Start game button is working
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715fad1817
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@ -1,8 +1,9 @@
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import sys
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from typing import Any
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from .display.display import Display
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from .display.mapdisplay import MapDisplay
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from .display.menudisplay import MenuDisplay
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from .display.texturepack import TexturePack
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from .entities.player import Player
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from .interfaces import Map
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from .settings import Settings
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@ -39,7 +40,11 @@ class Game:
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self.player = Player()
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self.player.move(1, 6)
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self.m.add_entity(self.player)
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self.current_display = MenuDisplay(self, self.main_menu, 0, 0)
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self.menu_display = MenuDisplay(screen, self.main_menu, 0, 0)
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self.map_display = MapDisplay(
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screen, self.m, self.player,
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TexturePack.get_pack(self.settings.TEXTURE_PACK))
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self.current_display = self.menu_display
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@staticmethod
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def load_game(filename: str) -> None:
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@ -90,6 +95,7 @@ class Game:
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option = self.main_menu.validate()
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if option == menus.MainMenuValues.START:
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self.state = GameMode.PLAY
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self.current_display = self.map_display
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elif option == menus.MainMenuValues.SETTINGS:
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self.state = GameMode.SETTINGS
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elif option == menus.MainMenuValues.EXIT:
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@ -1,34 +0,0 @@
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#!/usr/bin/env python
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import curses
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from dungeonbattle.entities.player import Player
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from dungeonbattle.interfaces import Map
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class MapDisplay:
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def __init__(self, m: Map, player: Player, init_pad: bool = True):
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self.map = m
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self.player = player
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if init_pad:
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self.pad = curses.newpad(m.height, m.width + 1)
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def update_pad(self) -> None:
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self.pad.addstr(0, 0, self.map.draw_string())
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# TODO Not all entities should be a player
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for e in self.map.entities:
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self.pad.addstr(e.y, e.x, '🐿')
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def display(self, y: int, x: int) -> None:
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deltay, deltax = (curses.LINES // 2) + 1, (curses.COLS // 2) + 1
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pminrow, pmincol = y - deltay, x - deltax
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sminrow, smincol = max(-pminrow, 0), max(-pmincol, 0)
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deltay, deltax = curses.LINES - deltay, curses.COLS - deltax
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smaxrow = self.map.height - (y + deltay) + curses.LINES - 1
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smaxrow = min(smaxrow, curses.LINES - 1)
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smaxcol = self.map.width - (x + deltax) + curses.COLS - 1
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smaxcol = min(smaxcol, curses.COLS - 1)
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pminrow = max(0, min(self.map.height, pminrow))
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pmincol = max(0, min(self.map.width, pmincol))
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self.pad.clear()
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self.update_pad()
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self.pad.refresh(pminrow, pmincol, sminrow, smincol, smaxrow, smaxcol)
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