Commit Graph

19 Commits

Author SHA1 Message Date
eichhornchen
dfb591d410 The player's stats now get better when levelling up. The strength level and frequency of appearance of entities have been changed to offer bettter game experience. 2021-01-10 16:31:46 +01:00
Yohann D'ANELLO
94c12541ef
Happy new year! 2021-01-10 10:46:17 +01:00
eichhornchen
eac9057f31 Merge branch 'master' into 'moreitems'
# Conflicts:
#   squirrelbattle/entities/items.py
#   squirrelbattle/interfaces.py
#   squirrelbattle/tests/game_test.py
2021-01-08 23:41:21 +01:00
Nicolas Margulies
46a5dc6931 Made mobs check if they can see the player 2021-01-08 17:26:56 +01:00
eichhornchen
bde33e9232 Added a second scroll object closes #60 2021-01-08 16:14:40 +01:00
451dd9cba7 Merge branch 'master' into 'equipment'
# Conflicts:
#   squirrelbattle/display/statsdisplay.py
#   squirrelbattle/entities/items.py
#   squirrelbattle/entities/player.py
#   squirrelbattle/interfaces.py
#   squirrelbattle/locale/de/LC_MESSAGES/squirrelbattle.po
#   squirrelbattle/locale/es/LC_MESSAGES/squirrelbattle.po
#   squirrelbattle/locale/fr/LC_MESSAGES/squirrelbattle.po
#   squirrelbattle/tests/game_test.py
2021-01-08 02:11:40 +01:00
Yohann D'ANELLO
a8c0c197ed
Linting 2021-01-06 18:02:58 +01:00
eichhornchen
424044a5e4 Added an overpowered eagle boss. To avoid seing it too often, entities now have a certain chance of being spawned. Closes #19. 2021-01-05 19:40:11 +01:00
eichhornchen
9b8dfb00da Added critical hit system: the player and rabbit entities have a chance of making x4 damage! Closes #52 2021-01-05 19:08:29 +01:00
Yohann D'ANELLO
0394c5d15d Linting 2020-12-18 17:46:38 +01:00
eichhornchen
dadafc84eb Added a familiar class that follows the player around and hits monsters when it sees one. Added a trumpet, an instance of familiar. Closes #46. 2020-12-18 17:29:59 +01:00
eichhornchen
646e0063be Fixed grammar, unified the docstring's format and added documentation to some classes that did not have any. Closes #32. 2020-12-13 21:29:25 +01:00
Nicolas Margulies
cc6033e8e4 New pathfinding that avoids most of the mobs getting stuck, closes #35 2020-12-10 22:21:09 +01:00
Yohann D'ANELLO
f887a1f0aa Entity name is a parameter since it can be changed through body snatch potion 2020-12-05 14:25:22 +01:00
Yohann D'ANELLO
da0d7e7055 Fix lag when monsters try to move in a random direction 2020-12-02 16:04:43 +01:00
Yohann D'ANELLO
0d3e33d960 Declare the license, we use GNU GPL 2020-11-27 16:33:17 +01:00
Yohann D'ANELLO
fb3f3ee5e8 Beaver is a tiger 2020-11-20 18:02:08 +01:00
Nicolas Margulies
6e71146aa2 First pass on the logs
The newly-added logs manage a list of messages. Entities do register a
message to it when hitting each other. Display is created, but not yet
added to the layout actually displayed.
2020-11-19 12:03:05 +01:00
Yohann D'ANELLO
d0ee9ec562 Rename dungeonbattle to squirrelbattle 2020-11-19 02:18:16 +01:00