eichhornchen
424044a5e4
Added an overpowered eagle boss. To avoid seing it too often, entities now have a certain chance of being spawned. Closes #19 .
2021-01-05 19:40:11 +01:00
eichhornchen
9b8dfb00da
Added critical hit system: the player and rabbit entities have a chance of making x4 damage! Closes #52
2021-01-05 19:08:29 +01:00
Nicolas Margulies
cc6033e8e4
New pathfinding that avoids most of the mobs getting stuck, closes #35
2020-12-10 22:21:09 +01:00
Yohann D'ANELLO
f887a1f0aa
Entity name is a parameter since it can be changed through body snatch potion
2020-12-05 14:25:22 +01:00
Yohann D'ANELLO
da0d7e7055
Fix lag when monsters try to move in a random direction
2020-12-02 16:04:43 +01:00
Yohann D'ANELLO
0d3e33d960
Declare the license, we use GNU GPL
2020-11-27 16:33:17 +01:00
Yohann D'ANELLO
fb3f3ee5e8
Beaver is a tiger
2020-11-20 18:02:08 +01:00
Nicolas Margulies
6e71146aa2
First pass on the logs
...
The newly-added logs manage a list of messages. Entities do register a
message to it when hitting each other. Display is created, but not yet
added to the layout actually displayed.
2020-11-19 12:03:05 +01:00
Yohann D'ANELLO
d0ee9ec562
Rename dungeonbattle to squirrelbattle
2020-11-19 02:18:16 +01:00