Yohann D'ANELLO
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81b20b72bc
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Save entities
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2020-11-19 00:10:37 +01:00 |
eichhornchen
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657345e6f7
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Fix for loading game in progress, there remains to change all entities __init__ to allow being initialized by a dictionnary (work in progress, breaks the game)
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2020-11-18 22:42:46 +01:00 |
Yohann D'ANELLO
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a6cd075b8c
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Instantiate entity attributes in __init__ rather than in the class definition
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2020-11-18 14:54:21 +01:00 |
eichhornchen
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6f9317fbc2
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Added documentation for some classes again
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2020-11-18 12:27:59 +01:00 |
eichhornchen
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f67eae3803
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Added functionnal save system and broken load system
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2020-11-16 01:01:18 +01:00 |
Yohann D'ANELLO
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600819e648
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Teddy bears has 50 HP
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2020-11-13 14:07:27 +01:00 |
Yohann D'ANELLO
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c329ec927f
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Add rabbits, beavers and teddy bears
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2020-11-11 17:39:48 +01:00 |
Yohann D'ANELLO
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d08ff7061f
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Use Dijkstra algorithm to describe monster paths
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2020-11-11 15:25:50 +01:00 |
Yohann D'ANELLO
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279d9d9f58
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Monsters can hit the player. No respect for unarmed people...
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2020-11-10 23:00:09 +01:00 |
Yohann D'ANELLO
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f9f02b6621
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Move to closest player if it is close
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2020-11-10 22:59:02 +01:00 |
Yohann D'ANELLO
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12ee436f4d
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Fix broken game test
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2020-11-10 22:44:53 +01:00 |
Yohann D'ANELLO
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d26b66f337
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Add possibility to define the background color of entities (black in ASCII, white in Unicode)
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2020-11-10 22:34:12 +01:00 |
Yohann D'ANELLO
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3f4c809db6
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Monsters are hedgehogs 🦔
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2020-11-10 21:47:36 +01:00 |
Yohann D'ANELLO
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ff435dc328
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More tests and more coverage
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2020-11-06 16:13:28 +01:00 |
Yohann D'ANELLO
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8ccb74ea54
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Linting
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2020-11-06 15:33:26 +01:00 |
Nicolas Margulies
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2ba7330ff5
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An example of item
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2020-10-23 18:02:57 +02:00 |
Nicolas Margulies
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343e107b86
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Basic item and monster interface
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2020-10-23 16:51:48 +02:00 |
Nicolas Margulies
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e65a486b78
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A basic fighting mechanic and a few entities
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2020-10-16 18:31:49 +02:00 |