Resolve "Better pathfinding" #124

Merged
nicomarg merged 0 commits from 35-better-pathfinding into master 2020-12-10 21:31:43 +00:00
nicomarg commented 2020-12-07 20:00:26 +00:00 (Migrated from gitlab.crans.org)

Closes #35

Closes #35
nicomarg commented 2020-12-10 21:22:37 +00:00 (Migrated from gitlab.crans.org)

added 3 commits

  • 7823a422 - Start f new pathfinding, not working
  • 50d806cd - Working Dijkstra
  • cc6033e8 - New pathfinding that avoids most of the mobs getting stuck, closes #35

Compare with previous version

added 3 commits <ul><li>7823a422 - Start f new pathfinding, not working</li><li>50d806cd - Working Dijkstra</li><li>cc6033e8 - New pathfinding that avoids most of the mobs getting stuck, closes #35</li></ul> [Compare with previous version](/ynerant/squirrel-battle/-/merge_requests/43/diffs?diff_id=1279&start_sha=f648bcd7fb450be1bcdd72ffaf31d6714d42c7d2)
nicomarg commented 2020-12-10 21:23:16 +00:00 (Migrated from gitlab.crans.org)

unmarked as a Work In Progress

unmarked as a **Work In Progress**
nicomarg commented 2020-12-10 21:28:19 +00:00 (Migrated from gitlab.crans.org)

added 1 commit

  • 01cc77e1 - Fixed a bug when trying to pathfind when player is surrounded by inaccessible tiles

Compare with previous version

added 1 commit <ul><li>01cc77e1 - Fixed a bug when trying to pathfind when player is surrounded by inaccessible tiles</li></ul> [Compare with previous version](/ynerant/squirrel-battle/-/merge_requests/43/diffs?diff_id=1280&start_sha=cc6033e8e437587e236debe32efb4073cfe90b5a)
nicomarg commented 2020-12-10 21:31:42 +00:00 (Migrated from gitlab.crans.org)

mentioned in commit 53cb6a89ae

mentioned in commit 53cb6a89ae33a2e63f239ae03bdee65a99111f66
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Reference: ynerant/squirrel-battle#124
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