.settings.KEY_RIGHT_PRIMARY,
self.settings.KEY_RIGHT_SECONDARY):
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return KeyValues.RIGHT
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elif key in (self.settings.KEY_UP_PRIMARY,
self.settings.KEY_UP_SECONDARY):
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return KeyValues.UP
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elif key == self.settings.KEY_ENTER:
return KeyValues.ENTER
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def handle_key_pressed(self, key: KeyValues) -> None:
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if self.state == GameMode.PLAY:
if key == KeyValues.UP:
self.player.move_up()
if key == KeyValues.DOWN:
self.player.move_down()
if key == KeyValues.LEFT:
self.player.move_left()
if key == KeyValues.RIGHT:
self.player.move_right()
if self.state == GameMode.MAINMENU:
if key == KeyValues.DOWN:
self.main_menu.go_down()
if key == KeyValues.UP:
self.main_menu.go_up()
if key == KeyValues.ENTER:
option = self.main_menu.validate()
if option == menus.MainMenuValues.START:
self.state = GameMode.PLAY
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self.current_display = self.map_display
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elif option == menus.MainMenuValues.SETTINGS:
self.state = GameMode.SETTINGS
elif option == menus.MainMenuValues.EXIT:
sys.exit(0)
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self.current_display.refresh()